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21. [Request] Ammo types treated as weapom customization modules - in Feedback/Requests [original thread]
Okay im normally for more variety in a game but honestly i have to say no on this. Mainly because it would allow certain classes like Assault AR's to be effective against every enemy type they encounter. Now granted it could be cool yes in the sen...
- by Gunner Visari - at 2012.12.29 00:57:00
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22. [feedback] Cover for objectives from sniping - in Feedback/Requests [original thread]
xAckie wrote: Gaff Origami wrote: Even so, if a null can be defended by a sniper than that means he is sitting in a very predictable position and should be easy pickings to counter-snipe or flank. on the four letter map a camped head gl...
- by Gunner Visari - at 2012.12.28 22:46:00
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23. Spawn points. This is WAR - in Feedback/Requests [original thread]
Yea so i can spawn my heavy or md or something else group busting behind enemy lines while they are pinned back by my teammates, i give you that its a bit broken, but spawn on squad leader(not squad) might be a little bit better but not much becau...
- by Gunner Visari - at 2012.12.28 16:08:00
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24. SIgnature petition, weekly cap - in Feedback/Requests [original thread]
DestrukterDust wrote: Logi Bro wrote: DestrukterDust wrote: Maken Tosch wrote: As if SP is the only thing that matters. actually it does, when you can't skill out into anything. honestly this game will be long out in full before i ...
- by Gunner Visari - at 2012.12.28 13:31:00
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25. Armor Triage Symbol Needed / Skirmish Triage not reading - in Feedback/Requests [original thread]
With regards to armor nanos they do in fact have a different symbol unfortunately most ppl dont realize it because the key rarely shows up during loading screens. It supposed to be a combo if it does both but not sure if thats how its actually dis...
- by Gunner Visari - at 2012.12.28 02:06:00
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26. Please bring back "Restock To" as a dropsuit fitting option - in Feedback/Requests [original thread]
Wow didn't even know that existed yes that would be helpful, and/or the ability to move the item counter in multiples of 5 with the up/down d-pad buttons.
- by Gunner Visari - at 2012.12.27 19:10:00
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27. [Feedback] SP cap and new players - in Feedback/Requests [original thread]
Here's my post from another thread, seems like these things are popping every where Gunner Visari wrote: The only issue i have with the SP cap is that it creates a mismatch for players who come into the game at later point in time n the game ...
- by Gunner Visari - at 2012.12.24 23:51:00
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28. [Suggestion] Treat ammo like it is in EVE - in Feedback/Requests [original thread]
Nah, as it is certain weapon types are good against certain type of defense. This creates an inherent balance last thing i want is a Mass Effect type assualt class that can carry multiple types of ammo and and handle all threats with just one load...
- by Gunner Visari - at 2012.12.24 17:18:00
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29. Can we get assault rifle scopes back please - in Feedback/Requests [original thread]
Fine by me as long as you cant put a camera scope on a duvolle/gek. Red dot or holo scope at most.
- by Gunner Visari - at 2012.12.23 19:59:00
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30. (REQUEST) CPU & PG MODULE!!!! - in Feedback/Requests [original thread]
NovaShadowStorm wrote: Ydubbs81 RND wrote: Since you guys are doubling up on modules and since the vehicles have one can infantry get a cpu/pg module that combines them both?? I can understand separate passive skills but a combo module make...
- by Gunner Visari - at 2012.12.23 16:33:00
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31. Militia Forge Gun - MUST BE CHANGED !!! - in Feedback/Requests [original thread]
It's also possible they created a militia variant of the forge gun to get more ppl to use it so they could test its balance, since im sure there isnt enough data being generated by the STD forge if it take level V to use it. They will probably not...
- by Gunner Visari - at 2012.12.22 18:22:00
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32. Whats up with these grenade launchers? - in Feedback/Requests [original thread]
Seriosuly ppl the MD's are not insta win noob tubes. Yes they are annoying as heck when they are at elevation but no different than if i put a hive there and kept spamming nades down on you. And if they are in the open up there that's where a lase...
- by Gunner Visari - at 2012.12.22 18:09:00
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33. Removing The Keyboard in combat (request) - in Feedback/Requests [original thread]
I also personally recommend, investing 19.99 in a PS move navi controller. IT gives us left sided DS3 control along with x and y. The way i set up is mouse on my right lap, DS3 in left lap, navi control in my hand. Reassign Navi controller to 1 wh...
- by Gunner Visari - at 2012.12.22 17:53:00
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34. (REQUEST) CPU & PG MODULE!!!! - in Feedback/Requests [original thread]
Ydubbs81 RND wrote: Since you guys are doubling up on modules and since the vehicles have one can infantry get a cpu/pg module that combines them both?? I can understand separate passive skills but a combo module makes sense. We don't have a h...
- by Gunner Visari - at 2012.12.22 16:22:00
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35. Removing The Keyboard in combat (request) - in Feedback/Requests [original thread]
ArMaGeDoN The Cat wrote: lolno Can you feel the QQ in the air? I love it! No, and if anything it would be the precision of the mouse that's the issue, not the keyboard. But even then i can tell you it isnt far and away better like the diffe...
- by Gunner Visari - at 2012.12.22 15:33:00
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36. [Feedback] Isk rewards are too high - in Feedback/Requests [original thread]
Reimus Klinsman wrote: Tmills6 wrote: no just no..... I'm pullin out 200k isk on a good match but I'm also losing a lot of that if I am running a non full BPO suit. I think the isk rewards are just about right. Really, Im getting nearly h...
- by Gunner Visari - at 2012.12.21 22:38:00
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37. [Feedback] Mass Driver - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: The impact recoil should be removed. No i don't think it should, the fact is MD's aren't like noob tubes in other games they aren't instawin. The impact recoil is key to keeping players off balance which is somet...
- by Gunner Visari - at 2012.12.20 01:06:00
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38. [Feedback] Mass Driver - in Feedback/Requests [original thread]
I think damage is fine, perhaps a reduction in radius by .5m, and yes definitely reduce the impact recoil a little more but lets not overdue it(or i like the idea of a resistance skill set that way a player can reduce the effect but not eliminate ...
- by Gunner Visari - at 2012.12.20 00:56:00
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39. {Suggestion} Limit to "power" weapon allowed on BF similarly to the wa... - in Feedback/Requests [original thread]
Skihids wrote: Artificial limits are a poor way to balance a game. Weapons find a natural balance based upon rock/paper/scissors. Everyone on the other team brings out scissors and you bring out rocks. Problem solved naturally. If some weapon...
- by Gunner Visari - at 2012.12.19 19:16:00
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40. [FeedBack] Orbital strike notification is too discreet - in Feedback/Requests [original thread]
I think a in game sound notfication or dialogue option would be even better. "Orbital strike is charged and ready, awaiting your orders sir/maam" That would certainly make it know and not clutter the HUD at all.
- by Gunner Visari - at 2012.12.19 18:38:00
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