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861. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Stupid Blueberry wrote: Godin Thekiller wrote: Stupid Blueberry wrote: Godin Thekiller wrote: Stupid Blueberry wrote: I think OP is a bad tank pilot. I also think OP doesn't realize ADS costs the same as his proto'd up tank with a m...
- by Godin Thekiller - at 2015.02.07 13:26:00
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862. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
iKILLu osborne wrote: you claim too have killed 37 havs the other day with an ads but i don't see no proof i went 120/0 the other day........see what i did there? I've seen higher kill counts. And Now it's 42 HAV's.
- by Godin Thekiller - at 2015.02.07 13:22:00
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863. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Shamarskii Simon wrote: Godin Thekiller wrote: Shamarskii Simon wrote: I know if a tank is going into a city, it's a no go zone for me (AV knockback + wall touch = instant death) I've also had stalemates with tanks when they a going aroun...
- by Godin Thekiller - at 2015.02.07 03:36:00
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864. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
iKILLu osborne wrote: has this thread attracted *any* attention from a dev/gm........... don't see blue tag so stfu, you have made your argument and others has made their counter arguments so if a dev wanted to make a change he would have said ...
- by Godin Thekiller - at 2015.02.07 03:31:00
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865. LAV Handling Reform - in Feedback/Requests [original thread]
Derpty Derp wrote: I'd like a roll-cage... My neck hurts just thinking about how exposed my head is every time my LAV starts acting like a dog. I'm still wondering why they went with such a design of a sports car.
- by Godin Thekiller - at 2015.02.07 00:02:00
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866. LAV - Add slots & PG/CPU, but reduce HP - in Feedback/Requests [original thread]
Agreed, and also, this
- by Godin Thekiller - at 2015.02.07 00:01:00
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867. [Feedback] This is a neat idea. - in Feedback/Requests [original thread]
Yea, I thought of this as a way to do BPO monetization in Legion. Just have one suit, one vehicle, etc. but skins applied (possibly to the manufacturing process?), and then people could make skins and sell them on the market, so not only is it the...
- by Godin Thekiller - at 2015.02.06 23:34:00
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868. [Suggestion] Cleaning up junk, tiercide, and memory usage - in Feedback/Requests [original thread]
That would tickle me if it did.
- by Godin Thekiller - at 2015.02.06 22:40:00
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869. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Derpty Derp wrote: I can't think of the last time an ADS took out my tank. I think it was back in the days before swarm launchers existed and there were enough people willing to fly them on both teams regularly. I'm gonna be honest here. 1v1 I...
- by Godin Thekiller - at 2015.02.06 22:35:00
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870. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Dergle wrote: Godin Thekiller wrote: Dergle wrote: Godin Thekiller wrote: Bahirae Serugiusu wrote: Turrets are fine, everything has a blind spot. And equip a Swarm Launcher even the ADV would do and ADS are running like Kenyans. ...
- by Godin Thekiller - at 2015.02.06 22:33:00
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871. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Shamarskii Simon wrote: I know if a tank is going into a city, it's a no go zone for me (AV knockback + wall touch = instant death) I've also had stalemates with tanks when they a going around objects + forward-back. I don't know... If a drops...
- by Godin Thekiller - at 2015.02.06 22:31:00
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872. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Dergle wrote: Godin Thekiller wrote: Bahirae Serugiusu wrote: Turrets are fine, everything has a blind spot. And equip a Swarm Launcher even the ADV would do and ADS are running like Kenyans. So I'm supposed to hop out of my HAV and ri...
- by Godin Thekiller - at 2015.02.06 11:40:00
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873. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Mary Sedillo wrote: Godin Thekiller wrote: And Gunships that HAV's can't defend against. You can seriously hover over them and blow them up. Running away doesn't even help it seems, as you can still just fire away at them to kill them. This ...
- by Godin Thekiller - at 2015.02.06 11:38:00
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874. Experimental Lab (Over 150 days to generate 1 Standard AV Nade) - in Feedback/Requests [original thread]
Imp Smash wrote: upgrade weapons factory. Get better gear. Chill out about the grenade. Remove component cost for claiming what you produce. That is a complete insult. My question is why is it RNG in the first place..........
- by Godin Thekiller - at 2015.02.06 02:42:00
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875. T II LAV's - in Feedback/Requests [original thread]
Blub, blup blup blub blub blub. Blub :D
- by Godin Thekiller - at 2015.02.06 02:14:00
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876. LAV Handling Reform - in Feedback/Requests [original thread]
Blub :D
- by Godin Thekiller - at 2015.02.06 02:13:00
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877. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
duster 35000 wrote: Harpyja wrote: Tebu Gan wrote: I wonder, why run a DHAV? UHAV would actually be a better tank killer if fit with all rails AND be extremely effective against infantry. Unless of course DHAV are one shot wonders (exagge...
- by Godin Thekiller - at 2015.02.06 01:35:00
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878. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Godin Thekiller wrote: Also, it was originally designed to be not a gunship at all, rather, as I was pointing out, a DS with a turret being able to give temporary support to infantry, but leaving at the first sight of ...
- by Godin Thekiller - at 2015.02.06 01:31:00
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879. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Brought this over here: Godin Thekiller wrote: As for ADS's, it seems that you wnat them to be useful in some sort of wa, and since it isn't supported in its intended role, you think it's fine for it to stay as a Guns...
- by Godin Thekiller - at 2015.02.06 00:00:00
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880. There needs to be more targets for HAV's to shoot at - in Feedback/Requests [original thread]
Megaman Trigger wrote: There should be a match type made where the defenders deploy in a fortified base and then attackers need to breach the base, starting with outer fortifications, then inner ones and then, finally, an infantry push into the...
- by Godin Thekiller - at 2015.02.05 23:45:00
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