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1061. Lol@railrifles - in General Discussions [original thread]
MrShooter01 wrote: dancing left and right spamming the CR/ScR and having every shot hit thanks to aim assist makes me an awesome player with godlike skill don't need that mouse anymore its just holding me back AA is virtually inexistent for ...
- by Harpyja - at 2014.01.10 01:55:00
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1062. Aim Assist is Useless - in General Discussions [original thread]
Xocoyol Zaraoul wrote: What weapon are you using? For certain items like the HMG Aim Assist does more harm then good. If Aim Assist was nerfed across the board though then I am a bit happy. Rail rifle, assault scrambler rifle, and SMG
- by Harpyja - at 2014.01.09 22:42:00
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1063. Aim Assist is Useless - in General Discussions [original thread]
I played with having AA on and off and there is NO difference in my aiming. Aiming in both cases was the same, difficult and near impossible to stay on target for more than a few shots. I've never seen the proclaimed magnetism and aimbot people QQ...
- by Harpyja - at 2014.01.09 22:38:00
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1064. Magsec SMG description - in General Discussions [original thread]
What's the point of silenced operation when firing unsilenced weapons don't make you show up on the Tac Net? I'm pretty certain that our dropsuits should be able to pick up and locate the origin of gunfire; why people don't light up when they shoo...
- by Harpyja - at 2014.01.09 01:42:00
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1065. Vehicle Recalls - in General Discussions [original thread]
Delta 749 wrote: Harpyja wrote: Running low on ammo? Change suit at supply depot Running low on health? Change suit at supply depot Don't want to risk losing your proto suit anymore? Change suit at supply depot I'll forego my ability to rec...
- by Harpyja - at 2014.01.08 20:42:00
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1066. Vehicle Recalls - in General Discussions [original thread]
Fire of Prometheus wrote: Ummmm there is already a threshold that once passed, your vehicle cannot be recalled. I forget if it was half your ehp or half your armour....but basically if you fell below the requirements, your vehicle wouldn't be ...
- by Harpyja - at 2014.01.08 20:39:00
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1067. Vehicle Recalls - in General Discussions [original thread]
Running low on ammo? Change suit at supply depot Running low on health? Change suit at supply depot Don't want to risk losing your proto suit anymore? Change suit at supply depot I'll forego my ability to recall if you can't swap suits at supply ...
- by Harpyja - at 2014.01.08 20:27:00
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1068. Logi Amarr will be useless. - in General Discussions [original thread]
Kasote Denzara wrote: Actually, Amarr are known light armor tankers. They're also known for having less slots and being slower than the others. Actually, Amarr have always been known to be brick tankers with the best armor in New Eden. But CC...
- by Harpyja - at 2014.01.08 14:47:00
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1069. SP - in General Discussions [original thread]
My alt will remain Amarr logi (if we get a respec), but I'm might lose about half of my armor regen; from about 11.5 to 6.25 . Playing the logi class was what I did from the very beginning whenever I was on foot. That Skinweave Minmatar medium ...
- by Harpyja - at 2014.01.08 05:39:00
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1070. Hardeners. Gunnlogi and Maddy - in General Discussions [original thread]
BobThe 844-1 CakeMan wrote: Mejt0 wrote: BobThe 844-1 CakeMan wrote: Lol rail always wins in any range. Haha no if your rail does 600dmg to db hardened tank i have 3 damage mods 2 hards i can do 1k damage. 3 hards i do 500-6...
- by Harpyja - at 2014.01.08 03:08:00
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1071. A new look at vehicle hardeners - in General Discussions [original thread]
I'd rather keep current cooldown/active times, reduce the effectiveness of MLT through ADV, and limit to one shield/hardener. The problem is that the "waves of opportunity" goes away when you cycle more than one hardener. Reducing the effectivene...
- by Harpyja - at 2014.01.08 03:06:00
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1072. I am in a tank becuase... - in General Discussions [original thread]
Whenever I see a railgun tank, it is my top priority. Chances are I'll switch to either one of my OP railgun fits to take them out. I hate most rail tankers and I just want to give them a taste of their own medicine. I feel sorry for any tank I po...
- by Harpyja - at 2014.01.08 03:00:00
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1073. Whats the deal with Large and small Missle turrets? - in General Discussions [original thread]
BobThe 844-1 CakeMan wrote: they r decent against shield tanks. honestly they r. u just need to put damage mods on them. honestly missile should require turret operation lvl 3 and rail should be 5 since rail is king AV right now. Rail i...
- by Harpyja - at 2014.01.08 02:15:00
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1074. So if MLT tanks get nerfed, doesn't that just mean we will see STD tank spam? - in General Discussions [original thread]
KEROSIINI-TERO wrote: Alena Ventrallis wrote: Give all hardeners the militia active and cool down timers. Have the amount resisted increase from standard to proto. The resistance we have now should be the advanced module, meaning standard i...
- by Harpyja - at 2014.01.08 02:05:00
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1075. So if MLT tanks get nerfed, doesn't that just mean we will see STD tank spam? - in General Discussions [original thread]
Alena Ventrallis wrote: Give all hardeners the militia active and cool down timers. Have the amount resisted increase from standard to proto. The resistance we have now should be the advanced module, meaning standard is 10% less resistance and...
- by Harpyja - at 2014.01.07 21:44:00
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1076. So if MLT tanks get nerfed, doesn't that just mean we will see STD tank spam? - in General Discussions [original thread]
CCP needs to bring back tiers for the modules if/when militia tanks are nerfed. Make SP investment increase the effectiveness of one's vehicle instead of just on and off time. A scrub with 0 invested SP shouldn't be able to withstand a couple p...
- by Harpyja - at 2014.01.07 20:51:00
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1077. possible new gal logi bonus confusion - in General Discussions [original thread]
The scanner was a bad idea. "Hey, let's make a new piece of equipment anyone can carry and spin in circles for a second which reveals everyone on the map within a good range!" Seriously, who's idea was that? I can't even spawn without "You have b...
- by Harpyja - at 2014.01.07 17:10:00
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1078. Ergh RDVs - in General Discussions [original thread]
Well at least fix the RDV bug where it doesn't drop your vehicle for minutes. Also improve location drops. A few times I called my vehicle in where I thought there was valid space. Wrong. It drops my vehicle on top of a cliff I have to go around....
- by Harpyja - at 2014.01.07 14:49:00
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1079. Two BS issues with tanks. - in General Discussions [original thread]
Spkr4theDead wrote: Harpyja wrote: I see an issue here: you're using railguns in CQC, aren't you? I wish railguns won't fire at targets within 100m but oh well, that's not happening. They need to overheat on the third consecutive shot. Absol...
- by Harpyja - at 2014.01.06 20:37:00
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1080. If MLT tanks get nerfed, that could be bad for non tankers - in General Discussions [original thread]
Monkey MAC wrote: TechMechMeds wrote: But if these non tankers really enjoy it other than just wanting to be lazy and do fk all then they'll spec into tanks. I think its a good idea, it'll separate the tankers from the scum. And the AVer...
- by Harpyja - at 2014.01.06 18:46:00
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