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601. An Idea to make Small Blasters Viable on a DropShip. - in Feedback/Requests [original thread]
Finn Colman wrote: Tread Loudly 2 wrote: Apocalyptic Destroyer wrote: There's another problem you all haven't noticed. The small blasters on an incubus fire so damn fast that damage when damaging a tank does not register at all, not onl...
- by Godin Thekiller - at 2015.03.25 19:55:00
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602. HAV destruction points should increase by tier - in Feedback/Requests [original thread]
Breakin Stuff wrote: since an LAV is only worth 40, I think at most hitting it is worth 20. I'm willing to bet that the AV damage thing is oversimplified and applies the same formula against every target without variable. THat's how I'd do it...
- by Godin Thekiller - at 2015.03.25 19:55:00
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603. HAV destruction points should increase by tier - in Feedback/Requests [original thread]
Himiko Kuronaga wrote: I don't feel like HAV's should be giving points just for hitting them. In pubs, specifically. All it does is convince the dirty plebs to all go AV while the rest of the team steals the point because there is no real inf...
- by Godin Thekiller - at 2015.03.25 19:54:00
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604. An Idea to make Small Blasters Viable on a DropShip. - in Feedback/Requests [original thread]
Shamarskii Simon wrote: Apocalyptic Destroyer wrote: There's another problem you all haven't noticed. The small blasters on an incubus fire so damn fast that damage when damaging a tank does not register at all, not only that but the ammo ...
- by Godin Thekiller - at 2015.03.25 19:51:00
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605. Discussion on tank speed. - in Feedback/Requests [original thread]
The top speed doesn't need reducing, the speeds are fine for them. It's the acceleration that needs nerfing. It should take around 5-10 seconds to get to max speed, not 1, and slightly lower (3-5 seconds) for nitro. Regardless, there would need t...
- by Godin Thekiller - at 2015.03.25 19:48:00
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606. [Idea] New Academy Sub-Tiers - in Feedback/Requests [original thread]
Lightning35 Delta514 wrote: Terry Webber wrote: I like it, Jarrel, but the ISK amounts for unlocking tiers seem way too high. Players could abuse this by transferring it to their other characters. Lowering the amounts could discourage this. ...
- by Godin Thekiller - at 2015.03.25 19:41:00
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607. [Idea] New Academy Sub-Tiers - in Feedback/Requests [original thread]
JARREL THOMAS wrote: Godin Thekiller wrote: Huh, I got none of this ****, and I played in cb. ****, bluedots these days get babied, they don't need 100 mil for std suits. >.> 1st off: thats clearly 1 million for basic fits 2nd off:...
- by Godin Thekiller - at 2015.03.25 19:40:00
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608. Suggestion: New Game Mode: Convoy ambush - in Feedback/Requests [original thread]
wiseguy12 wrote: 1) agree 2) agree I like that 3) what do you mean. CEO Pyrex said in one of his videos tanks are overlooked. That got me thinking about it and this was my product. Pyrex is a FOTM follower, and is a ****** pilot. Also, my st...
- by Godin Thekiller - at 2015.03.25 19:37:00
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609. Officer hulls and turrets - in Feedback/Requests [original thread]
Spkr4theDead wrote: Why is it unreasonable? Because I want an officer tank to be an officer tank, like officer suits are superior to regular PRO suits? Officer suits are still reasonably killable. These aren't.
- by Godin Thekiller - at 2015.03.25 02:17:00
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610. Vehicle tiers - in Feedback/Requests [original thread]
Pokey Dravon wrote: Godin Thekiller wrote: Pokey Dravon wrote: Im not entirely sure how adding difference in slots will change the balance between armor and shields? The only difference is hardeners and repairers tbh. IMO armor hardene...
- by Godin Thekiller - at 2015.03.25 00:04:00
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611. An Idea to make Small Blasters Viable on a DropShip. - in Feedback/Requests [original thread]
Doshneil Antaro wrote: The problem that arises from this is that tanks would be able to mount these and we would have more QQ about tanks kill infantry too gud. I'm not saying that this wouldn't help dropships, just that they would be too power...
- by Godin Thekiller - at 2015.03.24 23:55:00
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612. Armor Tanks are OP. - in Feedback/Requests [original thread]
Sir Dukey wrote: Double hardened Armor tanks with two armor reps are unkillable in a tank v tank fight. How to win a tank fight: Madrugar- 2 hardeners, 2 heavy reps, particle Cannon, Dmg mod, heat sink. How to fix: Make it so what ever % h...
- by Godin Thekiller - at 2015.03.24 23:52:00
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613. Vehicle tiers - in Feedback/Requests [original thread]
Pokey Dravon wrote: Im not entirely sure how adding difference in slots will change the balance between armor and shields? The only difference is hardeners and repairers tbh. IMO armor hardeners needs nerfing, and the reps needs to become st...
- by Godin Thekiller - at 2015.03.24 23:47:00
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614. Vehicle tiers - in Feedback/Requests [original thread]
I hope you do realize that 3 lows on a Maddy will make it useless....
- by Godin Thekiller - at 2015.03.24 23:39:00
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615. Officer hulls and turrets - in Feedback/Requests [original thread]
Spkr4theDead wrote: Godin Thekiller wrote: Spkr4theDead wrote: True Adamance wrote: Um.....wait really? No I just won't take this seriously. Some pilot you are. So you base a pilot on how unreasonable they can be? Top lel Essen...
- by Godin Thekiller - at 2015.03.24 23:20:00
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616. Officer hulls and turrets - in Feedback/Requests [original thread]
Tread Loudly 2 wrote: Godin Thekiller wrote: Tread Loudly 2 wrote: As far as Officer HAV's go I would be happy with any of a few things being the "upgrade" 1st +1 small turret 2nd Higher PG/CPU by about 5-10% 3rd The ability to not d...
- by Godin Thekiller - at 2015.03.24 03:28:00
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617. Officer hulls and turrets - in Feedback/Requests [original thread]
True Adamance wrote: Godin Thekiller wrote: Spkr4theDead wrote: True Adamance wrote: Um.....wait really? No I just won't take this seriously. Some pilot you are. So you base a pilot on how unreasonable they can be? Top lel Hol...
- by Godin Thekiller - at 2015.03.24 03:27:00
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618. Officer hulls and turrets - in Feedback/Requests [original thread]
Tread Loudly 2 wrote: As far as Officer HAV's go I would be happy with any of a few things being the "upgrade" 1st +1 small turret 2nd Higher PG/CPU by about 5-10% 3rd The ability to not die over going over bumps in a road 4th The ability...
- by Godin Thekiller - at 2015.03.24 03:25:00
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619. Officer hulls and turrets - in Feedback/Requests [original thread]
Spkr4theDead wrote: True Adamance wrote: Um.....wait really? No I just won't take this seriously. Some pilot you are. So you base a pilot on how unreasonable they can be? Top lel
- by Godin Thekiller - at 2015.03.24 03:13:00
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620. Dust to ps4 - in Feedback/Requests [original thread]
Soldner VonKuechle wrote: tander09 wrote: Gallente grammar at its finest people! (Port dust to PC, not PS4) Port to x86 architecture! That would make it to where it only requires comparability things (PS4 would require some back end...
- by Godin Thekiller - at 2015.03.24 03:07:00
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