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1141. Rail Rifle needs a longer spool up time because it can be bypassed - in General Discussions [original thread]
Killar-12 wrote: ReGnYuM wrote: RR needs the spread of the current TAR Agreed... ADS though seems fine atm. Suppose you both want dispersion on the forge gun too?
- by Happy Violentime - at 2014.01.23 17:29:00
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1142. Anyone ran into ADS spam? - in General Discussions [original thread]
Serimos Haeraven wrote: Haha is this about us Jason? That's not abuse, that's a highly trained squad of pro pilots that jump into matches to show the potential of power dropships have when a full squad of Assaults work together. We had Blackhol...
- by Happy Violentime - at 2014.01.23 12:38:00
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1143. Scanners - in General Discussions [original thread]
No, what we need is a throwable scanner/motion detector that fits in the grenade slot.
- by Happy Violentime - at 2014.01.22 18:18:00
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1144. The actual shield/armor imbalance... - in General Discussions [original thread]
Don't use, have never used, see no reason to use, pointless with the current state of the game - shield regulators
- by Happy Violentime - at 2014.01.22 13:03:00
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1145. The Scrambler Rifle and the Inquisition - in General Discussions [original thread]
or a mechanical pencil http://4.bp.blogspot.com/_AfrPaG3Klqo/STHpRYnPI8I/AAAAAAAACQM/VvKKpBcS4O4/s400/Picture%2B008.jpg
- by Happy Violentime - at 2014.01.22 13:01:00
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1146. Holy... - in General Discussions [original thread]
LEHON Xeon wrote: Michael Arck wrote: Racro 01 Arifistan wrote: Trenix Keltron wrote: Feels as though you omitted much information from your memory. The ScR has been a lethal weapon for quite some time. So lethal and guarded that if so...
- by Happy Violentime - at 2014.01.22 12:45:00
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1147. Why the caldari heavy shield delay makes sense - in General Discussions [original thread]
whatever.. that shield recharge delay isn't gonna effect the 4 complex dmg mods i'm gonna have in my high slots
- by Happy Violentime - at 2014.01.22 12:31:00
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1148. I'm sorry, does this look like fun to you? - in General Discussions [original thread]
End of match screengrab of the winning 'team' in an EU 16vs16 Ambush. I don't need to show the losing side.... I'm fairly sure out of the 32 players in this game 26 of them had no fun at all. http://t.co/5ClNdSvwP5
- by Happy Violentime - at 2014.01.22 12:22:00
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1149. No proto week - Jan. 22-29 - in General Discussions [original thread]
STD TANK LULZ! I have no issues with protosuits it's the ******* tanks dude.
- by Happy Violentime - at 2014.01.20 12:39:00
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1150. Best Corp name? - in General Discussions [original thread]
Patrick57 wrote: Fatal Absolution Yep, I always laugh when I see you guys on other team.
- by Happy Violentime - at 2014.01.20 08:24:00
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1151. CCP Remnant, lets discuss assault bonuses - in General Discussions [original thread]
Reduction of CPU/pg as an assault bonus is pretty **** - it only helps newer players, anyone with max core skills will find it pointless.
- by Happy Violentime - at 2014.01.20 08:20:00
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1152. With all the new scout suits coming... - in General Discussions [original thread]
True Adamance wrote: Meh I have no gun gameGǪ. Fixed that for you
- by Happy Violentime - at 2014.01.18 15:01:00
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1153. 1.8 Pushed Back: Mid Feb - Mid March. - in General Discussions [original thread]
Lets try not to have another long wait followed by a complete fail release - like the one we had last year after fanfest when we had waited 4? Months
- by Happy Violentime - at 2014.01.16 08:33:00
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1154. [bug] player revived with injector after being killed with a headshot. - in Technical Support/Bugs [original thread]
Just left a game, at the start of the game I killed someone with a headshot, and saw a logi revive him - to be honest I wasn't certain it was the same guy I killed. Later in the game one of the red logi's revived a guy I killed, so I killed him a...
- by Happy Violentime - at 2014.01.15 21:32:00
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1155. Tanks rule the sky. - in General Discussions [original thread]
Foxhound Elite wrote: Kharga Lum wrote: Fox I love you and all but how do you honestly expect to be effective airpower when there's heavy Anti-Air guns on the field. If you want to run around in the air you need support to clear those guns o...
- by Happy Violentime - at 2014.01.15 08:40:00
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1156. So, I've been playing ambush for the past week and.. - in General Discussions [original thread]
Most games of ambush last night had 3-6 tanks - mostly on 1 side
- by Happy Violentime - at 2014.01.14 15:10:00
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1157. Here lies my beloved Scrambler Rifle, ill never forget you! - in General Discussions [original thread]
Sad ****
- by Happy Violentime - at 2014.01.13 13:32:00
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1158. The Rail Rifle - in General Discussions [original thread]
Garrett Blacknova wrote: I use my Rail Rifle with hipfire out to about 30m on a regular basis, sometimes further. In CQC, my Shotgun beats almost every RR user I've encountered, and I usually die when fighting Shotgunners with my own Rail Rifl...
- by Happy Violentime - at 2014.01.13 13:07:00
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1159. The Rail Rifle - in General Discussions [original thread]
Spartan MK420 wrote: they are fine. the cbr is the one that's op. killing me from 70m in under 3 seconds. lame. Scr is a 2 shot kill on a medium suit.
- by Happy Violentime - at 2014.01.13 12:04:00
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1160. The Rail Rifle - in General Discussions [original thread]
Mortedeamor wrote: Asha Starwind wrote: Knight Soiaire wrote: Asha Starwind wrote: Question to the people in this thread, what is the range(s) that you consider as being CQC? I ask this 99% of the time when I die to the RR it's at 40+ ...
- by Happy Violentime - at 2014.01.13 11:43:00
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