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401. Factional Warfare - Yet another FW improvement idea - in Feedback/Requests [original thread]
Blade Vulu wrote: It seems like a great idea overall. Currently I have only two concerns and a question of clarification. The first is due to the current matchmaking system which is trying to stop putting people near the end of the game. So i...
- by Godin Thekiller - at 2015.04.03 18:35:00
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402. Bad tank mechanics - in Feedback/Requests [original thread]
Text Grant wrote: Takahiro Kashuken wrote: 1. It already doesn't shoot straight as it is, if it gets any worse i will miss a HAV at 50m 2. My gunner will jump out and mow you down instead of me 3. So you want it to be slow so you can fir...
- by Godin Thekiller - at 2015.04.03 04:40:00
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403. CCP lets talk about War points and useing them for stuff in battle - in Feedback/Requests [original thread]
Cat Merc wrote: Godin Thekiller wrote: Cat Merc wrote: NO! BAD BAD FURRY! GO BACK TO YOUR CAVE! *Cracks whip* Oh my, I see you two are quite close NO! BAD FISH! *Eats fin* You can't eat my fun, it's made of godin fis...
- by Godin Thekiller - at 2015.04.03 04:33:00
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404. how to make things fair/ proper ranking - in Feedback/Requests [original thread]
XT11 TU53 wrote: you got hate in you. i have been keeping an eye on people and when people are in the battle academy it changes. i get 1-3 thousand wp in battle academy, that's when im facing vets that make a new file. vets are nothing without ...
- by Godin Thekiller - at 2015.04.03 04:32:00
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405. What if aim-assists was removed. - in Feedback/Requests [original thread]
Aeon Amadi wrote: Or we could release Project Legion for PC and never have to worry about aim assist again! /helping OR we can stop with the marketing bullshit and upgrade Dust?
- by Godin Thekiller - at 2015.04.03 04:06:00
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406. CCP lets talk about War points and useing them for stuff in battle - in Feedback/Requests [original thread]
Cat Merc wrote: NO! BAD BAD FURRY! GO BACK TO YOUR CAVE! *Cracks whip* Oh my, I see you two are quite close
- by Godin Thekiller - at 2015.04.03 04:05:00
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407. new game mode (dont care) - in Feedback/Requests [original thread]
XT11 TU53 wrote: read the post name, i made it clear that I DONT GIVE A ****. i bet ccp doesnt either. i had nothing else to do. these posts are better than the game to me. typing stuff that peopke dont care about is more fun than this game to ...
- by Godin Thekiller - at 2015.04.03 04:04:00
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408. CCP lets talk about War points and useing them for stuff in battle - in Feedback/Requests [original thread]
BAD FURRY wrote: DarthJT5 wrote: Maybe as a game mode, but not for every game mode. Imagine if you do nothing but tanks, but you can't drive a tank until you get x amount of war points because people have declared you OP. Seems fair right? ...
- by Godin Thekiller - at 2015.04.03 03:58:00
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409. [Idea] Penalty for people leaving battle / Updated Pub Contracts - in Feedback/Requests [original thread]
Grimmiers wrote: olssam 62 wrote: and for fatal errors, freeze and disconnections ...? If it can detect a fatal error, or a freeze it shouldn't count. Disconnections will add 25% more to the penalty for leaving a battle. Maybe you'll ge...
- by Godin Thekiller - at 2015.04.03 03:54:00
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410. new game mode (dont care) - in Feedback/Requests [original thread]
This sounds like a horrible mode for Dust. Something that belongs in Halo.
- by Godin Thekiller - at 2015.04.03 03:49:00
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411. how to make things fair/ proper ranking - in Feedback/Requests [original thread]
OR How about we make FW and PC worth actually doing, so vets can play in more worth it areas without screwing scubs who can't compete with other vets, simply because they are ass bad?
- by Godin Thekiller - at 2015.04.03 03:35:00
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412. [IDEA] Bring Back Logistics LAVs - in Feedback/Requests [original thread]
lolno. LLV's were made to rep ****, and for the most part, they were perfect. The only problem was 1: It accelerated too fast 2: The infantry rep sucked It should just be adjusted for current meta, the remote reps brung back, and the infantry...
- by Godin Thekiller - at 2015.04.03 01:27:00
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413. Large turrets still too good at AI - in Feedback/Requests [original thread]
Banjo Robertson wrote: DarthJT5 wrote: Banjo Robertson wrote: Well this is all opinion based on my experiences so far in the game after the recent vehicle changes. But the large turrets are still too good at mowing down infantry. If ther...
- by Godin Thekiller - at 2015.04.03 01:23:00
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414. Bring that weird other race to dust 514 as a PVE gamemode - in Feedback/Requests [original thread]
Georgia Xavier wrote: Fizzer XCIV wrote: Jovians or Drifters(probably awoken Sleepers) would bend us over. Our dropsuits would burn like paper under the fire from their weapons. Nobody even knows what kind of weaponry it is that the Drifter...
- by Godin Thekiller - at 2015.04.01 19:37:00
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415. Bad tank mechanics - in Feedback/Requests [original thread]
Tebu Gan wrote: Godin Thekiller wrote: Tebu Gan wrote: Pokey Dravon wrote: The dual hardener dual rep fit is very powerful. I'm going to be a broken record and say that passive reps need to die in a fire and we need active reps again....
- by Godin Thekiller - at 2015.04.01 19:34:00
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416. Bad tank mechanics - in Feedback/Requests [original thread]
Tebu Gan wrote: Godin Thekiller wrote: Tebu Gan wrote: Aidualc wrote: Tebu Gan wrote: Double repped with double hardeners is a bit OP atm and hopefully something that will get fixed. A 1.2 Million ISK tank is OP vs 140,000 Isk ...
- by Godin Thekiller - at 2015.04.01 19:34:00
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417. Bad tank mechanics - in Feedback/Requests [original thread]
Derpty Derp wrote: Tebu Gan wrote: Derpty Derp wrote: Takahiro Kashuken wrote: Also why do shoot at it when hardeners are up? Maybe because the armour hardener lasts so long, if you don't fire at it while they're up, you don't get t...
- by Godin Thekiller - at 2015.04.01 19:32:00
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418. Bad tank mechanics - in Feedback/Requests [original thread]
Vyzion Eyri wrote: Bring back vehicle RR modules, I used to repair tanks with my Prometheus, it was glorious fun, too bad swarms just re-directed to me until I blew up because I had to be so low and flying so carefully to follow the tank. Alte...
- by Godin Thekiller - at 2015.04.01 19:29:00
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419. Bad tank mechanics - in Feedback/Requests [original thread]
Alaika Arbosa wrote: Logged in if for no other reason than to say that it is the first two "tankers" in this thread that make me want vehicles to DIAF and be ripped screaming from the Dust514 code. Good job you two, you made me care enough to ...
- by Godin Thekiller - at 2015.04.01 19:28:00
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420. Bad tank mechanics - in Feedback/Requests [original thread]
Pokey Dravon wrote: Tebu Gan wrote: Pokey Dravon wrote: The dual hardener dual rep fit is very powerful. I'm going to be a broken record and say that passive reps need to die in a fire and we need active reps again. No doubt active ne...
- by Godin Thekiller - at 2015.04.01 19:27:00
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