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441. 10 good reasons to run Assault Suits 1.8 - in General Discussions [original thread]
I just want the assault to be something . I just cant wrap my head around it. I see Logi and I think: "Yes, that is the guy.", I see Heavy and I think: "Yes, that is the tough guy.", I see Scouts and I think: "Yes, that is the sneaky guy." When ...
- by Hansei Kaizen - at 2014.03.20 21:58:00
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442. Making Dust a better place to play - in Feedback/Requests [original thread]
Tons of cool ideas, adressing a real problem of the game imo. Thanks for posting. What I not get yet is the engagement process. Is it a series of battles that have a clear end, or is the transition smoother? Like if an objective is accomplished, ...
- by Hansei Kaizen - at 2014.03.20 21:41:00
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443. 10 good reasons to run Assault Suits 1.8 - in General Discussions [original thread]
Zahle Undt wrote: I would like to ask you all though, if the assault had a second grenade slot and a CPU/PG boost in order to utilize that 2nd slot, would it differentiate it more in your opinion? Absolutely. Anything that makes it unique...
- by Hansei Kaizen - at 2014.03.20 20:25:00
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444. 10 good reasons to run Assault Suits 1.8 - in General Discussions [original thread]
Zahle Undt wrote: We have yet to see how increased TTK will effect things. Sidearms may go from being nice to have to necessary for a"slayer". when you run slayer logi you are basically sacrificing being able to run decent equipment to run the...
- by Hansei Kaizen - at 2014.03.20 19:49:00
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445. 10 good reasons to run Assault Suits 1.8 - in General Discussions [original thread]
Aramis Madrigal wrote: Reav Hannari wrote: Compared to Logistics: Higher base armor than their Logistics counterpart
Higher base shield than their Logistics counterpart
Higher base shield recovery rate than their Logistics counter...
- by Hansei Kaizen - at 2014.03.20 19:25:00
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446. 10 good reasons to run Assault Suits 1.8 - in General Discussions [original thread]
Well I'm a Scout and Logi user with a splash of heavy ... guilty as charged Tried assault on my alt and was not persuaded... I just dont have the same feeling of impact on the battlefield. Not the kind of control, not the kind of resilience. No...
- by Hansei Kaizen - at 2014.03.20 18:20:00
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447. 10 good reasons to run Assault Suits 1.8 - in General Discussions [original thread]
Reav Hannari wrote: Did you want that compared to other suits? Is this an everybody will run Scout thread? Kind of. My motivation was a match getting owned by Basic Heavy / Proto RR Fittings. I asked myself: Why use an assault suit at al...
- by Hansei Kaizen - at 2014.03.20 18:11:00
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448. Letting new guys catch up. - in Feedback/Requests [original thread]
Like it. Clear and simple. My guess is the veteran bias in dust is gonna get worse and worse. This could be somewhat of a solution. Though I would prefer a more "feelable" solution for the noobs. Something that motivates them directly through inst...
- by Hansei Kaizen - at 2014.03.20 17:54:00
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449. 10 good reasons to run Assault Suits 1.8 - in General Discussions [original thread]
... I cant think of any. Do you?
- by Hansei Kaizen - at 2014.03.20 17:25:00
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450. More varied/relevant starter fits. - in Feedback/Requests [original thread]
Good idea. Doesnt even need to be as sophisticated as Commando. My suggestion: 1) Racial Rifle and Pistol Medium 2) Racial Heavy HMG 3) Racial "AV" Medium (Light "AV" is all ridiculous. Just put MD and PC in there with the SL, doesnt matter, jus...
- by Hansei Kaizen - at 2014.03.20 11:07:00
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451. EVE Exploration + DUST PvE Penetration Concept - in Feedback/Requests [original thread]
How common do you think these kind of contracts would be? Id love it, if I could jump right into it. But I fear the outcomes will be so uncertain, that the EVE pilots will only use this option if they can be sure to hire only the best teams. So i...
- by Hansei Kaizen - at 2014.03.20 09:49:00
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452. Pre-skill Investment Info - in Feedback/Requests [original thread]
A quick question regarding skill and module bonuses to dropsuit stats: Which is applied first? Or more precisely: Does the percentile bonus by module count the dropsuit basic values, or the dropsuit values after adjustment by skill bonuses? Say...
- by Hansei Kaizen - at 2014.03.20 09:27:00
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453. Heavy Suits and How Stupid Some Are - in General Discussions [original thread]
Death Shadow117 wrote: Ok so im in my scout with my shotgun i walk up behind a heavy and open fire but just then he turns around and strafes faster than my scout with no plates or any movement penalty then i kill a guy 5 times in a row and he g...
- by Hansei Kaizen - at 2014.03.19 18:51:00
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454. CCP I am very disappointed with you. - in General Discussions [original thread]
Regarding the casual friendlyness of the new features: I find the dinosaur features you introduced are gonna kill your playerbase once and for all. What where you thinking CCP?! Dinosaurs seriously? They are definitely waaaay too scary for the ca...
- by Hansei Kaizen - at 2014.03.19 18:21:00
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455. MATH..... - in General Discussions [original thread]
DozersMouse XIII wrote: even if its devious, disgusting, and not of human nature. Like math.
- by Hansei Kaizen - at 2014.03.18 11:48:00
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456. Letting new guys catch up. - in Feedback/Requests [original thread]
Besides the SP boost, there is the knowledge of the maps, fittings and the metagame, that really determines how well a player is performing. My guess is 30% gear and core skills, 50% teamwork and experience (knowledge which skills are worthwhile t...
- by Hansei Kaizen - at 2014.03.18 11:44:00
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457. MATH..... - in General Discussions [original thread]
Best way to stop deterioration: sciences and philosophy. Best way to speed deterioration up: playing dust
- by Hansei Kaizen - at 2014.03.18 11:23:00
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458. MTAC's to combat tanks?? - in Feedback/Requests [original thread]
I think what could make them unique as a vehicle would be the ability to jump on obstacles / small buildings and traverse rough terrain without slowing down as much. My guess is that Jet Bikes are gonna come to the game sooner than MTACs just bec...
- by Hansei Kaizen - at 2014.03.17 17:32:00
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459. Moving MCCs - in Feedback/Requests [original thread]
ARF 1049 wrote: Hansei Kaizen wrote: Aikuchi Tomaru wrote: Why not just say you want Skirmish 1.0 back? Whats that? Basically what you described but 1 MCC is moving one team escorts it the other is trying to shoot it down. Well t...
- by Hansei Kaizen - at 2014.03.17 17:02:00
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460. Moving MCCs - in Feedback/Requests [original thread]
Aikuchi Tomaru wrote: Why not just say you want Skirmish 1.0 back? Whats that?
- by Hansei Kaizen - at 2014.03.17 15:19:00
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