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881. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Thaddeus Reynolds wrote: Ok... Here's an idea...we make the Turret Angle inversely proportional to Turret Range? (For the main Turrets)... So Rails have a low upward angle Missiles have a medium upward angle Blasters have a high angle Additi...
- by Godin Thekiller - at 2015.02.13 11:54:00
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882. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Lorhak Gannarsein wrote: I die to ADS every now and then, but since they were nerfed I've not been soloed a single time. Not one. single. time. They can't break through my hardened shields before I do haxx0r things like hiding under buildin...
- by Godin Thekiller - at 2015.02.13 11:52:00
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883. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
XxBlazikenxX wrote: I'm willing to bet that this guy has only ever been killed by an ADS maybe once or twice, and as soon as he did he came to the forums to whine and complain. About 17 times. I've so far killed about 90.
- by Godin Thekiller - at 2015.02.13 11:39:00
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884. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Well, considering that not only myself but several other HAV users have come in saying that they do not find the situation as difficult as you do, again, maybe you should consider that - since you seem to be pretty much ...
- by Godin Thekiller - at 2015.02.13 02:57:00
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885. ADS/DS and LAV overhaul (going with HAV overhaul stuff) - in Feedback/Requests [original thread]
DarthJT5 wrote: Godin Thekiller wrote: I'm not sure if all vehicles should have the exact same slot layout. That might lead to some vehicles having way too much tank somewhere down the line. We would have to see first. Same for the CPU/PG. ...
- by Godin Thekiller - at 2015.02.13 01:46:00
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886. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Godin Thekiller wrote: So even though it's the very near future, It's a non issue, since it's not current balance? Considering there are far more changes than simply the Missile turret change, the. yes. HAVs are bei...
- by Godin Thekiller - at 2015.02.13 01:43:00
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887. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
manboar thunder fist wrote: Proto tanker Proto forger Proto ads PC regular From my wide experience in this field it's honestly a non issue. The only way a dropship can get into that sort of position is if the tanker is way outside his teams ...
- by Godin Thekiller - at 2015.02.13 00:25:00
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888. ADS/DS and LAV overhaul (going with HAV overhaul stuff) - in Feedback/Requests [original thread]
I'm not sure if all vehicles should have the exact same slot layout. That might lead to some vehicles having way too much tank somewhere down the line. We would have to see first. Same for the CPU/PG. I do agree with the rest however (other than ...
- by Godin Thekiller - at 2015.02.12 23:54:00
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889. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
JAKE REDBLOOD wrote: You guys just don't understand how hard it is to fly a drop ship these days, even when you have them makes out. I don't care what anyone says swarms are op! I always find it funny as well that there's normally always more t...
- by Godin Thekiller - at 2015.02.12 23:44:00
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890. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Godin Thekiller wrote: I'm using several thousand hours of ingame experience to say that I haven't seen a Rocket or blaster reasonably hit a ADS firing at it. Also, that's valid reasoning, saying that a HAV pilot shoul...
- by Godin Thekiller - at 2015.02.12 23:36:00
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891. HAV bring back initiative - in Feedback/Requests [original thread]
Pokey Dravon wrote: DUST Fiend wrote: I feel like logistics ships should have the most fitting options, but only if logistics modules are added. Or, if you must have them have less fitting options, make it so they can ONLY fit infantry repai...
- by Godin Thekiller - at 2015.02.12 23:32:00
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892. HAV bring back initiative - in Feedback/Requests [original thread]
DUST Fiend wrote: The additional slot is mainly for utility in my mind. We could use some more vehicle modules to spice things up, but im not sure what off the top of my head. ABs being mandatory on armor ships is my main reason for wanting a s...
- by Godin Thekiller - at 2015.02.12 23:29:00
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893. HAV bring back initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: DUST Fiend wrote: I domt involve myself with numbers because thats not my strong point, and im not going to offer up discussion on that topic until its actually on the table, in front of me. Too many empty promises to pu...
- by Godin Thekiller - at 2015.02.12 22:39:00
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894. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Godin Thekiller wrote: Kallas Hallytyr wrote: How about you provide a counter point? One that showcases how the current ADS performs better against the same level of HAV pilot? I never said that it took a long ...
- by Godin Thekiller - at 2015.02.12 22:27:00
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895. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Mary Sedillo wrote: Godin Thekiller wrote: Mary Sedillo wrote: Godin Thekiller wrote: Lorhak Gannarsein wrote: @Godin, you say 'only `1/3 of fits can deal with DS''. Well, my missiles have no problem either. So that's 2/3rds. N...
- by Godin Thekiller - at 2015.02.12 22:23:00
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896. Concept for a Artillery - in Feedback/Requests [original thread]
True Adamance wrote: Godin Thekiller wrote: 1: That's not what I meant. We're on planets, and they have gravity. Additionally, There's many weapon systems made tonot go directly towards the target, but rather up and arches to it. Again, it...
- by Godin Thekiller - at 2015.02.12 22:02:00
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897. T II DS's - in Feedback/Requests [original thread]
bump.
- by Godin Thekiller - at 2015.02.12 21:43:00
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898. Concept for a Artillery - in Feedback/Requests [original thread]
True Adamance wrote: Godin Thekiller wrote: True Adamance wrote: Pokey Dravon wrote: True Adamance wrote: Only turret with two fire modes? Why? Having two variants, one with direct and the other with indirect, seems like it woul...
- by Godin Thekiller - at 2015.02.12 21:43:00
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899. Concept for a Artillery - in Feedback/Requests [original thread]
True Adamance wrote: Pokey Dravon wrote: True Adamance wrote: Only turret with two fire modes? Why? Having two variants, one with direct and the other with indirect, seems like it would fit existing mechanics better. Continuity is sex...
- by Godin Thekiller - at 2015.02.12 21:35:00
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900. Concept for a Artillery - in Feedback/Requests [original thread]
Pokey Dravon wrote: You mean HAV's difficulty to deal with ADS flying directly above them? Aye. Being indirect shot will make hitting DS's pretty damn painful, it wouldn't really be a thing to hit them.
- by Godin Thekiller - at 2015.02.12 21:33:00
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