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Lupus Wolf
Minmatar Republic
290
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Posted - 2015.06.08 00:35:00 -
[1] - Quote
Has anyone come up with any viable fits with the shield regulator now in the low slot? I haven't been able to play recently, and haven't tried any fits out yet.
"Dogfighting with missiles is like watching two armless kids try to catch a baseball." - Dust Fiend
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Operative 1174 Uuali
True Companion Planetary Requisitions
802
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Posted - 2015.06.08 00:54:00 -
[2] - Quote
Lupus Wolf wrote:Has anyone come up with any viable fits with the shield regulator now in the low slot? I haven't been able to play recently, and haven't tried any fits out yet.
I fit one now that it goes in the low slot matter what just to play to the strength of the Cal tank. It does what it is supposed to, which is to recharge quickly when not being attacked.
Aince I play mainly to assist infantry and not to engage tanks it works well against AV ao as not to have to roll off to the redline immediately. I can roll back to indirect LoS and hold on a bit longer to put down that sweet sweet large missile area of denial.
The CPM candidate we need, not the one we want. Friends are nice, ideas are golden.
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Z Vatican
Shining Flame Amarr Empire
18
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Posted - 2015.06.08 01:25:00 -
[3] - Quote
I'm trying to find a good fit to use it on a python -_- :D
Caldari is Life-
State Peacekeeper-
Enemies of the Gallente
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KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.06.08 05:25:00 -
[4] - Quote
Lupus Wolf wrote:Has anyone come up with any viable fits with the shield regulator now in the low slot? I haven't been able to play recently, and haven't tried any fits out yet.
No. Ran a smallish amount of testing, and all the fits were non-viable.
The PG/CPU costs are way too great, for that cost you'd better have hardeners and extenders instead. And no it does not matter that they are different slots as the PG/CPU is the limiter. Chances are you have to use fitting mods, sometimes even if max skilled...
On the regulator bonus itself: * As it's a deductive bonus, the -25% isn't that great a difference. * As there is no thing as shield recharger for tanks (anymore), relying on shield recharge is impractical * Even with faster kick of recharge, the incoming damage can still pretty much negate your regenerative abilities. Again, you can't rely on it
KERO-TRADER is my official Eve character for Dust trading.
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.06.08 06:58:00 -
[5] - Quote
The module is useless due to its insane fitting cost. Its impossible to fit on LAV's, gimps dropship fits extremely and shield tanks still catch fire as soon a madrugar looks at them. So overall just stick with PG+CPU modules as previously advised.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Lupus Wolf
Minmatar Republic
290
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Posted - 2015.06.08 18:47:00 -
[6] - Quote
Yeah, that's what I thought. I'd much rather have more tank and a hardener than have to wait 2 seconds less for the recharge.
"Dogfighting with missiles is like watching two armless kids try to catch a baseball." - Dust Fiend
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Harpyja
2
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Posted - 2015.06.08 18:55:00 -
[7] - Quote
Lupus Wolf wrote:Yeah, that's what I thought. I'd much rather have more tank and a hardener than have to wait 2 seconds less for the recharge. And with the rather low recharge rate of 126 (?) shield per second on the HAV, the extra HP you get is laughable.
I feel like the regulator needs its fitting costs reduced significantly and even make it so that shield regen becomes uninterruptible. Only then might I even consider fitting one over a fitting enhancement module.
Shield module fitting costs need to be looked at anyways. Shield HAVs require fitting enhancement modules while armor HAVs don't. Heavy boosters cost too much to fit and shield hardeners are more costly to fit than armor hardeners.
"By His light, and His will"- The Scriptures, 12:32
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.06.08 19:03:00 -
[8] - Quote
Harpyja wrote:Lupus Wolf wrote:Yeah, that's what I thought. I'd much rather have more tank and a hardener than have to wait 2 seconds less for the recharge. And with the rather low recharge rate of 126 (?) shield per second on the HAV, the extra HP you get is laughable. I feel like the regulator needs its fitting costs reduced significantly and even make it so that shield regen becomes uninterruptible. Only then might I even consider fitting one over a fitting enhancement module. Shield module fitting costs need to be looked at anyways. Shield HAVs require fitting enhancement modules while armor HAVs don't. Heavy boosters cost too much to fit and shield hardeners are more costly to fit than armor hardeners. Shield boosters are problematic cause of the issue that they provide 0HP when you get hit by something at the same time when your shields are supposed to be boosted. I think th underlying issue with shield boosters is that they do not instantly give HP but rather have a 1~3 sec spool up time. Ya know the time where the module is blinking upon activation before it actually does something. If they would lower the spool up time to something insanely short like 0.1 sec then this issue might be solved.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Tebu Gan
Capital Acquisitions LLC
1
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Posted - 2015.06.08 19:37:00 -
[9] - Quote
Harpyja wrote:Lupus Wolf wrote:Yeah, that's what I thought. I'd much rather have more tank and a hardener than have to wait 2 seconds less for the recharge. And with the rather low recharge rate of 126 (?) shield per second on the HAV, the extra HP you get is laughable. I feel like the regulator needs its fitting costs reduced significantly and even make it so that shield regen becomes uninterruptible. Only then might I even consider fitting one over a fitting enhancement module. Shield module fitting costs need to be looked at anyways. Shield HAVs require fitting enhancement modules while armor HAVs don't. Heavy boosters cost too much to fit and shield hardeners are more costly to fit than armor hardeners.
On that regulator, without the ability to fit for higher regen, it is utterly useless. An armor tank reps more than that with just one repairer, and at a constant rate to boot.
Don't even bother with shield tanks atm. Utterly worthless when you any barely decent tanker.
Tanks - Balancing Turrets
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Scheneighnay McBob
Tribal Liberation Force Paramilitary
7
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Posted - 2015.06.08 21:22:00 -
[10] - Quote
I made a (surprisingly) decent fit made up of almost nothing but heavy extenders and shield regs.
But it's pretty hard to fit them, due to their high fitting cost.
Rule 34.6.1: every parody will have a crossover
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Archduke Ferd1nand
Nos Nothi
527
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Posted - 2015.06.08 22:37:00 -
[11] - Quote
How to fit shield HAV's (an intuitive guide):
1. Dont. Use an armor HAV instead.
2. Wow, you sure are persistent. If you're fitting a shield HAV, use 4 damage mods (complex), a complex heat sink, a particle cannon, and whatever fitting mods you need or plates in the lows.
BRB, looking for socks
PSN: tommygunboy2080
I shit shotgun shells and piss Remote Explosives
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Harpyja
2
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Posted - 2015.06.09 20:14:00 -
[12] - Quote
Tebu Gan wrote:Harpyja wrote:Lupus Wolf wrote:Yeah, that's what I thought. I'd much rather have more tank and a hardener than have to wait 2 seconds less for the recharge. And with the rather low recharge rate of 126 (?) shield per second on the HAV, the extra HP you get is laughable. I feel like the regulator needs its fitting costs reduced significantly and even make it so that shield regen becomes uninterruptible. Only then might I even consider fitting one over a fitting enhancement module. Shield module fitting costs need to be looked at anyways. Shield HAVs require fitting enhancement modules while armor HAVs don't. Heavy boosters cost too much to fit and shield hardeners are more costly to fit than armor hardeners. On that regulator, without the ability to fit for higher regen, it is utterly useless. An armor tank reps more than that with just one repairer, and at a constant rate to boot. Don't even bother with shield tanks atm. Utterly worthless against any but the worst of tanks. Might be good for blowing up MLT tanks but that's about it! Whenever a proto Maddy appears on the field, I always pull out with my proto missile Gunny. Unless if it's a crap fit (but it's hard to tell without engaging), I cannot seem to be able to break through a proto Maddy's regen before its ion cannon melts through my higher EHP.
The only way to engage is with a damage modded particle cannon with a heat sink at range. Blow it up before it can reach you. Run away from close to mid-range engagement areas. Or if you feel confident, try to stalk it and gain all the advantages you can get by sending a few shots up its weak spot.
The problem with armor tank regen is that there is almost no downtime compared to a shield tank. Hit it an armor tank a couple times and for some reason you can't apply damage, that armor tank is good as new and probably closer and more deadly. Shield tanks, on the other hand, take time to recover even from the smallest attack.
"By His light, and His will"- The Scriptures, 12:32
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