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Joseph Ridgeson
WarRavens League of Infamy
302
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Posted - 2014.01.14 17:03:00 -
[31] - Quote
I actually like there being both Railgun Tanks (aside from Redline Snipers; that needs to change) and Railgun Turrets. Without the Turrets, there would be no reason not to just calling a Blaster Tank in and killing infantry at the start. That is where Tanks give people the most problems, when the enemy Tank is able to hit infantry without having to worry about Railguns. With the Railguns and Rail Turrets, the Blaster only Tanks have something to really worry about because of the Rail's ability to almost hard counter them.
The Turrets also give Infantry who do not have an effective counter to Tanks a chance to kill a Tanker that is not quite worth their salt or is caught off guard. I think they are fair in and of itself. It is when you add mountains, the Red Line, and the ability to hide from all shots within 2 seconds that you get into something is frustrating. Would be like saying "remove the officer weapons because people with Thale's always Red Line snipe."
Be well. -Joseph |
Eurydice Itzhak
Providence Guard Templis CALSF
332
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Posted - 2014.01.14 17:21:00 -
[32] - Quote
I call in my missile tank to kill blaster armor tanks. Blaster tanks can outplay me and win but its a fair fight.
One turret type is anti shield anti armor anti dropship anti lav anti tank and get this, still better anti infantry than missiles. |
Alpha 443-6732
295
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Posted - 2014.01.15 06:28:00 -
[33] - Quote
Jason Pearson wrote:I like rails - Jason, Vehicle User. Oh look, there goes your "said no vehicle user ever" bit.
Infantry > A.V > A.I > Infantry
Please don't
Because racism is realism
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Our Deepest Regret
L.O.T.I.S. D.E.F.I.A.N.C.E
484
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Posted - 2014.01.15 06:35:00 -
[34] - Quote
Alpha 443-6732 wrote:I propose a nerf to dps through RoF (return it to pre 1.7 levels) and a drastic nerf to rotation speed (to make it easier to counter at close ranges).
Everyone who disagrees with me is wrong.
;)
Rotation speed on Rail turrets is garbage. It's actually faster to use the left stick to turn the tank itself, rather than the turret. No way to nerf that. |
Beck Weathers
Ghosts of Dawn General Tso's Alliance
272
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Posted - 2014.01.15 06:43:00 -
[35] - Quote
They need to act just liek sniper rifles, very low RoF and low mag size. Fixed |
Earl James
Molon Labe. Public Disorder.
14
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Posted - 2014.01.15 06:50:00 -
[36] - Quote
Boy o boy, new tankers in 1.7 don't know how to rail snipe before they call down these new infantry destroyers with multiple hardeners, you got blown up by a proto rail because you aren't using.. lol dare i quote "situational awareness". Keep an eye and mind on your surroundings and the people you kill on the ground, or in other tanks. Tanks are like chess and Railguns are the Queen. |
Faunher
Ivory Vanguard
73
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Posted - 2014.01.15 06:51:00 -
[37] - Quote
Honestly, I love tanking (no, militia tanks are not considered tanking) it adds more depth to the game and makes the battlefield more dynamic. I understand why high-tier tanks should be nigh unstoppable, as the cost of them is ridiculous and so is the sp investment. What I do not understand is how some week old player can call in a 70k militia tank and deny the enemy team of any vehicle support. What I further more do not understand is that the only way to counter these 70k redlining instakill cannons is with even more of them. Tanks in general are just a hot mess. |
Thurak1
Psygod9 D.E.F.I.A.N.C.E
501
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Posted - 2014.01.15 07:02:00 -
[38] - Quote
Anoko Destrolock wrote:Thurak1 wrote:I use rail tanks all the time. Mostly to take out all these bloody blaster tanks that are spamming the battlefield. Rails have to stay in the game they are one of very few viable anti vehicle options left. Forge guns dont take tanks out (they make them retreat for 20 seconds.) Swarms are a joke. Jihad jeeps and rail tanks are about the only effective way to take out tanks. A blaster tank can take out another blaster tank.....oh wait.... that would mean you would have to outplay them to kill them....screw that. Just use a rail for easy mode. So do you also bring knifes to a gun fight and complain about the guns being OP? Sorry i bring in weapons suited for the situation. You have a tank out there wasting my team i bring out a tank meant to turn your tank into rubble. Considering i have spent 0 SP on tanks everyone out there that has any SP investment in tanks should be able to beat me IF i am stupid enough to use similar equipment.
Maybe i am one of the few smart players. If i see there aren't many tanks and i want to be a jerk i pull out my blaster tank. When the enemy gets tired of me wasting their troops with my blaster and they start coming out with multiple tanks i boogy back to the redline and call in a railgun. IF they were smart (they usually are not) they would switch out to railguns also or missle tanks. As someone stated earlier those things are devistating in close range!
So ya tankers HTFU and STFU you have everything you could ever dream of. Cheap tanks, buffed tanks, more menuverability and nerfed av yet we still have tankers that wine because there is 1 tank mount weapon out there able to blow them up. Seriously WTF? You guys wont be happy till you have instant godmode on the BF and maybe a button to kill every clone on the BF. |
SGT NOVA STAR
Ahrendee Mercenaries
183
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Posted - 2014.01.15 07:19:00 -
[39] - Quote
Eurydice Itzhak wrote:dust badger wrote:I enjoy these turrets
pew pew Said no vehicle user ever post 1.7 I enjoy these turrets
VAYU! I CHOOSE YOU!
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Vulpes Dolosus
SVER True Blood Public Disorder.
609
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Posted - 2014.01.15 07:28:00 -
[40] - Quote
My fix for rail guns:
1) Reduce RoF slightly
2) Reduce optimal range to 350m with drop off starting from 350.01m- 500m
3) Reduce range when in the redline by 25-50% or so
These changes are based on:
1) The theory that high alpha weapons have low RoF, and with the great damage the rail is capable of, I think it's RoF is too high currently
2) Our maps are way too small to keep a 600m range, and even at that range they have tremendous damage
3) The purpose of the redline is to give your team a safe place to regroup in the event of a 'redlining,' so a tank in the redline should only be shooting out at a target attempting to keep the tank in the redline and, ideally, is near the redline itself. This is the best option that both prevented redline abuse and didn't handicap tanks in the event of a redlining.
Dropship Specialist
Kills- Incubus: 4; Pythons: 1; Other DS: 28 Gêå1; Tanks: 27 Gêå2
1/1
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Vulpes Dolosus
SVER True Blood Public Disorder.
611
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Posted - 2014.01.15 07:34:00 -
[41] - Quote
Earl James wrote:Boy o boy, new tankers in 1.7 don't know how to rail snipe before they call down these new infantry destroyers with multiple hardeners, you got blown up by a proto rail because you aren't using.. lol dare i quote "situational awareness". Keep an eye and mind on your surroundings and the people you kill on the ground, or in other tanks. Tanks are like chess and Railguns are the Queen. In virtually every case I've been in with my tank recently, my tank has been ambushed, not sniped, by rail tanks. Current rail tankers do not lie in wait for you to come to them. They call in their militia rails and either charge you from in front or flank. There's no "situational awareness" that's possible except hope you catch the RDV dropping the thing.
And there's nothing you can do. The out DPS you up close, making fighting back impossible, and usually killing you before you can evade their fire. If you run away, you're screwed once they get line of sight again.
I know rails are supposed to be the bane of tanks, but this is a little over powered.
(Don't get me started with dropships)
Dropship Specialist
Kills- Incubus: 4; Pythons: 1; Other DS: 28 Gêå1; Tanks: 27 Gêå2
1/1
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Eurydice Itzhak
Providence Guard Templis CALSF
333
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Posted - 2014.01.15 23:57:00 -
[42] - Quote
Thurak1 wrote:steadyhand amarr wrote:My god verc drivers are the most selfish group iv ever seen in any game. Heven forbid there is somthing out their designed to kill you. Nope rail turrents working as intented i hope they kill many more stuiped drivers +90001 These dam tankers are just NEVER happy. AV was nerfed tanks were buffed and the prices were made freaking rock-bottom cheap and they STILL complain. Honestly tank drivers all need to just HTFU and stop crying. Tanks now cost about as much as my dropsuits sometimes LESS. O whaaa I am a tanker and now we dominate the battlefield but OMG this other tank can kill me in like 4 shots. I'm calling for a specific anti shield av turret to be implemented. Missiles are anti armor. Rails are anti havinganyvehicleonthefieldatall.
Also you both misread my OP. I havent lost a tank in forever. I'm mad because im being shoe horned into a stupid in fun role. |
Monkey MAC
Lost Millennium
1576
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Posted - 2014.01.16 00:00:00 -
[43] - Quote
Eurydice Itzhak wrote:Nobody enjoys these turrets. I hate that i have to rail tank on every single map besides line harvest and that one tiny circular map with lots of cover. Nobody enjoys playing against these turrets. Nobody likes losing a tank in one shot. (Triple dmod gunni with pro rail one shots just about everything. Two dmods and a hardener if you don't feel like being risky. A sica if you don't want to spend over 100k.)
Missiles and blasters became fun and relevent in 1.7 except you're not allowed to use them. Rails only.
And Infantry don't like blaster turrets, so what?
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Scheneighnay McBob
Learning Coalition College
3578
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Posted - 2014.01.16 00:00:00 -
[44] - Quote
Someone is going to **** themself when artillery is released.
We used to have a time machine
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True Adamance
Kameira Lodge Amarr Empire
5758
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Posted - 2014.01.16 00:02:00 -
[45] - Quote
Aikuchi Tomaru wrote:Eurydice Itzhak wrote:dust badger wrote:I enjoy these turrets
pew pew Said no vehicle user ever post 1.7 Because vehicle users don't like competition.
No we do, but when its as simple as hiding a Sica in the redline to end all competition then its ridiculous. The rail to us is like a Thales to you.
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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Eko Sol
3dge of D4rkness SoulWing Alliance
46
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Posted - 2014.01.16 00:04:00 -
[46] - Quote
I say let the rail turrets have feedback damage since it is, technically, magnetic in nature. You can argue that it causes electical feedback damage of 30% of shields and 10% of remaining armor.
Actually, I just wanted to post here. I don't really care about tanks so much anymore because I'm finding that if my team has zero tanks and the other team has two that there are 3 to 4 people not playing for nulls and we win and get more kills and more isk. Or at lest I get more ISK. |
Eurydice Itzhak
Providence Guard Templis CALSF
333
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Posted - 2014.01.16 00:13:00 -
[47] - Quote
Scheneighnay McBob wrote:Someone is going to **** themself when artillery is released. Only if its so amazing that im forced to retire my missiles and also only if its boring.
Rail turrets are boring to use and so effective you must use them. its the worst thing ever. |
Monkey MAC
Lost Millennium
1576
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Posted - 2014.01.16 00:17:00 -
[48] - Quote
True Adamance wrote:Aikuchi Tomaru wrote:Eurydice Itzhak wrote:dust badger wrote:I enjoy these turrets
pew pew Said no vehicle user ever post 1.7 Because vehicle users don't like competition. No we do, but when its as simple as hiding a Sica in the redline to end all competition then its ridiculous. The rail to us is like a Thales to you.
Then ask for a Redline fix, not a railgun fix. As it stands if you nerf rails such that blasters or missiles can fight back with ease, then infantry will never see the light of day again.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Eurydice Itzhak
Providence Guard Templis CALSF
333
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Posted - 2014.01.16 00:21:00 -
[49] - Quote
Because my missiles are so deadly to infantry. I can squeeze out some kills but its main purpose is anti vehicle.
Im just wanted another av turret to replace the rail turret. Lasers. pew pew. |
Monkey MAC
Lost Millennium
1576
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Posted - 2014.01.16 00:34:00 -
[50] - Quote
Eurydice Itzhak wrote:Because my missiles are so deadly to infantry. I can squeeze out some kills but its main purpose is anti vehicle.
Im just wanted another av turret to replace the rail turret. Lasers. pew pew.
Missiles are multi purpose. If you don't think missiles are any good try running an ADS to get your aim in.
Missiles aren't as good as Blaster at AI, or Rails at AV. That is a Missile Turrets purpose.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Heimdallr69
Imperfect Bastards
1352
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Posted - 2014.01.16 00:44:00 -
[51] - Quote
I only use rail tanks haven't used one this build..to take out a rail is just silly it actually takes skill to hit infantry, the redline is an issue but don't change that unless you change it for snipers as well.
I'm everyone's type
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Henchmen21
Planet Express LLC
427
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Posted - 2014.01.16 00:52:00 -
[52] - Quote
But how am I supposed nom nom nom the other tanks on the field? If you think blaster tanks are bad now just wait till the only counter is another lolfail at anti-tank blaster tank.
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Harpyja
Molon Labe. Public Disorder.
1089
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Posted - 2014.01.16 01:12:00 -
[53] - Quote
Railgun ROF is too fast and heating is virtually nonexistent when tanks pop before overheat.
Railguns needed no changes going into 1.7. The render fix was enough for them going into 1.7.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Fire of Prometheus
DUST University Ivy League
2980
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Posted - 2014.01.16 01:16:00 -
[54] - Quote
Then remove both missile and blaster turrets.
No one likes losing a suit to a blaster turret.
See what your argument sounds like?
Commando 6 // A.R.C Commander // D-Uni instructor
A Balac's and a Thale's.....What's on your commando?
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Harpyja
Molon Labe. Public Disorder.
1089
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Posted - 2014.01.16 01:20:00 -
[55] - Quote
Fire of Prometheus wrote:Then remove both missile and blaster turrets.
No one likes losing a suit to a blaster turret.
See what your argument sounds like? That sounds more like a map design problem.
Also, a blaster tank can't be everywhere at once, so if one's blocking your path, you can always go around or wait a dozen seconds for the tank to get bored and move on.
A railgun tank however can charge head first into your blaster/missile tank and win 80% of the time. You can't avoid that other than by sitting in your redline with your own railgun tank.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Fire of Prometheus
DUST University Ivy League
2980
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Posted - 2014.01.16 01:28:00 -
[56] - Quote
Harpyja wrote:Fire of Prometheus wrote:Then remove both missile and blaster turrets.
No one likes losing a suit to a blaster turret.
See what your argument sounds like? That sounds more like a map design problem. Also, a blaster tank can't be everywhere at once, so if one's blocking your path, you can always go around or wait a dozen seconds for the tank to get bored and move on. A railgun tank however can charge head first into your blaster/missile tank and win 80% of the time. You can't avoid that other than by sitting in your redline with your own railgun tank. Think about it....
Rail turret is the AV turret.
Blaster is the AI turret.
Missile is the cross between.
Besides....how else am I supposed to deal with all these MLT tankers.....they won't learn from a swarm launcher.
Commando 6 // A.R.C Commander // D-Uni instructor
A Balac's and a Thale's.....What's on your commando?
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Charlotte O'Dell
Fatal Absolution Covert Intervention
1637
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Posted - 2014.01.16 01:54:00 -
[57] - Quote
lol. maybe you have never seen a good ADS squad...if rails go, then you'll be QQing harder about ADS squads than you have about anything else, before.
Charlotte O'Dell is the highest level unicorn!
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Harpyja
Molon Labe. Public Disorder.
1090
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Posted - 2014.01.16 01:55:00 -
[58] - Quote
Fire of Prometheus wrote:Harpyja wrote:Fire of Prometheus wrote:Then remove both missile and blaster turrets.
No one likes losing a suit to a blaster turret.
See what your argument sounds like? That sounds more like a map design problem. Also, a blaster tank can't be everywhere at once, so if one's blocking your path, you can always go around or wait a dozen seconds for the tank to get bored and move on. A railgun tank however can charge head first into your blaster/missile tank and win 80% of the time. You can't avoid that other than by sitting in your redline with your own railgun tank. Think about it.... Rail turret is the AV turret. Blaster is the AI turret. Missile is the cross between. Besides....how else am I supposed to deal with all these MLT tankers.....they won't learn from a swarm launcher. The blaster is good as it currently is. Maybe add dispersion to the shots, I won't mind.
Missiles are good as they are. They aren't the cross between railguns and blasters though. That tiny splash radius is hard to work with. Railguns are just slightly better. Missiles, as I see them, should wreck any vehicle at CQC while railguns are good ranged support. Both turrets have their difficulties at AI.
MLT tank scrubs: only way to solve the problem is to nerf militia tanks and bring back tiered modules and/or the SP gap. It should require SP investment to get an effective tank. Currently 0 SP can shrug off AV as easily as a fully invested tanker with over 10 million SP.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Sirys Lyons
Tronhadar Free Guard Minmatar Republic
64
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Posted - 2014.01.16 01:57:00 -
[59] - Quote
1. We need MAVs to take over the current "infantry stomper" role, while giving up some EHP. 2. Large turrets needs to redesigned to be AV weapons - far slower turret rotation, far slower ROF, and slower reload times. Balancing the railgun in this regard (how well does each L Turret kill any given vehicle?) is easy.
Problem largely solved. |
Fire of Prometheus
DUST University Ivy League
2982
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Posted - 2014.01.16 02:05:00 -
[60] - Quote
Harpyja wrote:Fire of Prometheus wrote:Harpyja wrote:Fire of Prometheus wrote:Then remove both missile and blaster turrets.
No one likes losing a suit to a blaster turret.
See what your argument sounds like? That sounds more like a map design problem. Also, a blaster tank can't be everywhere at once, so if one's blocking your path, you can always go around or wait a dozen seconds for the tank to get bored and move on. A railgun tank however can charge head first into your blaster/missile tank and win 80% of the time. You can't avoid that other than by sitting in your redline with your own railgun tank. Think about it.... Rail turret is the AV turret. Blaster is the AI turret. Missile is the cross between. Besides....how else am I supposed to deal with all these MLT tankers.....they won't learn from a swarm launcher. The blaster is good as it currently is. Maybe add dispersion to the shots, I won't mind. Missiles are good as they are. They aren't the cross between railguns and blasters though. That tiny splash radius is hard to work with. Railguns are just slightly better. Missiles, as I see them, should wreck any vehicle at CQC while railguns are good ranged support. Both turrets have their difficulties at AI. MLT tank scrubs: only way to solve the problem is to nerf militia tanks and bring back tiered modules and/or the SP gap. It should require SP investment to get an effective tank. Currently 0 SP can shrug off AV as easily as a fully invested tanker with over 10 million SP. Potato potato....well you know the saying
Railguns are fine they way they are.....if this is about being shot by a rail turret AI from across the map, than that's different, but if it's about tanks, they are fine.
EDIT: wow....my iPad autocorrected "shot" to "s h I t"
Commando 6 // A.R.C Commander // D-Uni instructor
A Balac's and a Thale's.....What's on your commando?
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