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281. Missions - in Feedback/Requests [original thread]
Real quick, let me distinguish between Missions, and Contracts. For this idea a Mission is defined as a long term goal that an individual Merc, or even a Corp, is trying to achieve. A Contract would be the individual matches being played out in or...
- by Hagintora - at 2013.06.29 16:24:00
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282. [Suggestion]To reduce HP modules and Damage mods spam - in Feedback/Requests [original thread]
Having Mods that increase range wouldn't be so bad, just as long as there was some sort disadvantage to using it. Like a decrease in accuracy, base damage, rate of fire. Nobody would care if you could shoot across the map if your damage output was...
- by Hagintora - at 2013.06.29 15:40:00
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283. [Feedback] Is the flaylock OP vs to other sidearms? NOPE (math, numbers, & l... - in Feedback/Requests [original thread]
I've only been killed a Flaylock once or twice, and didn't find it to any more irritating than being killed by anything else. Of course I run a Scout Suit, so pretty much anything OHK's me. The only thing that confused me about Flaylock's was when...
- by Hagintora - at 2013.06.29 15:20:00
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284. [Suggestion] Surviving snipers bonus - in Feedback/Requests [original thread]
Blake Kingston wrote: Perhaps at most once every five or ten minutes, a 25 point bonus if you've been hit by a sniper rifle, but manage to get to cover and survive for X amount of time. Even better is if a sniper round even passes near you, the...
- by Hagintora - at 2013.06.29 15:13:00
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285. Scout Registry / Killboard - in General Discussions [original thread]
Scout SG/Sniper here. 1818 kills.
- by Hagintora - at 2013.06.28 10:10:00
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286. no snipers - in General Discussions [original thread]
Allow me to reverse the question: What positive impact could removing Sniper's have on Dust514? Or any other weapon/suit/role?
- by Hagintora - at 2013.06.27 13:45:00
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287. Commandos need a nick name! - in General Discussions [original thread]
You could call'em Mandie's. Then you could have a 'Dari Mandie, and a Gally Mandie, and a Marry Mandi, and even a little Minny Mandie. Collect the whole set!
- by Hagintora - at 2013.06.27 13:22:00
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288. Open world, Defiance. - in General Discussions [original thread]
GeneralButtNaked wrote: Well, I don't know what to tell you, but yes, PC will be instanced. There will be timers, everything will be scheduled, there will be no surprise attacks. Not any time soon. I see your point, and I wish I could tell yo...
- by Hagintora - at 2013.03.20 21:28:00
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289. Snipers need more counters to be balanced - in Feedback/Requests [original thread]
thesupertman wrote: maybe ccp should also add something that we can use to detect when a sniper is aiming at us. I've been thinking about this as well, and I believe that this would actually benefit both parties. My reasoning is this: Sni...
- by Hagintora - at 2013.03.17 22:28:00
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290. [Request] "Useless" skills - in Feedback/Requests [original thread]
Bojo The Mighty wrote: I agree for the most part. However skills like Gallente Dropship or Minmatar Logistics should pretty much be a purely for unlocking. I mean, there is no harm in having Gallente Scout Dropsuit skill not give a bonus...it w...
- by Hagintora - at 2013.03.16 23:38:00
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291. Win Conditions - in Feedback/Requests [original thread]
Goric Rumis wrote: I would rather see a way to unexpectedly turn around a clear advantage. Like a way to infiltrate into the enemy redline with a scout and deactivate the ability to respawn anywhere but the MCC (for a limited time). Deactivate ...
- by Hagintora - at 2013.03.13 23:18:00
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292. Expanding Kill stats - in Feedback/Requests [original thread]
Are we talking about seeing this pop up during game, on the reward screen, or just as a leaderboard stat?
- by Hagintora - at 2013.03.13 23:00:00
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293. Win Conditions - in Feedback/Requests [original thread]
I'm hoping something like this will eventually be implemented (and since it was origanally mentioned by a CCP Dev, I imagine that they working on some variant of it). It would be nice to have the game offer some alternatives to teams, preferrably ...
- by Hagintora - at 2013.03.13 22:52:00
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294. Should Turret Installations be A.I. Only? - in General Discussions [original thread]
I like the idea of making them "skill only", espescially since we already have the skill sets for them. But then, I'm for making everything skill based that doesn't have the word MILITIA attached to it. Don't have skills in vehicle piloting, no ta...
- by Hagintora - at 2013.03.13 22:34:00
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295. My Feedback On The Redline Issue - in Feedback/Requests [original thread]
Anyone? Bueler....Bueler....
- by Hagintora - at 2013.03.13 22:28:00
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296. Win Conditions - in Feedback/Requests [original thread]
Thoughts?
- by Hagintora - at 2013.03.13 22:25:00
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297. Thoughts on War points - in Feedback/Requests [original thread]
Django Quik wrote: Why do you instantly need to know whether you've killed a proto guy or a militia scrub? Why does not finding out at the end of the battle how much you've contributed satisfy? It's for the same reason that they show WP's f...
- by Hagintora - at 2013.03.13 12:20:00
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298. Thoughts on War points - in Feedback/Requests [original thread]
Django Quik wrote: Ok people still don't seem to be grasping the fact that isk takes care of rewarding your for killing higher level geared players. WP does not need to do this too. As for the matchmaking system - it doesn't work on just SP co...
- by Hagintora - at 2013.03.13 10:35:00
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299. Thoughts on War points - in Feedback/Requests [original thread]
Thrillhouse Van Houten wrote: Only problem here...what do you do when people are in squads outside of an individual game? The Meta/SP level system is great for determining rewards and I like it, but how would it place a squad of different level...
- by Hagintora - at 2013.03.13 10:13:00
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300. Thoughts on War points - in Feedback/Requests [original thread]
Django Quik wrote: Okay, so the crux of the issue is starting to emerge here and it essentially comes down to pubstomps and poor matchmaking. With that in mind, it should be remembered that what we are currently playing will be a very small par...
- by Hagintora - at 2013.03.13 09:39:00
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