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21. Droplink Jammer - in Feedback/Requests [original thread]
Module that can be fitted to dropships. It jams enemy uplinks within a certain radius preventing their use. Logistic dropships should give a bonus to it's function
- by Ghural - at 2013.07.30 06:59:00
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22. Dropship Flaylock Knockback - in Feedback/Requests [original thread]
Seconded. It is stupid.
- by Ghural - at 2013.07.11 12:17:00
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23. [Idea] "Viewed By CCP" - in Feedback/Requests [original thread]
No. But a 'read by Ghural' tag is something I think we can all enjoy.
- by Ghural - at 2013.06.24 06:00:00
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24. One Last Call To CCP From AU/NZ - in Feedback/Requests [original thread]
I mailed the CPM about this. Hopefully I'll get it on their agenda. Otherwise, let's keep bumping this till we get a response.
- by Ghural - at 2013.06.24 05:59:00
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25. [feedback] Planetary conquest is a laggy mess - in Feedback/Requests [original thread]
Seriously. Low frame rates and lag are ruining the planetary conquest experience. Low fps, whilst present throughout the map, is at its worst around the large installation in the middle of the match. I have also noticed that sometimes one side e...
- by Ghural - at 2013.05.17 02:25:00
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26. Changes to salvage - in Feedback/Requests [original thread]
I'm interested in how officer weapons will be entering the game, if players will only be looting weapons that were brought to the match, as officer weapons cannot be obtained any other way.
- by Ghural - at 2013.05.15 10:37:00
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27. [[Feedback] Consistency] New Elite pack - in Feedback/Requests [original thread]
Also. The word 'Dren' has been used in scifi shows instead of the word 's**t' Enjoy your s**t permanent items.
- by Ghural - at 2013.05.11 08:55:00
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28. [Feedback/Request] Turrets - in Feedback/Requests [original thread]
Rail guns and missle lauchers both need to be looked at. Both do sub par damage and are inaccurate. Blasters are ok (though aiming can be an issue)
- by Ghural - at 2013.05.11 03:01:00
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29. Charging UI - in Feedback/Requests [original thread]
I really don't like the new charging recepticle, as it requires me to take my eyes off the target too see if I'm charged I would suggest either changing back to the old system, or adding a visual such as the forge gun glowing red when charged, or...
- by Ghural - at 2013.05.08 06:04:00
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30. [Request] Bombs - in Feedback/Requests [original thread]
Simple concept. A new module with limited uses, that can be fitted to drop ships and causes a bomb to drop from the dropship when used. Benefits. We would have a counter to sniper tanks that like to hide in their red zone. You could have some va...
- by Ghural - at 2013.04.17 02:57:00
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31. The new starter kit on PSN market - in Feedback/Requests [original thread]
Personally I think these packs would be much better value if they had Dropsuit BPOs instead of the weapon BPOs
- by Ghural - at 2013.02.21 01:09:00
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32. SP refund when racial dropsuits and vehicles arrive? - in Feedback/Requests [original thread]
Django Quik wrote: I don't see it happening. Also, there'll pretty much be racial variants for everything once the content ball really gets rolling, so I don't really see the point in holding back. It'll only take a week or so of play to spec ...
- by Ghural - at 2013.02.12 00:15:00
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33. SP refund when racial dropsuits and vehicles arrive? - in Feedback/Requests [original thread]
Does anyone know how CCP plan on introducing the other racial variants of drop suits and vehicles? I know the dropsuit variants are coming relatively soonish and was wondering if we will be given the opportunity to reallocate skill points that we...
- by Ghural - at 2013.02.12 00:01:00
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34. [Feedback] Your experience with Keyboard/mouse or PS Move - in Feedback/Requests [original thread]
bolsh lee wrote: KB/M (needs fixed) = Playing with another persons config another persons sensitivity and then fighting some kind of what feels like a dead zone or fighting aim assist when sighted in .. I was really looking forward to KB/M to...
- by Ghural - at 2013.01.17 08:05:00
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35. Call me crazy, but I like the new SP regime. - in Feedback/Requests [original thread]
I don't mind the current skill cap. It gives people a reason to log in each day, and stops vets from getting too far ahead. Oh and it makes you think seriously about where to invest those SP
- by Ghural - at 2013.01.16 10:38:00
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36. [Request] 50% WP Penalty Inside the Redzone - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: Ghural wrote: Or you could respawn as a sniper and kill them yourself. Geez. I didn't ask for your opinion on how to kill snipers in the redline, and considering I played the last couple builds as a sniper I don'...
- by Ghural - at 2013.01.15 11:27:00
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37. [Idea] Equpiment for Counter-sniper fitting. - in Feedback/Requests [original thread]
How about instead of drones, orbital strike?
- by Ghural - at 2013.01.15 00:59:00
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38. [Request] 50% WP Penalty Inside the Redzone - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: Second, sniper rifles are an obviously broken part of Dust and need to be fixed, period, irrespective of redline sniping. People using sniper rifles so far from the fighting that they are shooting from the redline sho...
- by Ghural - at 2013.01.15 00:01:00
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39. [Request] 50% WP Penalty Inside the Redzone - in Feedback/Requests [original thread]
I disagree about penalizing the snipers. They are at least playing the game and can be shot by your snipers. Unlike the AFK farmers who hide behind buildings in the red zone and cannot be shot. Also I'm not sure if reducing the skill gains of AFK...
- by Ghural - at 2013.01.14 23:50:00
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40. AFK skill farmers - in Feedback/Requests [original thread]
Maybe you should only get SP if you're on the winning team.
- by Ghural - at 2013.01.13 12:32:00
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