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341. SUGGESTION: The (possible) Infinite Battle - in Feedback/Requests [original thread]
Lonnar wrote: That's a rather roundabout way of saying this idea is over the top Iron Wolf ... mind telling us what exactly you wanted to prove with these stats? That there's already more than enough for the New Eden universe to process without...
- by Hagintora - at 2013.03.06 09:25:00
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342. Command Structure of Dust - in General Discussions [original thread]
How about this: Squad Leader: In command of 1-5 Squad Members Team Commander: In command of 4 Squads Field Commander (MCC): In command of 1-4 Teams District Commander: In command of 4-6 MCC's Region Commander: In command of 3-5 Districts Pla...
- by Hagintora - at 2013.03.05 15:22:00
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343. Command Structure of Dust - in General Discussions [original thread]
Vrain Matari wrote: ...with voice and text comms that mirror this command structure and can be modified beyond that. Damn fine point, sir. Any command structure is absolutely useless without the ability to communicate within it.
- by Hagintora - at 2013.03.05 14:52:00
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344. Command Structure of Dust - in General Discussions [original thread]
What do you feel the Command Structure of Dust should be? Do you think it should stay as simple as possible, with just Squad Leaders, and a Field Commander? Do you think it should expand to include District and Planetary Commanders? Also what Ord...
- by Hagintora - at 2013.03.05 14:06:00
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345. [Feedback] Scanning oriented skills give no noticeable benefit - in Feedback/Requests [original thread]
Sontie wrote: I've put ~900k sp into scanning skills and I must say, while it is does have an effect, the effect is not enough to justify putting points into it until you've put around 4-5 mil SP in your other skills. And the scout dropsuit b...
- by Hagintora - at 2013.03.05 10:59:00
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346. Bojo's School of the Trades: The Shotgun Hills - in Rookie Training Grounds [original thread]
Me wanting information like this is why I started coming to this forum in the first place, so thank you for this. In any game that I play, I usually try to be as stealthy, and deadly, as I can. The discovery of the Shotgun Scout is probably the be...
- by Hagintora - at 2013.03.05 10:49:00
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347. Equipment Effectiveness Modifiers (module) - in Feedback/Requests [original thread]
I like this idea. An alternate thought for Remote Explosives: How about an increase to the blast radius? That would, potentially, do more damage if you could catch more people in the blast.
- by Hagintora - at 2013.03.05 10:36:00
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348. [Feedback] Ditch clone count - in Feedback/Requests [original thread]
Bogon Vdemotch wrote: In real wars, you're inherently limited by what you brought with you. You cannot order up tanks from space, or buy new dropships and have them delivered in 2 minutes* You cannot adapt to the enemies disposition just by pus...
- by Hagintora - at 2013.03.05 09:51:00
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349. [Feedback] Ditch clone count - in Feedback/Requests [original thread]
Lonnar wrote: This idea is over the top. Do you have any idea what you just suggested? The awesome scope of this idea is insane. Imagine if both sides never gave up, and kept on fighting, clone, after clone, after clone. A battle with a victory...
- by Hagintora - at 2013.03.05 07:58:00
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350. [Feedback] Ditch clone count - in Feedback/Requests [original thread]
Isn't your ISK idea a hard condition as well? Just counting up how much ISK is destroyed until you reach a certain number? Unless you were saying that it should be the players option to quit the fight? And how would you ISK idea negate having tea...
- by Hagintora - at 2013.03.05 07:53:00
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351. [Feedback] Ditch clone count - in Feedback/Requests [original thread]
If you want to add another win condition to the game, then I'm all for it, but there shouldn't be only one way to win a match. Now adding that when they release the Commander Role wouldn't be bad (again, as long as they kept clones and MCC detruct...
- by Hagintora - at 2013.03.05 07:18:00
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352. [Feedback] Balancing idea for sniper rifles. - in Feedback/Requests [original thread]
Chinduko wrote: So people want to give newbs even less of a chance to compete by nerfing their already weak militia equipment? I disagree to nerfing newbs. Casual players should be able to compete with the hardcore grinders or they have no reas...
- by Hagintora - at 2013.03.05 03:43:00
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353. [Feedback] Balancing idea for sniper rifles. - in Feedback/Requests [original thread]
Rachoi wrote: meaaning they should really give MLT snipers a little less to go with.... as for anything else MLT to prove a point, MLT forge guns should probably lose about 200 direct damage, bringing it to only 1000 direct damage. militia sh...
- by Hagintora - at 2013.03.05 03:09:00
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354. [Feedback] Balancing idea for sniper rifles. - in Feedback/Requests [original thread]
TheEnd762 wrote: Do people actually use MLT sniper rifles? I used one ONCE when I first started playing, and haven't touched one since because they are utter pieces of crap. They're weak, slow, and only have 3 round clips. I just played Medic u...
- by Hagintora - at 2013.03.05 00:19:00
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355. [Feedback] Balancing idea for sniper rifles. - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Hagintora wrote: Sniper Rifles don't rely on total accuracy, because no weapon should ever have that *jaw drops* Did... did you really just say that? Dear lord, what is this world coming to? Fixed that for you...
- by Hagintora - at 2013.03.04 23:38:00
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356. Wednesday is grind day - in General Discussions [original thread]
CCP Eterne wrote: Deleted a troll, because I care. All Hail Eterne, Slayer of Trolls!!
- by Hagintora - at 2013.03.04 09:25:00
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357. [Feedback] Balancing idea for sniper rifles. - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Sniper Rifles are different because Sniper Rifles completely rely on total accuracy. Prototype Sniper Rifles are already effective enough against those with Standard Sniper Rifles, why increase the discrepancy to a level t...
- by Hagintora - at 2013.03.04 07:50:00
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358. [Feedback] Balancing idea for sniper rifles. - in Feedback/Requests [original thread]
Ulysses Knapse wrote: You are wrong on all counts. A. There is currently no persistent sway in any Sniper Rifles while standing still. He did not suggest the reduction of scope sway in Prototype weapons, he suggested the addition of scope sway...
- by Hagintora - at 2013.03.04 07:21:00
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359. [Feedback] Balancing idea for sniper rifles. - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Making sniper rifles bad at what they are made for is blasphemy. Sniper rifles? Inaccurate? Preposterous! Snipers should not have to pay ISK and SP by the barrel-full to have an accurate gun, it's the only thing making the...
- by Hagintora - at 2013.03.04 06:57:00
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360. [Question/Request] Soooooooo - in Feedback/Requests [original thread]
Yes.
- by Hagintora - at 2013.03.04 00:11:00
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