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1521. Vehicle Dev Blog? - in General Discussions [original thread]
Where's that dev blog you promised us talking about the progress and changes that have been made so far for vehicles?
- by Harpyja - at 2013.10.01 13:25:00
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1522. BIggest pet peeves? - in General Discussions [original thread]
Having the vehicle balance getting pushed back further and further.
- by Harpyja - at 2013.10.01 13:14:00
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1523. No Turret removal :'( - in General Discussions [original thread]
Broken promise after broken promise. "First vehicle balance pass will happen in 1.5" - before 1.4 deployment. "Sorry, more work than we expected, so it will happen in 1.6" - after 1.4 deployment. "Uhmm, yeah. We are too lazy so don't expect any...
- by Harpyja - at 2013.10.01 13:12:00
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1524. When the pilot suit is released... - in General Discussions [original thread]
Godin Thekiller wrote: No. I think there should be a respec for when the other 2 racial pilot suits come out, but otherwise, no. I believe IWS said that all four would be released together.
- by Harpyja - at 2013.09.28 22:22:00
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1525. Redline Tanks,and other idiot tank driwers - in General Discussions [original thread]
Lorhak Gannarsein wrote: LudiKure ninda wrote: Ok so what would happend if me and my 2 tank buddys go into redline with 3 rail tanks?or 4 tank maybe?? and we stay there for whole game?? And youre using any kind of tank. you are fine with th...
- by Harpyja - at 2013.09.27 13:13:00
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1526. To non-pilots making tank threads - in General Discussions [original thread]
Fist Groinpunch wrote: Spkr4theDead wrote: Monkey MAC wrote: Spkr4theDead wrote: Infantry just cannot accept that the best counter to a tank should be another tank. No, it has to be infantry weapons, that are each all more powerful tha...
- by Harpyja - at 2013.09.25 00:37:00
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1527. CCP - Community Opinion on VEHICLE BALANCE - in General Discussions [original thread]
KING CHECKMATE wrote: Now 1st off i must say we are doing this wrong. The community, me included, is fighting almost daily ,Tankers vs AV and now our posts are unproductive. Now OBVIOUSLY everyone has a different point of VIEW. ... This po...
- by Harpyja - at 2013.09.25 00:03:00
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1528. Tankers- mabe high ISK cost for tanks= high KDR - in General Discussions [original thread]
straya fox wrote: Crash Monster wrote: FFS, a KDR is meaningless. Who cares? Oh wait, is the problem that you are having trouble getting your own KDR high enough? Seriously, a tank should should have a high KDR as it's a tank. If you want...
- by Harpyja - at 2013.09.23 17:42:00
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1529. Tankers- mabe high ISK cost for tanks= high KDR - in General Discussions [original thread]
I could care much less about my KDR. The problem is ISK efficiency and proto AV that can solo a tank in the right hands or if it's on a tower. As others have stated earlier, infantry can fall back to militia dropsuits and equipment and still have...
- by Harpyja - at 2013.09.23 12:53:00
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1530. My suggestion to balancing Forge guns against infantry/vehicles. - in General Discussions [original thread]
Add shot deviation. Problem fixed.
- by Harpyja - at 2013.09.23 12:32:00
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1531. I found where Forge Gun Balance is from - in General Discussions [original thread]
Rogue Saint wrote: Looks like a Heavy Laser to me. Took the words right out of my mouth
- by Harpyja - at 2013.09.21 13:05:00
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1532. Stay in your weapon's "sweet-spot" and you won't die so much. - in General Discussions [original thread]
There's just one glaring problem: Tac ARs have longer range than ScRs. So.....
- by Harpyja - at 2013.09.20 17:38:00
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1533. Forge Guns are Broken - in General Discussions [original thread]
The problem with the FG is that there is absolutely no shot deviation to it. It's exactly this which makes the FG unbalanced. It's essentially a sniper rifle that you can hip fire and be as accurate as the shooter. Except that it has splash damage...
- by Harpyja - at 2013.09.20 13:21:00
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1534. tank Turrents are not scaled correctly in Uprising - in General Discussions [original thread]
What I'm worried about is missile turrets. Being forced to fire four at a time will be a great ammo waste on targets that don't need four missiles. We should be able to fire one if we tap the trigger and fire a salvo up to four missiles depending ...
- by Harpyja - at 2013.09.17 12:49:00
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1535. Prediction: Combat Rifle will change the game even more - in General Discussions [original thread]
It doesn't really help if the Tac AR has a longer optimal than the ScR... (I believe, correct me if wrong). But the rest of your points look good. I wonder how the rail rifle will change things.
- by Harpyja - at 2013.09.11 12:43:00
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1536. Could we make multi-stage interior maps with... - in General Discussions [original thread]
I would like maps with catastrophic events, such as a collapsing tower, to block routes, change strategy, etc.
- by Harpyja - at 2013.09.10 16:43:00
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1537. Bomber Planes... OH GOD NO - in General Discussions [original thread]
Blaze Ashra wrote: Nope. Hopefully we'll be getting the bomber varient dropships though Please no. Even the ADS was a mistake. I'd gladly trade my Python for a dedicated gunship.
- by Harpyja - at 2013.09.07 12:43:00
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1538. Can we expect shock waves to effect us in the future? - in General Discussions [original thread]
TunRa wrote: One thing I do want in dust is a level of destrutability. Not like BF or something like destorying a building, just something where a grenade or explosive would cause some type of enviromental damage. Maybe shooting a forge gun at ...
- by Harpyja - at 2013.09.02 20:09:00
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1539. If i put strong small turrets on my tank - in General Discussions [original thread]
Aero Yassavi wrote: Acturus Galaxy wrote: negative49er wrote: Will you use it wisely I can imagine obnoxious players jumping in and empty the ammo shooting at nothing just because they can and find fun in harassing the tanker. This is ...
- by Harpyja - at 2013.09.02 14:32:00
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1540. If i put strong small turrets on my tank - in General Discussions [original thread]
ladwar wrote: velos ALKARI wrote: ladwar wrote: Takahiro Kashuken wrote: 1.5 If i put no turrets on my tank will you still jump in? yea, free ride to the objective... hopefully, since it is faster then walking not always haha ...
- by Harpyja - at 2013.09.02 14:28:00
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