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1021. CCP - 1.7 Vehicles are NOT fun - in General Discussions [original thread]
Meeko Fent wrote: Good god Harpja! Jesus, relax. Sorry you got hard countered, by the AT Hard Counter. Why don't, go and get a rail tank of your own and pop him? Blasters aren't the only way anymore. Blasters are for ruining infantry, and...
- by Harpyja - at 2014.01.16 22:00:00
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1022. CCP - 1.7 Vehicles are NOT fun - in General Discussions [original thread]
Leonid Tybalt wrote: Pokey Dravon wrote: Leonid Tybalt wrote: Pokey Dravon wrote: Leonid Tybalt wrote: Erm, you must be a seriously bad tanker if you can't kill militia railtanks in a gunnlogi worth half a ******* million. -.- My t...
- by Harpyja - at 2014.01.16 20:00:00
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1023. CCP - 1.7 Vehicles are NOT fun - in General Discussions [original thread]
Happy Jack SD wrote: Marad''er wrote: How else do I counter OP Tanks? Nothing's better than my 80k isk rail sica that's for sure Pretty much. If my 120k AV suit was half as good as my 77k Sica, I'd use it instead. As is, my proto suit ...
- by Harpyja - at 2014.01.16 18:34:00
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1024. CCP - 1.7 Vehicles are NOT fun - in General Discussions [original thread]
pagl1u M wrote: Harpyja wrote: CCP, you tried to make vehicles "fun." Please tell me, where's the fun in losing your 529k ISK Gunnlogi to ******* rail tanks that cost 100k ISK almost every single ******* match? Where's the fun in seeing yo...
- by Harpyja - at 2014.01.16 18:33:00
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1025. Giving turret installations more HP: solution to OP tanks? - in General Discussions [original thread]
Erobthedude wrote: Harpyja wrote: No that's not solution. Why is almost everyone blind to the solution? Nerf militia tanks and bring back tiered modules! There! Problem solved! You're not even going to consider it? Turret installations se...
- by Harpyja - at 2014.01.16 18:27:00
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1026. Giving turret installations more HP: solution to OP tanks? - in General Discussions [original thread]
No that's not solution. Why is almost everyone blind to the solution? Nerf militia tanks and bring back tiered modules! There! Problem solved!
- by Harpyja - at 2014.01.16 18:07:00
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1027. CCP - 1.7 Vehicles are NOT fun - in General Discussions [original thread]
Oh, I wish my militia dropsuit can charge head on at a proto suit and win almost every time
- by Harpyja - at 2014.01.16 18:05:00
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1028. CCP - 1.7 Vehicles are NOT fun - in General Discussions [original thread]
Blaze Ashra wrote: Oh, I almost forgot. And it's cheap. Not really. Tanks actually had more survivability in 1.6 than they do now in 1.7. You lose more tanks now at a faster rate, so you can still go negative easily. ESPECIALLY when it take...
- by Harpyja - at 2014.01.16 18:02:00
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1029. CCP - 1.7 Vehicles are NOT fun - in General Discussions [original thread]
Takahiro Kashuken wrote: Im having fun most days Sure it sucks that a militia tank got the drop and popped you in 2 shots or whatever but it is the same when i do it to a proto suit with my BPO scout dren shotgun suit I have to rail in some...
- by Harpyja - at 2014.01.16 17:58:00
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1030. CCP - 1.7 Vehicles are NOT fun - in General Discussions [original thread]
CCP, you tried to make vehicles "fun." Please tell me, where's the fun in losing your 529k ISK Gunnlogi to ******* rail tanks that cost 100k ISK almost every single ******* match? Where's the fun in seeing your 529k ISK Gunnlogi being hopelessly...
- by Harpyja - at 2014.01.16 17:06:00
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1031. Tankers Are Idiots ~Here's Why - in General Discussions [original thread]
ANON Cerberus wrote: Atiim wrote: They actually invested SP and ISK into their role. I take offence to this! :P Some of us have been tankers (And the old LLAV drivers) since before 1.7. We used to HAVE to have skills into tanks to even b...
- by Harpyja - at 2014.01.16 05:48:00
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1032. remove rail turrets - in General Discussions [original thread]
Fire of Prometheus wrote: Harpyja wrote: Fire of Prometheus wrote: Then remove both missile and blaster turrets. No one likes losing a suit to a blaster turret. See what your argument sounds like? That sounds more like a map design pr...
- by Harpyja - at 2014.01.16 01:55:00
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1033. remove rail turrets - in General Discussions [original thread]
Fire of Prometheus wrote: Then remove both missile and blaster turrets. No one likes losing a suit to a blaster turret. See what your argument sounds like? That sounds more like a map design problem. Also, a blaster tank can't be everywher...
- by Harpyja - at 2014.01.16 01:20:00
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1034. remove rail turrets - in General Discussions [original thread]
Railgun ROF is too fast and heating is virtually nonexistent when tanks pop before overheat. Railguns needed no changes going into 1.7. The render fix was enough for them going into 1.7.
- by Harpyja - at 2014.01.16 01:12:00
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1035. Tanks are destroying pub matches (I really don't care if this is a millionth... - in General Discussions [original thread]
*MLT tanks and modules
- by Harpyja - at 2014.01.15 22:47:00
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1036. [FEEDBACK:] Analysis on 1.7 tank functionality, militia tanks, CCPs vision + idea - in General Discussions [original thread]
Increasing cooldowns won't solve the problem. Instead, people will just call in a fresh new tank ready to stomp again with the effectiveness of a proto fit tank. We need to bring tiered modules back, and/or increase the SP gap by adding bonuses t...
- by Harpyja - at 2014.01.15 14:47:00
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1037. Tanks Are OP - in General Discussions [original thread]
Beck Weathers wrote: My heavy tanked a shotgun blast and 3 scrm pistol shots, heavys are OP I once hit a medium suit with a direct hit from a small railgun and didn't die. Medium suits are OP!
- by Harpyja - at 2014.01.15 14:24:00
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1038. What Is Your Quote When You Kill An Enemy? - in General Discussions [original thread]
I once actually exclaimed "Stop bunny hopping so I can kill you!"
- by Harpyja - at 2014.01.15 05:34:00
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1039. What's Up With Large Missile Turrets? - in General Discussions [original thread]
Vulpes Dolosus wrote: The main problem is that they're utterly useless against shield vehicles. Get a Sica with a railgun and a hardener and you can take out any missile tank. I want an EM variant for missiles that mirrors the explosive damag...
- by Harpyja - at 2014.01.14 15:27:00
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1040. stealth + re's = av that might actually work - in General Discussions [original thread]
calisk galern wrote: how fun will it be to walk up to a tank while invisible and set a bunch of RE's on it then walk away. That won't happen if cloaks are similar to EVE. Can't use any modules, weapons, or equipment while cloaked. Delay for ...
- by Harpyja - at 2014.01.14 15:12:00
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