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1261. HAV revamp proposal - in General Discussions [original thread]
True Adamance wrote: Godin Thekiller wrote: Breakin Stuff wrote: 5250 in your back pocket. and I remember what made them bad. Standing on nanohives that'd regenerate twenty of them instead of like two of them. I'm not even going to sug...
- by Godin Thekiller - at 2015.01.19 05:35:00
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1262. *Spends over half a million Isk* - in General Discussions [original thread]
2.7 mil ISK on a Surya, and the game DCed, and the support wouldn't give my ISK back. I don't want to hear that ****. Also, that happened a lot, not just one time.
- by Godin Thekiller - at 2015.01.19 03:47:00
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1263. HAV revamp proposal - in General Discussions [original thread]
Breakin Stuff wrote: 5250 in your back pocket. and I remember what made them bad. Standing on nanohives that'd regenerate twenty of them instead of like two of them. I'm not even going to suggest changing how THAT nerf came off. the grenade ...
- by Godin Thekiller - at 2015.01.19 03:07:00
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1264. Why all vehicles should be removed.. - in General Discussions [original thread]
Djinn SouI wrote: Godin Thekiller wrote: SgtMajSquish MLBJ wrote: I like the WP cost for vehicles. It doesnt have to be much, but it would justify the buffing of vehicles as they would be more 'valuable'. LAVs and DSs would keep their 'fr...
- by Godin Thekiller - at 2015.01.19 03:01:00
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1265. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
True Adamance wrote: Bright Cloud wrote: The fudge is this? Since when grew this thread to over 60 pages? So whats the TL;DR version of this threadnought? Three Different Proposals -Pokey Dravon's Balance -Breaking Stuff's Chromosome Re...
- by Godin Thekiller - at 2015.01.19 02:45:00
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1266. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
True Adamance wrote: Godin Thekiller wrote: True Adamance wrote: you don't have to have rapid firing weapons to have solid CQC combat on tanks however unlike you I don't believe balance and the development of HAV necessarily requires ...
- by Godin Thekiller - at 2015.01.19 02:40:00
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1267. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Jathniel wrote: CCP Rattati wrote: Dear Players, We have wanted to bring back variety for the Vehicle Users of DUST 514 for some time now. I will be honest and admit that I thought it would be easier. After considerable groundwork, I see th...
- by Godin Thekiller - at 2015.01.18 17:59:00
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1268. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Thaddeus Reynolds wrote: Godin Thekiller wrote: Update: even with the basics fully on, you can't fit a unskilled Maddy. fit is 2 armor hardeners, a 60mm and 120mm plate, and a heavy armor repairer (not the hull repairer). I just upped the...
- by Godin Thekiller - at 2015.01.18 17:32:00
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1269. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: assault guns are easy enough to build. The problem is the conceptual clash between "I want a machinegun turret" and "I want a cannon." It's why my turret builds are set up to accommodate both. Well, for the most part, T...
- by Godin Thekiller - at 2015.01.18 17:24:00
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1270. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
True Adamance wrote: you don't have to have rapid firing weapons to have solid CQC combat on tanks however unlike you I don't believe balance and the development of HAV necessarily requires the game to provide "assault weapons" for tanks. ...
- by Godin Thekiller - at 2015.01.18 09:35:00
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1271. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Update: even with the basics fully on, you can't fit a unskilled Maddy. fit is 2 armor hardeners, a 60mm and 120mm plate, and a heavy armor repairer (not the hull repairer).
- by Godin Thekiller - at 2015.01.18 08:49:00
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1272. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Doing some initial fitting, it now does in fact matter that you're skilled. Without skills, it's impossible to even fill the low slots on a Maddy with assorted enhanced and complex things, you'll cap out really quick. Going to see about a full bas...
- by Godin Thekiller - at 2015.01.18 08:20:00
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1273. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
True Adamance wrote: I'll just say two more things before the conversation reverts back to what CCP Rattati actually asked for, The First is that I do understand that Dust is not a conventionally military shooter game and therefore does not ha...
- by Godin Thekiller - at 2015.01.18 07:49:00
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1274. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Thaddeus Reynolds wrote: Godin Thekiller wrote: Thaddeus Reynolds wrote: Godin Thekiller wrote: @ Thaddeus- What do you mean by giant MD? You have quite long ranges on your Arties, but MD's are known for being really bad at long range....
- by Godin Thekiller - at 2015.01.18 07:40:00
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1275. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
True Adamance wrote: Stuff about turrets If there was a more efficient way of doing this, tell me and we can do it. 1: Yes, and that's why they would have such a short range. I would agree with you if they were further away, but they are n...
- by Godin Thekiller - at 2015.01.18 07:38:00
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1276. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Thaddeus Reynolds wrote: Godin Thekiller wrote: @ Thaddeus- What do you mean by giant MD? You have quite long ranges on your Arties, but MD's are known for being really bad at long range. How do you plan on fixing that? A fast flying shell, ...
- by Godin Thekiller - at 2015.01.18 06:38:00
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1277. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Also, I see you took the EVE way of going about balancing Hulls. Nice.
- by Godin Thekiller - at 2015.01.18 06:31:00
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1278. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
@ Thaddeus- What do you mean by giant MD? You have quite long ranges on your Arties, but MD's are known for being really bad at long range. How do you plan on fixing that? A fast flying shell, or indirect fire? Also, why is it full auto with such ...
- by Godin Thekiller - at 2015.01.18 06:16:00
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1279. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Huh, apparently there's AP shotgun shells. Never seen them before.
- by Godin Thekiller - at 2015.01.18 06:03:00
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1280. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
True Adamance wrote: Godin Thekiller wrote: That is a argument of lore, which is silly tbh (@ Kane, THIS is what a argument of lore looks like). You're quite literally arguing for less shells with higher damaging shells. Hell, seeing as we...
- by Godin Thekiller - at 2015.01.18 05:56:00
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