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421. Bad tank mechanics - in Feedback/Requests [original thread]
Tebu Gan wrote: Pokey Dravon wrote: The dual hardener dual rep fit is very powerful. I'm going to be a broken record and say that passive reps need to die in a fire and we need active reps again. No doubt active need to back a come back,...
- by Godin Thekiller - at 2015.04.01 19:24:00
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422. Bad tank mechanics - in Feedback/Requests [original thread]
Tebu Gan wrote: Aidualc wrote: Tebu Gan wrote: Double repped with double hardeners is a bit OP atm and hopefully something that will get fixed. A 1.2 Million ISK tank is OP vs 140,000 Isk dropsuite mimando ? ROLF... Actually...
- by Godin Thekiller - at 2015.04.01 19:23:00
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423. Bad tank mechanics - in Feedback/Requests [original thread]
Pokey Dravon wrote: The dual hardener dual rep fit is very powerful. I'm going to be a broken record and say that passive reps need to die in a fire and we need active reps again. Agreed
- by Godin Thekiller - at 2015.04.01 19:23:00
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424. Bad tank mechanics - in Feedback/Requests [original thread]
Derpty Derp wrote: Takahiro Kashuken wrote: Also why do shoot at it when hardeners are up? Maybe because the armour hardener lasts so long, if you don't fire at it while they're up, you don't get to fire at it? Follow it in a LAV then?
- by Godin Thekiller - at 2015.04.01 19:19:00
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425. Bad tank mechanics - in Feedback/Requests [original thread]
Text Grant wrote: Point of view Minmatar commando m1 series Approximately 800 hp 2 complex damage mods on wiki swarms Not only can this fit not kill any basic armor tank, but the pilot either: 1 runs away, and I get + 75 (reasonable) 2 feathe...
- by Godin Thekiller - at 2015.04.01 19:18:00
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426. CCP Rattati asked for Non-gimmick red-line fix. Here you go! - in Feedback/Requests [original thread]
GENERAL FCF wrote: 1. Take away the red line and make it a yellow line for a warning GÜá sign. 2. Equip the MCC with more turrets (the same ones that deal ludicrous amounts of damage to damage other MCC's) specifically for trespassers whether t...
- by Godin Thekiller - at 2015.04.01 17:48:00
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427. FW Concept - in Feedback/Requests [original thread]
Starlight Burner wrote: CCP Rattati please. FW is where it's at but needs medical attention. x Starlight Burner Would you play something along the lines of this?
- by Godin Thekiller - at 2015.04.01 04:49:00
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428. FW Concept - in Feedback/Requests [original thread]
True Adamance wrote: I'd prefer to see I-Hub's in Dust mirror the conflicts in EVE. Bash the **** out of something while the opposition force, if they even muster, attempts to defend the objective. I was thinking about that, but I couldn't f...
- by Godin Thekiller - at 2015.03.31 22:34:00
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429. FW Concept - in Feedback/Requests [original thread]
BLUB
- by Godin Thekiller - at 2015.03.31 22:08:00
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430. Tanks - Double rep solution - in Feedback/Requests [original thread]
Tesfa Alem wrote: The issue is the hardeners not reps. The issue is both, it's simply that hardeners has more of an effect. Reps needs to be active imo, they weren't as bad because they had a very long downtime. Also, I think that armor...
- by Godin Thekiller - at 2015.03.30 18:44:00
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431. The LAV nerf ruined LAV crews. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Takahiro Kashuken wrote: Only way it may change is if AV weapons become a % modifier so it for example it does 20% damage to a vehicle so for each vehicle that 20% is a different number but then that requires another o...
- by Godin Thekiller - at 2015.03.29 02:08:00
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432. Hardener drops after % of max hp is soaked up... - in Feedback/Requests [original thread]
blub
- by Godin Thekiller - at 2015.03.26 22:44:00
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433. Hardener drops after % of max hp is soaked up... - in Feedback/Requests [original thread]
Fizzer XCIV wrote: No stacking of hardeners. Problem solved. He ******* hard is that? If there were identical modules for infantry, they wouldn't be stackable. That doesn't solve jack ****, it actually hurts players who want to keep their ...
- by Godin Thekiller - at 2015.03.26 22:39:00
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434. Hardener drops after % of max hp is soaked up... - in Feedback/Requests [original thread]
Derpty Derp wrote: Godin Thekiller wrote: And that solves what exactly? Yea, nothing. It turns hardeners into a powerup, not a actual tool to work off of. Bro, just make a "I want op tanks" thread already, we get it. Ads shouldn't damag...
- by Godin Thekiller - at 2015.03.26 06:03:00
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435. Question: Is it possible to pass the 5 slot per side limit? - in Feedback/Requests [original thread]
Pokey Dravon wrote: Godin Thekiller wrote: Pokey Dravon wrote: it would require a UI update on a pretty large scale and likely a significant change on the backend as well. Besides Rattati's plan is to have the specialist HAVs have less sl...
- by Godin Thekiller - at 2015.03.26 00:08:00
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436. Question: Is it possible to pass the 5 slot per side limit? - in Feedback/Requests [original thread]
Pokey Dravon wrote: it would require a UI update on a pretty large scale and likely a significant change on the backend as well. Besides Rattati's plan is to have the specialist HAVs have less slots than the generic ones, similar to how the ADS...
- by Godin Thekiller - at 2015.03.25 23:38:00
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437. Hardener drops after % of max hp is soaked up... - in Feedback/Requests [original thread]
Derpty Derp wrote: Godin Thekiller wrote: That is a problem with the redline, not the reps, or the HAV. The redline is going nowhere, we've got new maps, the playable area on a lot of maps shrank instead of increasing. I'm taking this to ...
- by Godin Thekiller - at 2015.03.25 22:45:00
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438. Discussion on tank speed. - in Feedback/Requests [original thread]
Derpty Derp wrote: Godin Thekiller wrote: Derpty Derp wrote: Alena Ventrallis wrote: I actually meant to buff the turn speed. Editing OP now. Turn speed + turret turn speed = boring tank fights where everyone can shoot anything no ma...
- by Godin Thekiller - at 2015.03.25 22:43:00
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439. Hardener drops after % of max hp is soaked up... - in Feedback/Requests [original thread]
Derpty Derp wrote: Pokey Dravon wrote: Derpty Derp wrote: Pokey Dravon wrote: Isn't a module that soaks up damage and then stops working once its soaked up a certain amount of HP.....just be a Shield Extender or Armor Plate? You're mor...
- by Godin Thekiller - at 2015.03.25 22:26:00
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440. [Idea] New Academy Sub-Tiers - in Feedback/Requests [original thread]
Terry Webber wrote: Guys, this is getting a little too heated. Just calm down and have a rational discussion. Oh, I am. He's the one getting butthurt It's more of someone's having a tantrum tbh. I'm giggling like a schoolgirl atm, this is...
- by Godin Thekiller - at 2015.03.25 22:11:00
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