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41. AFK skill farmers - in Feedback/Requests [original thread]
No. They were not snipers. They were behind buildings with no view of the enemy. I know this as they have been on my own team on occasion.
- by Ghural - at 2013.01.13 10:35:00
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42. AFK skill farmers - in Feedback/Requests [original thread]
Since the new SP system started, I have noticed players being AFK for the entire match. Passively accumulating SP (since SP is now based mainly on the length of time a person is in a match. At times I have noticed up to 3 players doing this. Obv...
- by Ghural - at 2013.01.13 10:05:00
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43. Hanger for drop ships on MCC - in Feedback/Requests [original thread]
A great addition to the game would be the ability to board launch drop ships from the MCC. This would be a great boost to drop ship pilots. Perhaps this could be an optional upgrade that corporations can purchase for their MCC
- by Ghural - at 2013.01.11 11:20:00
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44. A testament to how OP a dropshit is or how UP a swarm launcher - in Feedback/Requests [original thread]
Spawn another drop ship that is equipped with blasters of railguns?
- by Ghural - at 2012.11.01 00:50:00
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45. Official Codex feedback thread - in Feedback/Requests [original thread]
Lag is still a massive problem. Sometimes it's ok. Sometimes its terrible. Even when a game is ok, loading buildings causes lag. It's creating a really uneven playing field and is extraordinarily frustrating.
- by Ghural - at 2012.10.18 08:14:00
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46. [suggestion] Dust514 ingame launch event for EVE online - in Feedback/Requests [original thread]
Given that we will be working with EVE online players. I thought that one way to start building social connections between the two games is through an ingame launch event. I thought I would share some ideas for possible activities. Feel free to a...
- by Ghural - at 2012.10.07 02:58:00
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47. Official Codex feedback thread - in Feedback/Requests [original thread]
Just had a match that featured a blood red sunset and a low lying mist. Very atmospheric. Can we have rain next? Another bug I have encountered is I occasionally run into an invisible wall. My character will shudder and wobble randomly on the spo...
- by Ghural - at 2012.10.07 02:42:00
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48. Official Codex feedback thread - in Feedback/Requests [original thread]
Please do not increase strafe speed again. It gives players with a high ping a chance. The strafing thing is still pretty stupid. Running around in circles in front of a HMG shouldn't allow players to avoid all damage. And looks terrible. Player m...
- by Ghural - at 2012.10.05 08:40:00
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49. Official Codex feedback thread - in Feedback/Requests [original thread]
Aussie player here. Hit detection seems improved but not by much. Game experience seems really uneven: sometimes a match will be relatively lag free with good hit detection, other times it's crap. With the item previews: can you make it possibl...
- by Ghural - at 2012.10.03 09:59:00
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50. REQUEST: weapon hit fatigue - in Feedback/Requests [original thread]
Mister Hunt wrote: CCP Wolfman wrote: There is a small reduction in speed when hit. In the next new build strafe speeds have been slowed a touch to lessen the power of the zig zag and the hit detection improvements should make a pretty big d...
- by Ghural - at 2012.09.19 13:24:00
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51. Spawning is bad, bad, bad. - in Feedback/Requests [original thread]
having lots of instances tonight of spawning in the middle of enemy players, or being killed before the screen is loaded. A possibly related problem is being added to matches shortly before they end. these are the most annoying problems in dust...
- by Ghural - at 2012.09.17 11:30:00
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52. Ping indicator - in Feedback/Requests [original thread]
Can we get some sort of indicator during a match as to the ping rate? I'n in Australia and when I end up playing on the EU or US server it impacts the game severely. The LAVs become a nightmare to drive, and it is very difficult to hit. Pretty muc...
- by Ghural - at 2012.08.21 03:23:00
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53. A couple things I'd like to see - in Feedback/Requests [original thread]
Yeah hit detection still seems off for me. I've had a couple instances (though less than the previous build) where I've had another player centered in my sights and didn't hit once.
- by Ghural - at 2012.07.12 23:44:00
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54. Problems with the mass driver - in Feedback/Requests [original thread]
it's the new swarm launcher \o/
- by Ghural - at 2012.07.12 23:43:00
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55. [Feedback] Logistics Dropships aren't really worth it. - in Feedback/Requests [original thread]
Logistics dropships were really useful until the militia mobile spawn units rendered them largely obsolete.
- by Ghural - at 2012.07.12 05:01:00
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56. (REQUEST) WEATHER EFFECTS - in Feedback/Requests [original thread]
How does it not make sense? How does electrical storms interfering with our suits not make sense? The OMG WE ARE IN MAGIC SUITS argument is getting old. The OP is suggesting something that could create fun new gameplay opportunities, which is m...
- by Ghural - at 2012.07.12 01:07:00
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57. (REQUEST) WEATHER EFFECTS - in Feedback/Requests [original thread]
[quote=Asno Masamang]Greetings, I would love to have various planetary effects, however I would vote against any visual effects. Please remember that we are in ultra-high tech suits that are tied into very powerful tactical data network. So we a...
- by Ghural - at 2012.07.11 23:28:00
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58. hey squad leaders - in Feedback/Requests [original thread]
How do you tag objectives?
- by Ghural - at 2012.07.09 05:03:00
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