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41. {Suggestion} Limit to "power" weapon allowed on BF similarly to the wa... - in Feedback/Requests [original thread]
Tiel Syysch wrote: ISK will never be a limit, you're just going to screw over the little guy. People with corp funding will have no problem stocking up, but a solo player will never be able to support the item. Taking away the militia/tier 1 v...
- by Gunner Visari - at 2012.12.19 18:32:00
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42. [PETITION] Give us back voice in corp without use of UVT! - in Feedback/Requests [original thread]
You don't have to pay for chat while in game, squad/team chat is free. That is the equivalent of every game in PS3. The only people you can voice comm with in any PS game is if they are on your team or party prior to searching for game. The reason...
- by Gunner Visari - at 2012.12.19 18:24:00
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43. {Suggestion} Limit to "power" weapon allowed on BF similarly to the wa... - in Feedback/Requests [original thread]
Tiel Syysch wrote: There doesn't need to be absolute balance between "power weapons" and something like an AR/SMG, there just needs to be counters. I'm not going to play a game that I can't use what I've spent SP in just because some awful pla...
- by Gunner Visari - at 2012.12.19 18:03:00
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44. {Suggestion} Limit to "power" weapon allowed on BF similarly to the wa... - in Feedback/Requests [original thread]
Vermaak Kuvakei wrote: Gunner Visari wrote: Vermaak Kuvakei wrote: Terrible, just terrible And your idea for balance is? Also why terrible what is wrong with it? It makes it necessary for everyone to skill ars, and it's too cod like...
- by Gunner Visari - at 2012.12.19 17:47:00
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45. {Suggestion} Limit to "power" weapon allowed on BF similarly to the wa... - in Feedback/Requests [original thread]
Kain Spero wrote: Weapons brought to the field should be limited by the ISK you are willing to loose, not some artificial cap. Im all for this concept, but then they really should consider raising the ISK of the type I/milita variants becaus...
- by Gunner Visari - at 2012.12.19 17:21:00
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46. {Suggestion} Limit to "power" weapon allowed on BF similarly to the wa... - in Feedback/Requests [original thread]
I was providing map spawned power weapons as a corellary to what some games do to limit "power" weapons. I quote power weapons because there are some who feel that MD's, Forge, HMG, Snipers, and Laser currently behave like "power" weapons. I do no...
- by Gunner Visari - at 2012.12.19 17:02:00
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47. {Suggestion} Limit to "power" weapon allowed on BF similarly to the wa... - in Feedback/Requests [original thread]
Vermaak Kuvakei wrote: Terrible, just terrible And your idea for balance is? Also why terrible what is wrong with it?
- by Gunner Visari - at 2012.12.19 15:38:00
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48. [PETITION] Give us back voice in corp without use of UVT! - in Feedback/Requests [original thread]
Currently UVT costs 10 AUR. 2000 AUR is = $1 U.S. Unfortunately the minimum amount PS will add to your wallet is $5 U.S. if you try to purchase through in game, maybe it's different if you go to PS store directly and perhaps there you can buy the ...
- by Gunner Visari - at 2012.12.19 15:34:00
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49. Logistic Support = Kill Assist - in Feedback/Requests [original thread]
They should also track assists as an individual stat and perhaps create an assist/death ratio as well so that people can see the true value of us support players. Edit- It would also be nice if damage dealt was taken into account when rewarding p...
- by Gunner Visari - at 2012.12.19 15:17:00
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50. {Suggestion} Limit to "power" weapon allowed on BF similarly to the wa... - in Feedback/Requests [original thread]
I think a good solution to all the spamming of so called "power" weapons is to create a team limit for snipers, forge, hmg, MD and laser like 2-4 per team or better yet 1 per squad. This will create a greater level of balancing with weaponry witho...
- by Gunner Visari - at 2012.12.19 15:09:00
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51. {Request} Symbol identifiers for different types of enemies - in Feedback/Requests [original thread]
Not entirely sure how the scan system works so if this is included please disregard. Currently when people aim at other players i see that they are present which is great. However i think it would be really nice to see if a player is using scan mo...
- by Gunner Visari - at 2012.12.19 14:56:00
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52. Squad/ team icons on the battlefield - in Feedback/Requests [original thread]
I was going to suggest a color change glad i found this thread. I would however say they should tweak the color scheme to account for people who have different types of color blindness. I think purple/yellow/black or really any color other than ...
- by Gunner Visari - at 2012.12.19 14:48:00
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53. Ridiculous: the tactical assault rifle is now complete garbage - in Feedback/Requests [original thread]
I could be wrong i need to check in the skills list but isn't there a skill that reduces the recoil/dispersion of your handheld weapons, does leveling that to 5 improve the recoil of the TAR at all?
- by Gunner Visari - at 2012.12.19 02:00:00
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54. {Suggestion} Visual skill tree instead of menu list - in Feedback/Requests [original thread]
Yea i like that idea bit better, anything will do, as it is now cross-referencing everything is a monumental pain, (i think using the module symbols would be a could way from creating a massive wall of text, of course that would assume you know wh...
- by Gunner Visari - at 2012.12.17 21:05:00
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55. [Request] Signature profile in fitting stats - in Feedback/Requests [original thread]
Agreed
- by Gunner Visari - at 2012.12.17 20:52:00
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56. {Suggestion} Visual skill tree instead of menu list - in Feedback/Requests [original thread]
I looked in the forums and couldn't find anyone suggesting this so here goes, i already suggested it in my comments in a survey request. For the record let me begin by saying i have RPG experience so this current system works fine for me if only ...
- by Gunner Visari - at 2012.12.17 20:50:00
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57. mouse axis sensitivity - in Feedback/Requests [original thread]
Praetor 04a wrote: Got the same issue here; y-axis moves about 10% as fast as the other axis. Really weird and annoying trying to play like this. Mouse smoothing doesn't seem to affect anything as far as I can tell. Also tried using a differen...
- by Gunner Visari - at 2012.12.16 23:09:00
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