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481. when are rails and large missiles being nerfed? - in General Discussions [original thread]
Godin Thekiller wrote: Racro 01 Arifistan wrote: jerrmy12 kahoalii wrote: Racro 01 Arifistan wrote: wait? someone wants to nerf missiles. if you get killed by missiles its your fault. the re-loading speed on them is literally a killer...
- by Harpyja - at 2014.04.26 14:35:00
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482. when are rails and large missiles being nerfed? - in General Discussions [original thread]
Atiim wrote: 80GJ Blasters and Railguns do need adjustments, but the Large missiles are just fine. For the range they have to be in to actually do damage to you, it deserves the King of CQC status. If anything, I'd say it needs a buff by fixin...
- by Harpyja - at 2014.04.26 14:32:00
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483. Large Blaster Tanks - in General Discussions [original thread]
Large blasters need about a 33% damage reduction. They were fine before the hardener nerf, but now they just deal too much damage even through hardeners. Don't even get me started on railguns... Balancing the Large Turrets
- by Harpyja - at 2014.04.26 14:25:00
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484. Fix armor reps - in General Discussions [original thread]
No stacking penalties because it's not a percentage based bonus. I think vehicle armor reps just need to become active instead of being passive.
- by Harpyja - at 2014.04.26 05:38:00
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485. Vehicle and Infantry Damage Mods Need Changes - in General Discussions [original thread]
I think vehicle damage mods need to be reverted to passive, low slot modules with a 10% bonus. Infantry damage mods need to be low slot modules.
- by Harpyja - at 2014.04.25 23:13:00
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486. Cloaking in EVE Online, dust should be more like this!! - in General Discussions [original thread]
Before the cloak was implemented I had proposed and I still would like it to behave such that you cannot perform any agressive actions for a few seconds after decloaking.
- by Harpyja - at 2014.04.25 14:44:00
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487. Tankers - The OP anti vehicle tank fit - in General Discussions [original thread]
Railguns need some slight nerfing, and damage mods need to go back as 10% low slot passive modules. This can't possibly be balanced if the go-to fit uses a railgun and damage mods.
- by Harpyja - at 2014.04.25 14:01:00
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488. Gunnlogi 6k Buffer fit surprizingly not Fail Fit - in General Discussions [original thread]
I use a similar fit with 5300 shield and a complex shield hardener to go with a XT-1 missile launcher.
- by Harpyja - at 2014.04.25 13:40:00
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489. Combat Rifle is fun - in General Discussions [original thread]
Ridire Greine wrote: Obodiah Garro wrote: CR is OP, needs more pgrid, less range and less base dmg TO BEGIN WITH The AR wouldnt be bitched about if the CR was basically a tech 2 version of the AR. Its a Minmatar weapon, its supposed to h...
- by Harpyja - at 2014.04.25 13:37:00
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490. Blasters with dmg mod can easly beat tanks and stand vs AV. - in General Discussions [original thread]
Nerf blaster damage by 33%. They shouldn't be good at AV. They should be AI focused without posing much of a threat to other vehicles.
- by Harpyja - at 2014.04.24 17:04:00
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491. Large Missile Lock-on - in General Discussions [original thread]
Just give me about 5 degrees of tracking for every 100 meters or so against vehicles so they are actually useful up to their maximum range. I only engage tanks within 50 meters because the recoil makes it impossible to stay on target for rapid fi...
- by Harpyja - at 2014.04.24 16:59:00
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492. Oops I Did It Again~ - in General Discussions [original thread]
I swear I managed to steal a tank kill with a scrambler rifle once... My greatest WTF moment was before 1.7 when my highest EHP Gunnlogi got two shotted by a proto breach forge gun.
- by Harpyja - at 2014.04.24 13:29:00
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493. Balance Fast Tanks With Faster Swarm Lock On Speed - in General Discussions [original thread]
I'd like to see how a faster swarm speed would work out. ZDub 303 wrote: I propose they fix acceleration under a fuel injector instead. You know... Fix the actual thing that's broken. Yes, reaching top speed feels near instantaneous with a ...
- by Harpyja - at 2014.04.24 13:21:00
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494. Tankers - The OP anti vehicle tank fit - in General Discussions [original thread]
Benjamin Ciscko wrote: DarthJT5 wrote: Depends, if the enemy is armor, get up close with XT missiles. Most armor tanks cant even take AT missiles, none can take XT, and a dmg mod will let you miss a shot or two. For shield, rail + dmg mod. A...
- by Harpyja - at 2014.04.24 04:08:00
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495. What do you think about... - in General Discussions [original thread]
...making small turrets required on tanks once again? My reasoning for this is that too many fitting resources are freed up by not fitting small turrets which makes it rather easy to fit maximum tank for personal benefits. If small turrets were r...
- by Harpyja - at 2014.04.24 01:59:00
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496. Tankers - The OP anti vehicle tank fit - in General Discussions [original thread]
Gunnlogi Particle Cannon 2 railgun damage amps 1 shield hardener plate heavy rep
- by Harpyja - at 2014.04.24 01:47:00
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497. A change to scans: Ghost Tanks. - in General Discussions [original thread]
Izlare Lenix wrote: I also have 50m range on my scout suit with a range amp and tanks never show up when they are 20m behind me. Only when I look at them do they show up on my tacnet. This looks like a bug which needs to be fixed. This bug h...
- by Harpyja - at 2014.04.23 21:10:00
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498. So Ion Cannon with dmg mod - in General Discussions [original thread]
Nerf blaster damage by 33%
- by Harpyja - at 2014.04.23 20:53:00
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499. Question to the AV community about triple rep Madrugars - in General Discussions [original thread]
Atiim wrote: True Adamance wrote: Mechanics should then benefit players who fit for squad based activities not rewards those who selfishly fit tanks for their solo benefits. Here's a start. I'm starting to think that tanks need to be ...
- by Harpyja - at 2014.04.23 19:19:00
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500. Question to the AV community about triple rep Madrugars - in General Discussions [original thread]
Mojo XXXIII wrote: NAV HIV wrote: Mojo XXXIII wrote: Sorry, allow me to clarify: Anything less than Proto Swarms, with full stacked Damage Mods, the extra damage bonus from a Minmando Suit, and the assistance of two or three other Dedica...
- by Harpyja - at 2014.04.23 18:36:00
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