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1081. Unmentioned vehicle issue - in General Discussions [original thread]
Scheneighnay McBob wrote: Reav Hannari wrote: I don't understand why they decided to be different from EVE and put all damage modules in the high slots but split shield and armor between high and low. This is also what I don't understand: ...
- by Harpyja - at 2014.01.06 18:31:00
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1082. Tanks already been weakened!!!itIt is all worge of mit tanks!!! - in General Discussions [original thread]
You just suck at tanking... and writing.
- by Harpyja - at 2014.01.06 15:20:00
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1083. Large Missile Launcher are BROKEN - in General Discussions [original thread]
thomas mak wrote: Harpyja wrote: Aside from having a tiny blast radius, large missile turrets are completely balanced. Obviously you've never seen me use them. I run missiles all the time except when there's a CQC railgun Gunnlogi on the fie...
- by Harpyja - at 2014.01.06 15:14:00
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1084. Two BS issues with tanks. - in General Discussions [original thread]
I see an issue here: you're using railguns in CQC, aren't you? I wish railguns won't fire at targets within 100m but oh well, that's not happening. They need to overheat on the third consecutive shot. Absolutely no reason why you should bring a ra...
- by Harpyja - at 2014.01.06 15:10:00
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1085. Large Missile Launcher are BROKEN - in General Discussions [original thread]
Aside from having a tiny blast radius, large missile turrets are completely balanced. Obviously you've never seen me use them. I run missiles all the time except when there's a CQC railgun Gunnlogi on the field; then I bring out my own CQC railgun...
- by Harpyja - at 2014.01.06 15:00:00
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1086. How to end tank spam - in General Discussions [original thread]
MLT tanks and modules are too effective for requiring 0 SP. Adding back the tier system would make FOTMers turn around because they don't want to invest the millions of SP necessary to get a good fit.
- by Harpyja - at 2014.01.06 05:11:00
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1087. Pub Balancing with Warpoints idea - in General Discussions [original thread]
Atiim wrote: 2/10 Stop trying. Aww, why did YOU bump this thread now?
- by Harpyja - at 2014.01.06 05:04:00
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1088. List of things that will likely remain ignored for months - in General Discussions [original thread]
Atiim wrote: As for #5, I think that the Amarr Sentinel bonus is there for a weapon that has not arrived yet (Heavy Laser maybe?) And as for #11, the Large Missile Turret has such a high reload time because it has an extreme Alpha with an almo...
- by Harpyja - at 2014.01.06 05:03:00
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1089. List of things that will likely remain ignored for months - in General Discussions [original thread]
I definitely agree with 11. Why should I reload "all" missile tubes if I just want to reload a single one? Large missiles should definitely reload like a shotgun. One more thing. Why 12 missiles instead of 14? Take a look at the large missile lau...
- by Harpyja - at 2014.01.06 04:55:00
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1090. Trolls in FW - in General Discussions [original thread]
BobThe 844-1 CakeMan wrote: why would u ever save a blueberry is beyond me. blueberries have killed me more than any troll in FW... not even joking. Lol I actually laughed when this blueberry killed me four times intentionally and then g...
- by Harpyja - at 2014.01.06 04:32:00
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1091. Public Opinion on a Vehicle Delay - in General Discussions [original thread]
I think instead of having a vehicle delay, it would be better to simply have a countdown to match start. You'll be able to spawn in but can't move or do anything until the match officially starts. Like Battlefield.
- by Harpyja - at 2014.01.06 04:23:00
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1092. Pub Balancing with Warpoints idea - in General Discussions [original thread]
BobThe 844-1 CakeMan wrote: WHY did you bump this thread !!!!! it was almost dead. and yes i know i bumped it but it was already at the top. It was on the first page! Now I feel bad
- by Harpyja - at 2014.01.06 04:21:00
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1093. Make Vehicles cost Warpoints to call in. [brainstorm] - in General Discussions [original thread]
BobThe 844-1 CakeMan wrote: Atiim wrote: No, and then some. Why would (or should) anyone be forced to play as a something they don't want to play as, especially for the simple sake of being able to use the thing that they spent SP on? "Mak...
- by Harpyja - at 2014.01.06 04:19:00
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1094. Pub Balancing with Warpoints idea - in General Discussions [original thread]
Go play the game called "Call of Duty." There you will find a feature called "killstreaks." I think that's the game for you
- by Harpyja - at 2014.01.06 04:16:00
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1095. Make Vehicles cost Warpoints to call in. [brainstorm] - in General Discussions [original thread]
Dovallis Martan JenusKoll wrote: So also then.... 500 Wp to wear ADV suits and 1250 WP to wear PRO suits Doesn't that just sound stupid? Don't forget 0 WP for light suits, 750 WP for medium suits, and 1000 WP for heavy suits lol According t...
- by Harpyja - at 2014.01.06 04:11:00
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1096. Yet again, large missile turrets are useless... - in General Discussions [original thread]
Eurydice Itzhak wrote: The spread of the missiles is insane. The fact that missiles will go completely around the reticule and miss infantry with 0 splash damage is aggravating. Shotgun reload would be nice. Everything else, git gud. You've c...
- by Harpyja - at 2014.01.05 19:25:00
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1097. CCP, please fix small turrets. - in General Discussions [original thread]
daishi mk03 wrote: III) You are Dust University crap and part of the cancer flood of this forum e.g. no e.g. needed Woah there dude.
- by Harpyja - at 2014.01.05 16:38:00
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1098. Let's talk dust: Matari turrets. - in General Discussions [original thread]
@Vermaak and Broonfondle Yes, I like the idea of having a minimum angle of elevation @Broonfondle I don't think having a fixed angle of elevation would be a good idea, but having a minimum angle of elevation would be better.
- by Harpyja - at 2014.01.05 15:40:00
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1099. [POLL] What is the best option for tank balance? - in General Discussions [original thread]
Raise MLT costs. Nerf MLT through ADV (bring back tiers) Nerf all attributes, then bring them back to current levels with skills (only those that are currently unaffected by skills, so cooldown, for example, will remain untouched) There, balanc...
- by Harpyja - at 2014.01.05 15:37:00
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1100. Let's talk dust: Matari turrets. - in General Discussions [original thread]
Artillery would need drawbacks to prevent its use in CQC and replacing the railgun as the new iWin button. Turret rotation speed doesn't really balance it out.
- by Harpyja - at 2014.01.05 15:32:00
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