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Hansei Kaizen
The Jackson Five
24
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Posted - 2014.03.20 17:25:00 -
[1] - Quote
... I cant think of any. Do you? |
Beren Hurin
Onslaught Inc RISE of LEGION
2263
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Posted - 2014.03.20 17:28:00 -
[2] - Quote
Yep, but I won't tell you. |
Meee One
The dyst0pian Corporation Zero-Day
569
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Posted - 2014.03.20 17:29:00 -
[3] - Quote
Hansei Kaizen wrote:... I cant think of any. Do you? INB4 nerf logis to give assaults a definitive role
I game over like a boss.
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3 Pistols
Isuuaya Tactical Caldari State
14
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Posted - 2014.03.20 17:29:00 -
[4] - Quote
Hansei Kaizen wrote:... I cant think of any. Do you? to be sexy ahh ahh yehh eyeahhh ahhhhh mmmmm yeahh daddy **** me yeahh yeahhhh ehhhhhhhhhhhhh
Xx2PISTOL$420Xx
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Arkena Wyrnspire
Fatal Absolution
11515
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Posted - 2014.03.20 17:31:00 -
[5] - Quote
1. To help me pad my KDR.
You have long since made your choice. What you make now is a mistake.
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Glass Zeraki
The Phoenix Federation
33
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Posted - 2014.03.20 17:31:00 -
[6] - Quote
Nope, me either. The Amarr and Minmatar Assault suits will be the best, but even they will be UP compared to everything else. Guess we'll know for sure after the 25th.
Sub-Director of The Phoenix Federation. Shut up or I'll mute you.
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Delanus Turgias
Subdreddit Test Alliance Please Ignore
279
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Posted - 2014.03.20 17:31:00 -
[7] - Quote
For Amarr, better DPS upkeep than Amarr commando. Caldari, it's not slow as **** like it's commando is, and has better viability dual tanking. Gallente, it's faster and hits better than Commando, but also doesn't rely on using ****** weapons to survive. Minmatar, I got nothing, it really does suck. Also, that -25% fitting on weapons is no joke, that's a huge bonus over other suits. It's got more health than logis, and bonuses that actually help in combat. It doesn't die when someone looks at it funny, unlike scouts. They generally aren't as vulnerable to flux nades or require logis, unlike the sentinels.
That's 7. You can come up with 3 more.
Closed Beta Vet since May, 2012
TEST Alliance Best Alliance
Proud owner of essentially every BPO in Dust
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Sgt Kirk
Fatal Absolution General Tso's Alliance
5233
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Posted - 2014.03.20 17:37:00 -
[8] - Quote
Delanus Turgias wrote:For Amarr, better DPS upkeep than Amarr commando. It doesn't die when someone looks at it funny, unlike scouts. Have you seen the fits that people are wanting to run? They basically have medium Frame Hp values.
Also, I'm temporarily switching over from Gallente Assault to Gallente Commando for obvious reasons.
Also, I can have 19.25 hp/s with no sacrifice to armor. I can finally rep tank! Like Gallente Are supposed to!
1st Official Role Playing Gallente Asshole -Title Awarded by True Adamance
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Les Soldats
Immortal Guides
3
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Posted - 2014.03.20 17:37:00 -
[9] - Quote
Delanus Turgias wrote:For Amarr, better DPS upkeep than Amarr commando. Caldari, it's not slow as **** like it's commando is, and has better viability dual tanking. Gallente, it's faster and hits better than Commando, but also doesn't rely on using ****** weapons to survive. Minmatar, I got nothing, it really does suck. Also, that -25% fitting on weapons is no joke, that's a huge bonus over other suits. It's got more health than logis, and bonuses that actually help in combat. It doesn't die when someone looks at it funny, unlike scouts. They generally aren't as vulnerable to flux nades or require logis, unlike the sentinels.
That's 7. You can come up with 3 more.
Are you sure is -25% at lvl 5? It doesn't say per level
http://dust514.com/news/2014/03/dropsuits-of-uprising-1.8/
Assault
Role Bonus: 5% reduction to PG/CPU cost of light/sidearm weapons
Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level. Gallente Assault: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick per level. Minmatar Assault: +5% to projectile light/sidearm clip size per level. Amarr Assault: 5% reduction to laser weaponry heat build-up per level. |
Reav Hannari
Red Rock Outriders
3356
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Posted - 2014.03.20 17:43:00 -
[10] - Quote
Compared to Logistics:
- Higher base armor than their Logistics counterpart
- Higher base shield than their Logistics counterpart
- Higher base shield recovery rate than their Logistics counterpart
- Faster ground speed than their Logistics counterpart
- Higher max stamina than their Logistics counterpart
- Higher stamina recovery than their Logistics counterpart
- Easier fitting of light weapons and sidearms than their Logistics counterpart
Did you want that compared to other suits? Is this an everybody will run Scout thread?
Adapt or Die // Republic Lance Commander // @ReesNoturana
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Reav Hannari
Red Rock Outriders
3356
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Posted - 2014.03.20 17:44:00 -
[11] - Quote
Les Soldats wrote:Are you sure is -25% at lvl 5? It doesn't say per level.
Yes, it'll be 25% at skill level 5.
Adapt or Die // Republic Lance Commander // @ReesNoturana
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Delanus Turgias
Subdreddit Test Alliance Please Ignore
280
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Posted - 2014.03.20 17:45:00 -
[12] - Quote
Les Soldats wrote:Delanus Turgias wrote:For Amarr, better DPS upkeep than Amarr commando. Caldari, it's not slow as **** like it's commando is, and has better viability dual tanking. Gallente, it's faster and hits better than Commando, but also doesn't rely on using ****** weapons to survive. Minmatar, I got nothing, it really does suck. Also, that -25% fitting on weapons is no joke, that's a huge bonus over other suits. It's got more health than logis, and bonuses that actually help in combat. It doesn't die when someone looks at it funny, unlike scouts. They generally aren't as vulnerable to flux nades or require logis, unlike the sentinels.
That's 7. You can come up with 3 more. Are you sure is -25% at lvl 5? It doesn't say per level http://dust514.com/news/2014/03/dropsuits-of-uprising-1.8/ Assault Role Bonus: 5% reduction to PG/CPU cost of light/sidearm weapons Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level. Gallente Assault: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick per level. Minmatar Assault: +5% to projectile light/sidearm clip size per level. Amarr Assault: 5% reduction to laser weaponry heat build-up per level. ....maybe you are right and is a typo....we will see on the 25th. I am 100% certain it's a per level bonus, just like the logi equipment fitting bonus, and the class bonuses we have now.
Closed Beta Vet since May, 2012
TEST Alliance Best Alliance
Proud owner of essentially every BPO in Dust
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Harpyja
Molon Labe. General Tso's Alliance
1331
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Posted - 2014.03.20 17:46:00 -
[13] - Quote
I'd be sold to the Amarr assault if it had one more low slot
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Beren Hurin
Onslaught Inc RISE of LEGION
2266
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Posted - 2014.03.20 17:47:00 -
[14] - Quote
Reav Hannari wrote:Compared to Logistics:
- Higher base armor than their Logistics counterpart
- Higher base shield than their Logistics counterpart
- Higher base shield recovery rate than their Logistics counterpart
- Faster ground speed than their Logistics counterpart
- Higher max stamina than their Logistics counterpart
- Higher stamina recovery than their Logistics counterpart
- Easier fitting of light weapons and sidearms than their Logistics counterpart
Did you want that compared to other suits? Is this an everybody will run Scout thread?
light weapons AND sidearm |
Reav Hannari
Red Rock Outriders
3356
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Posted - 2014.03.20 17:48:00 -
[15] - Quote
Beren Hurin wrote:Reav Hannari wrote:Compared to Logistics:
- Higher base armor than their Logistics counterpart
- Higher base shield than their Logistics counterpart
- Higher base shield recovery rate than their Logistics counterpart
- Faster ground speed than their Logistics counterpart
- Higher max stamina than their Logistics counterpart
- Higher stamina recovery than their Logistics counterpart
- Easier fitting of light weapons and sidearms than their Logistics counterpart
Did you want that compared to other suits? Is this an everybody will run Scout thread? light weapons AND sidearm
I almost mentioned that except those Amarr make the list not smooth. I like smooth.
Adapt or Die // Republic Lance Commander // @ReesNoturana
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Beren Hurin
Onslaught Inc RISE of LEGION
2271
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Posted - 2014.03.20 17:49:00 -
[16] - Quote
Sgt Kirk wrote:Delanus Turgias wrote:For Amarr, better DPS upkeep than Amarr commando. It doesn't die when someone looks at it funny, unlike scouts. Have you seen the fits that people are wanting to run? They basically have medium Frame Hp values. Also, I'm temporarily switching over from Gallente Assault to Gallente Commando for obvious reasons. Also, I can have 19.25 hp/s with no sacrifice to armor. I can finally rep tank! Like Gallente Are supposed to!
you can't fit scouts with the same weapons as the same tier assaults AND get a better tank than assaults. You live with their main bonuses; speed, hitbox, profile, endurance, and shield regen. They cannot do the same DPS as assaults with a better tank. |
Hansei Kaizen
The Jackson Five
24
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Posted - 2014.03.20 18:11:00 -
[17] - Quote
Reav Hannari wrote:
Did you want that compared to other suits? Is this an everybody will run Scout thread?
Kind of. My motivation was a match getting owned by Basic Heavy / Proto RR Fittings. I asked myself: Why use an assault suit at all, when most of the game consists of relative low mobility fighting in the proximity of objectives and sub-objectives, that depends more on high dmg output and ehp. The flanking and harrasment / quick assault and retreat part seems more feasible with scouts. I just cant see what makes the assault suit special or a relevant alternative. Enlighten me. |
Hawkings Greenback
Red Star. EoN.
119
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Posted - 2014.03.20 18:16:00 -
[18] - Quote
Reav Hannari wrote:Compared to Logistics:
- Higher base armor than their Logistics counterpart
- Higher base shield than their Logistics counterpart
- Higher base shield recovery rate than their Logistics counterpart
- Faster ground speed than their Logistics counterpart
- Higher max stamina than their Logistics counterpart
- Higher stamina recovery than their Logistics counterpart
- Easier fitting of light weapons and sidearms than their Logistics counterpart
Did you want that compared to other suits? Is this an everybody will run Scout thread?
Sounds like a 'who is gonna run logi suit' thread with a 'screw assault lets go scout' twist.
GÇ£Without deviation from the norm, progress is not possible.GÇ¥
GÇò Frank Zappa
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Hansei Kaizen
The Jackson Five
24
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Posted - 2014.03.20 18:20:00 -
[19] - Quote
Well I'm a Scout and Logi user with a splash of heavy ... guilty as charged
Tried assault on my alt and was not persuaded... I just dont have the same feeling of impact on the battlefield. Not the kind of control, not the kind of resilience. Nothing special. |
Sarus Rambo
Direct Action Resources
64
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Posted - 2014.03.20 18:24:00 -
[20] - Quote
Hansei Kaizen wrote: Kind of. My motivation was a match getting owned by Basic Heavy / Proto RR Fittings. I asked myself: Why use an assault suit at all, when most of the game consists of relative low mobility fighting in the proximity of objectives and sub-objectives, that depends more on high dmg output and ehp. The flanking and harrasment / quick assault and retreat part seems more feasible with scouts. I just cant see what makes the assault suit special or a relevant alternative. Enlighten me.
Versatility. Being boxed into a specific role means you lack versatility. Mediums give you flexibility. That's why they are Medium, they are the middle ground between heavy and light. I run Assault because I find the versatility of the role to be an extremely valuable asset in a battlefield that is going to change.
This sums up 75% of the forum posts.
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shadow drake35
The Third Day Galactic Skyfleet Empire
82
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Posted - 2014.03.20 18:32:00 -
[21] - Quote
Les Soldats wrote:Delanus Turgias wrote:For Amarr, better DPS upkeep than Amarr commando. Caldari, it's not slow as **** like it's commando is, and has better viability dual tanking. Gallente, it's faster and hits better than Commando, but also doesn't rely on using ****** weapons to survive. Minmatar, I got nothing, it really does suck. Also, that -25% fitting on weapons is no joke, that's a huge bonus over other suits. It's got more health than logis, and bonuses that actually help in combat. It doesn't die when someone looks at it funny, unlike scouts. They generally aren't as vulnerable to flux nades or require logis, unlike the sentinels.
That's 7. You can come up with 3 more. Are you sure is -25% at lvl 5? It doesn't say per level http://dust514.com/news/2014/03/dropsuits-of-uprising-1.8/ Assault Role Bonus: 5% reduction to PG/CPU cost of light/sidearm weapons Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons PER LEVEL Gallente Assault: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick PER LEVEL Minmatar Assault: +5% to projectile light/sidearm clip size PER LEVEL Amarr Assault: 5% reduction to laser weaponry heat build-up PER LEVEL ....maybe you are right and is a typo....we will see on the 25th. up above in caps
MAG Raven, Valor, and S.V.E.R. Veteran
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Aramis Madrigal
SVER True Blood General Tso's Alliance
172
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Posted - 2014.03.20 18:36:00 -
[22] - Quote
Reav Hannari wrote:Compared to Logistics:
- Higher base armor than their Logistics counterpart
- Higher base shield than their Logistics counterpart
- Higher base shield recovery rate than their Logistics counterpart
- Faster ground speed than their Logistics counterpart
- Higher max stamina than their Logistics counterpart
- Higher stamina recovery than their Logistics counterpart
- Easier fitting of light weapons and sidearms than their Logistics counterpart
Did you want that compared to other suits? Is this an everybody will run Scout thread?
The weapon fitting is inconsequential as the logi has higher base CPU/PG (possible nerf later, but could just use FW specialist weapons to close the gap). Also, the slot configuration coupled with the higher CPU/PG allows the logi to recoup the deficit in armor and/or shields fairly easily. All this while having the added utility of additional equipment slots. Currently, the assault is not the best suit at anything nor does it have greater versatility than the frames that could be considered "adjacent" to it (Scout, Logi, Commando). So if the assault frame is not best in class at anything nor the most flexible, what exactly is it for? If I want more staying power and damage, I'll go commando. If I want lower signature and greater speed I'll go scout. If I want equal or better tank with more equipment, I'll go logi. Mediocre at several things isn't a class defining characteristic (or at least shouldn't be), but that seems to be where the assault frame is at currently.
-Aramis |
Beren Hurin
Onslaught Inc RISE of LEGION
2275
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Posted - 2014.03.20 18:40:00 -
[23] - Quote
Aramis Madrigal wrote:Reav Hannari wrote:Compared to Logistics:
- Higher base armor than their Logistics counterpart
- Higher base shield than their Logistics counterpart
- Higher base shield recovery rate than their Logistics counterpart
- Faster ground speed than their Logistics counterpart
- Higher max stamina than their Logistics counterpart
- Higher stamina recovery than their Logistics counterpart
- Easier fitting of light weapons and sidearms than their Logistics counterpart
Did you want that compared to other suits? Is this an everybody will run Scout thread? The weapon fitting is inconsequential as the logi has higher base CPU/PG (possible nerf later, but could just use FW specialist weapons to close the gap). Also, the slot configuration coupled with the higher CPU/PG allows the logi to recoup the deficit in armor and/or shields fairly easily. All this while having the added utility of additional equipment slots. Currently, the assault is not the best suit at anything nor does it have greater versatility than the frames that could be considered "adjacent" to it (Scout, Logi, Commando). So if the assault frame is not best in class at anything nor the most flexible, what exactly is it for? If I want more staying power and damage, I'll go commando. If I want lower signature and greater speed I'll go scout. If I want equal or better tank with more equipment, I'll go logi. Mediocre at several things isn't a class defining characteristic (or at least shouldn't be), but that seems to be where the assault frame is at currently. -Aramis
The assault suit is currently the best at not having to spend a lot of SP to fully utilize the suit (mainly because it doesn't have any real specializations) but still, its strengths don't rely on you needing a ton of SP in equipment, electronics, biotics, or heavy weapons to make useful. In a way, it fits the role of a base tier slayer that you can progress through. |
Hansei Kaizen
The Jackson Five
24
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Posted - 2014.03.20 19:25:00 -
[24] - Quote
Aramis Madrigal wrote:Reav Hannari wrote:Compared to Logistics:
- Higher base armor than their Logistics counterpart
- Higher base shield than their Logistics counterpart
- Higher base shield recovery rate than their Logistics counterpart
- Faster ground speed than their Logistics counterpart
- Higher max stamina than their Logistics counterpart
- Higher stamina recovery than their Logistics counterpart
- Easier fitting of light weapons and sidearms than their Logistics counterpart
Did you want that compared to other suits? Is this an everybody will run Scout thread? The weapon fitting is inconsequential as the logi has higher base CPU/PG (possible nerf later, but could just use FW specialist weapons to close the gap). Also, the slot configuration coupled with the higher CPU/PG allows the logi to recoup the deficit in armor and/or shields fairly easily. All this while having the added utility of additional equipment slots. Currently, the assault is not the best suit at anything nor does it have greater versatility than the frames that could be considered "adjacent" to it (Scout, Logi, Commando). So if the assault frame is not best in class at anything nor the most flexible, what exactly is it for? If I want more staying power and damage, I'll go commando. If I want lower signature and greater speed I'll go scout. If I want equal or better tank with more equipment, I'll go logi. Mediocre at several things isn't a class defining characteristic (or at least shouldn't be), but that seems to be where the assault frame is at currently. -Aramis
You express my feelings very accurate (even better than myself). I would reformulate it like this: Something that is a little bit of everything, in this case, feels like nothing at all. And is being trumped by something in almost every situation, which can be frustrating or irritating. |
Zahle Undt
Bullet Cluster Legacy Rising
1012
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Posted - 2014.03.20 19:26:00 -
[25] - Quote
Aramis Madrigal wrote:Reav Hannari wrote:Compared to Logistics:
- Higher base armor than their Logistics counterpart
- Higher base shield than their Logistics counterpart
- Higher base shield recovery rate than their Logistics counterpart
- Faster ground speed than their Logistics counterpart
- Higher max stamina than their Logistics counterpart
- Higher stamina recovery than their Logistics counterpart
- Easier fitting of light weapons and sidearms than their Logistics counterpart
Did you want that compared to other suits? Is this an everybody will run Scout thread? The weapon fitting is inconsequential as the logi has higher base CPU/PG (possible nerf later, but could just use FW specialist weapons to close the gap). Also, the slot configuration coupled with the higher CPU/PG allows the logi to recoup the deficit in armor and/or shields fairly easily. All this while having the added utility of additional equipment slots. Currently, the assault is not the best suit at anything nor does it have greater versatility than the frames that could be considered "adjacent" to it (Scout, Logi, Commando). So if the assault frame is not best in class at anything nor the most flexible, what exactly is it for? If I want more staying power and damage, I'll go commando. If I want lower signature and greater speed I'll go scout. If I want equal or better tank with more equipment, I'll go logi. Mediocre at several things isn't a class defining characteristic (or at least shouldn't be), but that seems to be where the assault frame is at currently. -Aramis
We have yet to see how increased TTK will effect things. Sidearms may go from being nice to have to necessary for a"slayer". when you run slayer logi you are basically sacrificing being able to run decent equipment to run the tank and weaponry of an assault while foregoing the sidearm in 3 out of 4 logi suits
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Reav Hannari
Red Rock Outriders
3362
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Posted - 2014.03.20 19:48:00 -
[26] - Quote
Why would someone want to fit additional modules on a Logistics suit to get the stats back up to Assault suit levels? It just makes it more expensive to run and you lose the sidearm. You'll need to add a shield extender, a shield recharger or energizer, an armor plate, a stamina module and a kinetic catalyzer, oh and probably a CPU and PG upgrade to make up for the lack of weapon fitting bonus. This is just to get back to Assault levels.
I'll be running Logistics and Scout because I like to run those roles. I've also trained Assault to 3 for those times when I want a cheaper suit to just charge in and kill stuff.
Adapt or Die // Republic Lance Commander // @ReesNoturana
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Hansei Kaizen
The Jackson Five
25
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Posted - 2014.03.20 19:49:00 -
[27] - Quote
Zahle Undt wrote: We have yet to see how increased TTK will effect things. Sidearms may go from being nice to have to necessary for a"slayer". when you run slayer logi you are basically sacrificing being able to run decent equipment to run the tank and weaponry of an assault while foregoing the sidearm in 3 out of 4 logi suits
True, the sidearm may make him better than a Logi, but why would I choose an Assault over a Sentinel or Commando wielding light weapons? If I want mobility, why would I choose an Assault over a Scout? Havent heard persuading answers to these questions yet, which was more or less the reason for this thread.
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Aramis Madrigal
SVER True Blood General Tso's Alliance
174
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Posted - 2014.03.20 19:51:00 -
[28] - Quote
Zahle Undt wrote:Aramis Madrigal wrote:Reav Hannari wrote:Compared to Logistics:
- Higher base armor than their Logistics counterpart
- Higher base shield than their Logistics counterpart
- Higher base shield recovery rate than their Logistics counterpart
- Faster ground speed than their Logistics counterpart
- Higher max stamina than their Logistics counterpart
- Higher stamina recovery than their Logistics counterpart
- Easier fitting of light weapons and sidearms than their Logistics counterpart
Did you want that compared to other suits? Is this an everybody will run Scout thread? The weapon fitting is inconsequential as the logi has higher base CPU/PG (possible nerf later, but could just use FW specialist weapons to close the gap). Also, the slot configuration coupled with the higher CPU/PG allows the logi to recoup the deficit in armor and/or shields fairly easily. All this while having the added utility of additional equipment slots. Currently, the assault is not the best suit at anything nor does it have greater versatility than the frames that could be considered "adjacent" to it (Scout, Logi, Commando). So if the assault frame is not best in class at anything nor the most flexible, what exactly is it for? If I want more staying power and damage, I'll go commando. If I want lower signature and greater speed I'll go scout. If I want equal or better tank with more equipment, I'll go logi. Mediocre at several things isn't a class defining characteristic (or at least shouldn't be), but that seems to be where the assault frame is at currently. -Aramis We have yet to see how increased TTK will effect things. Sidearms may go from being nice to have to necessary for a"slayer". when you run slayer logi you are basically sacrificing being able to run decent equipment to run the tank and weaponry of an assault while foregoing the sidearm in 3 out of 4 logi suits
Good discussion going on here. I do think the sidearm slot will take on a greater role/importance. However, the reduction to equipment fitting costs for logis may make is possible to run a first rate slayer set up and still be able to fit decent equipment, which doesn't seem like much of a sacrifice. Regarding the assault suit being the entry level slayer suit, I agree that it is initially SP efficient, but that seems unsatisfying given that it will still take a couple months of SP to bring it to proto. Why not spend your SP on one of the other suits, knowing that you'll be using a slayer set up and then use your incremental SP over the next several months to fully realize the other possible roles of the frame (true scout/logi/whatever)? The scout, commando and logi suits don't require you to make many sacrifices with regard to fitting once your core skills are maxed. You can run a scout with full proto tank and primary weapon (swap in a signature or scan mod if desired) and still run a cloak and compact hive. Change your plates to ADV ones and now you can run an ADV cloak. In a game that offers slow incremental improvement, spending SP on a dead end seems counter productive for limited short term gain. I like the idea of the assault suit, but it currently suffers in comparison to other frames. Just my thoughts.
Cheers,
Aramis |
dent 308
Subdreddit Test Alliance Please Ignore
2583
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Posted - 2014.03.20 20:03:00 -
[29] - Quote
I'll probably train minmatar assault again because **** you.
Hail Satan
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Ayures II
Subdreddit Test Alliance Please Ignore
577
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Posted - 2014.03.20 20:13:00 -
[30] - Quote
I'll probably train Amarr assault again because **** you, it's shiny. |
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