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1961. Why the Heavy Will Not Be OP in 1.8 Part II - in General Discussions [original thread]
Jake Diesel wrote: Ghosts Chance wrote: has everyone forgeotten what happens when you add the highest damage output with monsterous defence? its missing 2 things, range and speed. both of wich are easily mitigated by sitting on top of an ob...
- by Ghosts Chance - at 2014.03.11 14:50:00
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1962. Why the Heavy Will Not Be OP in 1.8 Part II - in General Discussions [original thread]
Kristoff Atruin wrote: Ghosts Chance wrote: has everyone forgeotten what happens when you add the highest damage output with monsterous defence? its missing 2 things, range and speed. both of wich are easily mitigated by sitting on top of a...
- by Ghosts Chance - at 2014.03.11 14:46:00
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1963. lag switch? - in General Discussions [original thread]
ask yourself this, if it was so easy to lag switch dust, and so benificial. then why would people of had to rely on the "lag bomb" equipment glitch to achieve the same effect? and why is it that the problems have largly vanished now that particul...
- by Ghosts Chance - at 2014.03.11 14:39:00
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1964. Why the Heavy Will Not Be OP in 1.8 Part II - in General Discussions [original thread]
Gelan Corbaine wrote: Ghosts Chance wrote: has everyone forgeotten what happens when you add the highest damage output with monsterous defence? its missing 2 things, range and speed. both of wich are easily mitigated by sitting on top of an...
- by Ghosts Chance - at 2014.03.11 14:01:00
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1965. Logi Question - in General Discussions [original thread]
well for starters i dont carry a rep tool or a res stick.
- by Ghosts Chance - at 2014.03.11 05:36:00
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1966. Ive been here a long time. - in General Discussions [original thread]
if you have to ask that question the answer is no
- by Ghosts Chance - at 2014.03.11 05:33:00
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1967. Why the Heavy Will Not Be OP in 1.8 Part II - in General Discussions [original thread]
has everyone forgeotten what happens when you add the highest damage output with monsterous defence? its missing 2 things, range and speed. both of wich are easily mitigated by sitting on top of an objective or launching yourself into it with an ...
- by Ghosts Chance - at 2014.03.11 05:31:00
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1968. What's the Origin of Your Name? - in General Discussions [original thread]
Chances Ghost and Ghosts Chance. after the phrase "Ghost of a Chance"
- by Ghosts Chance - at 2014.03.11 04:35:00
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1969. PSA: Pay 5000 AUR, get over 1 MILLION SKILL POINTS - in General Discussions [original thread]
Disturbingly Bored wrote: Ghosts Chance wrote: its official, event has nothing to do with weather or not we get a respec, and has EVERYTHING to do with money Good on CCP for finally figuring out something we'd gladly pay for! IMO: this i...
- by Ghosts Chance - at 2014.03.11 04:26:00
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1970. PSA: Pay 5000 AUR, get over 1 MILLION SKILL POINTS - in General Discussions [original thread]
its official, event has nothing to do with weather or not we get a respec, and has EVERYTHING to do with money
- by Ghosts Chance - at 2014.03.11 04:05:00
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1971. 1.8 Release date Speculation - in General Discussions [original thread]
patch notes confirmed for the 18th. patch notes come a week before patch. 1.8 is therefore on the 25th
- by Ghosts Chance - at 2014.03.11 03:30:00
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1972. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
patch notes confirmed for the 18th. they cant hold back the announcement of weather or not we get any SP back after that so thats the date we will obviously find out.
- by Ghosts Chance - at 2014.03.11 03:28:00
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1973. Million Clone Challenge Accepted - Working Together for SP - in General Discussions [original thread]
Floyd20 Azizora wrote: Ghosts Chance wrote: on average for any givin weekend we destroy aproximatly 1.3 million clones. without trying to on purpose. can i ask where you got this figure? alot of assumptions and data off EvE-Offline m...
- by Ghosts Chance - at 2014.03.10 18:05:00
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1974. Instead of crap damage mods . . . - in General Discussions [original thread]
Hecarim Van Hohen wrote: Something is seriously wrong when the best high slot module for my Amarr sentinel is shield extender its still a damage mod amarrs projectile resistance means that stacking DMG mods gives you an edge over every ot...
- by Ghosts Chance - at 2014.03.10 17:25:00
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1975. New way to teamkill. The blueberry toaster! - in General Discussions [original thread]
i only use this when there are people who are determined to AFK inside my ship. if i land at an empty base in my python with no side guns and you dont get out and hack it.... im roasting you.
- by Ghosts Chance - at 2014.03.10 17:24:00
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1976. Million Clone Challenge Accepted - Working Together for SP - in General Discussions [original thread]
Kigurosaka Laaksonen wrote: Ghosts Chance wrote: without trying to on purpose. This made me chuckle for some reason. Sounds funny. killin' folks without trying to on purpose well think of the random blues you get on your team someti...
- by Ghosts Chance - at 2014.03.10 17:22:00
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1977. Million Clone Challenge Accepted - Working Together for SP - in General Discussions [original thread]
on average for any givin weekend we destroy aproximatly 1.3 million clones. without trying to on purpose.
- by Ghosts Chance - at 2014.03.10 17:14:00
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1978. March Weekend Event - in General Discussions [original thread]
So i did some math guys and it seems that on average during any given weekend aproximatly 1.3 million clones are destroyed. CCP set this up as an easily obtainable goal to give out some SP There is no 1.8 Respec (except MAYBE a dropsuit speci...
- by Ghosts Chance - at 2014.03.10 17:11:00
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1979. Why are all minmatar suits losing their base armor rep rate in 1.8? - in General Discussions [original thread]
the way to instantly balance minmatar is to simply make them the best regen suits. caldari is the best shield buffer, minmatar is teh best regen, why on earth they thought it was a good idea to give caldari both is beyond me
- by Ghosts Chance - at 2014.03.10 05:43:00
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1980. Zero Gravity Combat Discussion - in General Discussions [original thread]
Patrick57 wrote: Wouldn't zero gravity mean that we just fly away randomly with no control of where we're going..? Maybe less gravity would be cool, but I could see Scouts getting OP (yes, I said it) with those kind of mechanics. shooting y...
- by Ghosts Chance - at 2014.03.10 00:55:00
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