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541. Large rail turret - in Feedback/Requests [original thread]
True Adamance wrote: Tebu Gan wrote: True Adamance wrote: What? Why not? It's the only conventional tank turret and its lost its splash? You absolutely sure about this because that's a right bugger. I thought they removed that splash ...
- by Godin Thekiller - at 2015.03.13 00:37:00
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542. Vehicle Handling - in Feedback/Requests [original thread]
blub
- by Godin Thekiller - at 2015.03.12 23:05:00
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543. Vehicle Handling - in Feedback/Requests [original thread]
Derpty Derp wrote: Godin Thekiller wrote: Problem is how would you steer, control the turret, AND use modules. Do L3 or R3 do anything in a tank? (I feel so stupid having tanked for ages and paying no attention to this, lol.) If not the...
- by Godin Thekiller - at 2015.03.12 23:04:00
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544. Something's buggy with AV - in Feedback/Requests [original thread]
Derpty Derp wrote: That's worrying, maybe it's another bug with that blueprint damage mod? Possibly, not sure.
- by Godin Thekiller - at 2015.03.12 22:17:00
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545. Something's buggy with AV - in Feedback/Requests [original thread]
Today, I've been one and two shotted by both FG's and Swarms. I'm not sure what's going on, but it's happening. To clarify, I'm talking from full health to a pretty much instant death. BLUB
- by Godin Thekiller - at 2015.03.12 22:10:00
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546. Large rail installation - in Feedback/Requests [original thread]
I'd rather they don't, blasters are OP as is, let;s not make it worse.
- by Godin Thekiller - at 2015.03.12 21:57:00
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547. FW Hulls should be at least PROTO - in Feedback/Requests [original thread]
Nocturnal Soul wrote: Godin Thekiller wrote: Nocturnal Soul wrote: Bro its literally been a less than a day since we got proto vehicles, chill. So because it's patch day, I can't say anything I notice to be off? I refuse Carry on th...
- by Godin Thekiller - at 2015.03.12 21:52:00
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548. FW Hulls should be at least PROTO - in Feedback/Requests [original thread]
Nocturnal Soul wrote: Bro its literally been a less than a day since we got proto vehicles, chill. So because it's patch day, I can't say anything I notice to be off? I refuse
- by Godin Thekiller - at 2015.03.12 21:14:00
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549. Vehicle Handling - in Feedback/Requests [original thread]
Maiden selena MORTIMOR wrote: CCP Rattati wrote: I am interested in this as I feel HAV turn very slowly, and was wondering if I was doing it wrong somehow. I would prefer myself to pivot much faster, but could sacrifice turret rotation if ...
- by Godin Thekiller - at 2015.03.12 20:36:00
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550. FW Hulls should be at least PROTO - in Feedback/Requests [original thread]
Title says all. I don't see why they aren't, seeing as they're over 3x the cost of a proto suit -_- BLUB
- by Godin Thekiller - at 2015.03.12 20:34:00
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551. Minmatar large turret - in Feedback/Requests [original thread]
Doesn't seem like a Large Turret, more like a medium
- by Godin Thekiller - at 2015.03.12 11:30:00
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552. Vehicle Handling - in Feedback/Requests [original thread]
Pokey Dravon wrote: True Adamance wrote: That's not necessarily true the faster your tank is driving forwards the less control you have over precise turning due to inertia. Well in that particular case I was speaking more in terms of a d...
- by Godin Thekiller - at 2015.03.12 11:22:00
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553. Vehicle Handling - in Feedback/Requests [original thread]
Foo Fighting wrote: Also if you land a ds and end up touching a wall or even an aerial on a rooftop with the side of your craft, half the time you cannot take off again without flipping. I've never had that issue (but then again, I can take...
- by Godin Thekiller - at 2015.03.12 01:27:00
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554. Vehicle Handling - in Feedback/Requests [original thread]
MRBH1997 wrote: I use all 3 vehicles and handlin is fine, I agree though that collision damage I ridiculous a lot of the time to vehicles or the sheer force caused by AV on DS sometimes. So you think that the LAV's current handling, and the...
- by Godin Thekiller - at 2015.03.12 01:27:00
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555. Vehicle Handling - in Feedback/Requests [original thread]
Pretty much every vehicle has issues with some form of handling. It's annoying to pilot when you can't do something the way you want it to because of the **** poor handling, or dying because of something as stupid as flipping or hitting something ...
- by Godin Thekiller - at 2015.03.11 22:46:00
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556. [Feedback] Hotfix Echo HAV Pricing - in Feedback/Requests [original thread]
Pokey Dravon wrote: duster 35000 wrote: So, passive armor hardeners were better than shield ones? Of course. I think he's using it as an example in comparison to the +60% actives we have now. I could be wrong but I seem to remember that ...
- by Godin Thekiller - at 2015.03.11 21:53:00
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557. [IDEA] 5th LP store for officer weapons (Easy integration) - in Feedback/Requests [original thread]
I'd rather not do this. Buildable but cost a lot of resources, expensive ones at that? Sure. This? No.
- by Godin Thekiller - at 2015.03.11 21:48:00
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558. [IDEA] 5th LP store for officer weapons (Easy integration) - in Feedback/Requests [original thread]
True Adamance wrote: Are the Jove even alive? If they are do they like us enough to give us weapons? Please don't say Drifters as from what I am told they are very hostile to capsuleers and likely us too. What I could see, completely a matter ...
- by Godin Thekiller - at 2015.03.11 21:47:00
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559. [Feedback] Hotfix Echo HAV Pricing - in Feedback/Requests [original thread]
Pokey Dravon wrote: Takahiro Kashuken wrote: CCP Rattati wrote: Because I still worry about balance of the prototype HAVs, and want them to be consciously committed to battle, not thrown around like candy, we are pricing them at STD/ADV...
- by Godin Thekiller - at 2015.03.11 21:44:00
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560. Make standard things not suck - in Feedback/Requests [original thread]
They are relatively super cheap compared to PROTO and up (especially on vehicles). It's the equivalent of the ****** ammo type you can find in Fallout NV, it's cheap and it's there, but it won't really give you a edge at all, hell, it might just *...
- by Godin Thekiller - at 2015.03.11 21:44:00
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