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Vman Q
TOP NOCH Enterprises
21
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Posted - 2014.03.11 06:00:00 -
[1] - Quote
do you feel this is occuring in dust? we had a match where somehow we killed this squad that everytime we came up against we would rubberband and all kinds of lag, somehow we kept killing them, it seemed the mass driver was actually working better, like suddenly all 6 shots would catch up at once and someone would get hit with 6 MD rounds in 1 second. they all quit game and suddenly it stops lagging. they were all in the same corp i dont remember which but it was nothing significant.
they were all in MLT fits/ARs, scout snipers |
ads alt
177
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Posted - 2014.03.11 06:04:00 -
[2] - Quote
Vman Q wrote:do you feel this is occuring in dust? we had a match where somehow we killed this squad that everytime we came up against we would rubberband and all kinds of lag, somehow we kept killing them, it seemed the mass driver was actually working better, like suddenly all 6 shots would catch up at once and someone would get hit with 6 MD rounds in 1 second. they all quit game and suddenly it stops lagging. they were all in the same corp i dont remember which but it was nothing significant.
they were all in MLT fits/ARs, scout snipers we once lagged for 1 minutes, god hates lags
Click here for 1.8 release date quote from devs
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ONE-I-BANDIT
The Generals General Tso's Alliance
44
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Posted - 2014.03.11 06:04:00 -
[3] - Quote
yup this true and you can find it on youtube. ppl with no skill and afraid of losing their K/D. Big reason I like to run free suits
Wait till they get a load of me
Proto Logi /Big Bad Tanker/ Beginner Heavy HMG
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huopiang
Mannar Focused Warfare Gallente Federation
2
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Posted - 2014.03.11 06:05:00 -
[4] - Quote
Definitely been envolved a couple of situations where I strongly felt like my opponent was doing it. Only suspicions though can't say for sure |
Michael Arck
Onuoto Uakan Huogaatsu Lokun Listamenn
3387
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Posted - 2014.03.11 06:07:00 -
[5] - Quote
How is it possible to lag switch on Dust?
Hnolai ki tuul, ti sei oni a tiu.
Are you OUKH?
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ONE-I-BANDIT
The Generals General Tso's Alliance
44
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Posted - 2014.03.11 06:10:00 -
[6] - Quote
look it up on youtube. Its pretty sad things have come to this. Some one always trying to get ahead by cheating
Wait till they get a load of me
Proto Logi /Big Bad Tanker/ Beginner Heavy HMG
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Vman Q
TOP NOCH Enterprises
21
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Posted - 2014.03.11 06:10:00 -
[7] - Quote
the funny thing was is it wasn't really helping them, we were stomping them still. if this is the case i can only laugh that they wasted time lag switching and still get owned. i'm hoping that dust is less lag switching friendly, because noob haxor doesn't want to spend time investing in a game like this maybe he will move on to a game where lag switching works better? |
Maken Tosch
DUST University Ivy League
7312
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Posted - 2014.03.11 06:12:00 -
[8] - Quote
Vman Q wrote:the funny thing was is it wasn't really helping them, we were stomping them still. if this is the case i can only laugh that they wasted time lag switching and still get owned. i'm hoping that dust is less lag switching friendly, because noob haxor doesn't want to spend time investing in a game like this maybe he will move on to a game where lag switching works better?
It's highly possible that the lag switch, when used on Dust, is very detrimental to the user. It has something to do with the nature of CCP's server.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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General John Ripper
19250
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Posted - 2014.03.11 06:15:00 -
[9] - Quote
NAV HV is a lag switcher. He confessed to it.
My like count = respec petition
Sign it to let CCP know we are serious.
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Vman Q
TOP NOCH Enterprises
21
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Posted - 2014.03.11 06:15:00 -
[10] - Quote
Maken Tosch wrote:Vman Q wrote:the funny thing was is it wasn't really helping them, we were stomping them still. if this is the case i can only laugh that they wasted time lag switching and still get owned. i'm hoping that dust is less lag switching friendly, because noob haxor doesn't want to spend time investing in a game like this maybe he will move on to a game where lag switching works better? It's highly possible that the lag switch, when used on Dust, is very detrimental to the user. It has something to do with the nature of CCP's server.
this is the feeling i had because all it was doing was making all weapons spool up and then everything got released at once, there's and ours included, since we were running adv when the time came for the server to catch up all the damage was in our favor, and our health would suddenly be like 20% and they would be dead. |
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Sgt Buttscratch
KILL-EM-QUICK
1967
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Posted - 2014.03.11 06:15:00 -
[11] - Quote
It is happening few weeks back my match froze, we went from 4 points blue 1 point red to all points red, all while we had frame rates of 0.1
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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Sam Tektzby
Better Hide R Die
328
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Posted - 2014.03.11 06:15:00 -
[12] - Quote
I tried and i not find any on YT. Actually till that DDoS atack on weekend there was big lag issue, but it fine. Honestly i thing what you experienced is not lagswitch, but lag only. Ther is some issues with moded controlers, but i ever found something like lagswitch here.
Support - Tactician/Support
Deteis - Orator
BHD since MAG
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Patrick57
5983
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Posted - 2014.03.11 06:16:00 -
[13] - Quote
I don't think that people lag switch. It's too much trouble to go through for a video game IMO.
I think I'm a forum warrior level 5 :D
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jerrmy12 kahoalii
Pradox XVI Proficiency V.
461
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Posted - 2014.03.11 06:21:00 -
[14] - Quote
Patrick57 wrote:I don't think that people lag switch. It's too much trouble to go through for a video game IMO. Yet people did it in cod I triee it too, ez mode
Closed beta vet
Logi,
Heavy,
Python,
Scout.
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Vman Q
TOP NOCH Enterprises
21
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Posted - 2014.03.11 06:22:00 -
[15] - Quote
it's rampant in GTAO |
ONE-I-BANDIT
The Generals General Tso's Alliance
45
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Posted - 2014.03.11 06:23:00 -
[16] - Quote
General John Ripper wrote:NAV HV is a lag switcher. He confessed to it.
Its because hes Asian huh lol
Wait till they get a load of me
Proto Logi /Big Bad Tanker/ Beginner Heavy HMG
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Michael Arck
Onuoto Uakan Huogaatsu Lokun Listamenn
3387
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Posted - 2014.03.11 06:24:00 -
[17] - Quote
Just imagine, if you're in a pub match and this happening...you leave the game. Ouila!
Hnolai ki tuul, ti sei oni a tiu.
Are you OUKH?
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Hecarim Van Hohen
Bullet Cluster Legacy Rising
603
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Posted - 2014.03.11 07:47:00 -
[18] - Quote
Lag switching in Dust is like lag switching in EVE online
BANGO SKANK WAS HERE
1.7 best match (HMG): 40/9/9 (K/A/D)
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Vman Q
TOP NOCH Enterprises
22
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Posted - 2014.03.11 08:04:00 -
[19] - Quote
Hecarim Van Hohen wrote:Lag switching in Dust is like lag switching in EVE online what happens when you lag switch in EVE? |
General John Ripper
19259
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Posted - 2014.03.11 08:08:00 -
[20] - Quote
ONE-I-BANDIT wrote:General John Ripper wrote:NAV HV is a lag switcher. He confessed to it. Its because hes Asian huh lol asian/lagswitcher same thing.... Just try playing nyain san. You will see what I mean.
My like count = respec petition
Sign it to let CCP know we are serious.
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ONE-I-BANDIT
The Generals General Tso's Alliance
51
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Posted - 2014.03.11 08:11:00 -
[21] - Quote
Been there did that too many times
Proto Logi/Big Bad Tanker/Beginner Heavy
Wait till they get an Load of Me
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Hecarim Van Hohen
Bullet Cluster Legacy Rising
603
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Posted - 2014.03.11 08:16:00 -
[22] - Quote
Vman Q wrote:Hecarim Van Hohen wrote:Lag switching in Dust is like lag switching in EVE online what happens when you lag switch in EVE? User suffers from lag while everyone else carries on with their life's like nothing happened
BANGO SKANK WAS HERE
1.7 best match (HMG): 40/9/9 (K/A/D)
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Sam Tektzby
Better Hide R Die
333
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Posted - 2014.03.11 08:17:00 -
[23] - Quote
Honestly, if i see something fishy in gamer i try my best to make pain. But otherwise i dont care too much, yes in that while iam angry (sometimes furious) but hell, iam in game and i play it fair. If someone needs to cheat and i mean real cheating (moded controlers etc.) its on his honour. Kegare will be on him, not on me.
Support - Tactician/Support
Deteis - Orator
BHD since MAG
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Garrett Blacknova
Codex Troopers
4536
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Posted - 2014.03.11 09:06:00 -
[24] - Quote
Most games use client-side hit detection. This means that when you line up and shoot someone, what YOU see is treated as valid. That's why in a lot of games, lag results in you taking hits AFTER you run past a gap rather than the damage hitting you while you're exposed. The damage doesn't get applied at your end until after you've made it to cover. You never see it happen that way with your own shots though, because your shots appear to hit the target and they die while still in your line of sight.
Lag switches rely on this effect, allowing you to partially desync from the host (or server) and because hit detection is handled client side, you move around while everyone sees you staying in one place (or doesn't see you if you're placed well). You get to freely more around and shoot people in the head for the few seconds it takes to resync, invisible and effectively invulnerable. If someone found your hiding place, they could shoot you, but you wouldn't take damage until you resync.
DUST uses server-side hit detection, so when you hit the lag switch, you get locked in place. You run around, shoot, do whatever, but the server doesn't see it, so it isn't registered. When you resync, you get rewound to the last place the server saw you, and ignores anything you did while out of sync.
When you have legitimate lag in DUST, server side tracking is the reason why YOU sometimes rubber band like other players seem to in other games. It's also why you get the blue flash - your shots miss the target because you're shooting where YOU see the enemy instead of where the SERVER thinks they are. The blue shield flash is managed client side so when you shoot, you can get immediate feedback, but it doesn't guarantee that the hit will actually register, that doesn't occur until the red hit marker appears, usually a few milliseconds later. |
GLOBAL RAGE
Consolidated Dust
21
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Posted - 2014.03.11 14:18:00 -
[25] - Quote
Hecarim Van Hohen wrote:Vman Q wrote:Hecarim Van Hohen wrote:Lag switching in Dust is like lag switching in EVE online what happens when you lag switch in EVE? User suffers from lag while everyone else carries on with their life's like nothing happened
Actually EVE is a true TCP/IP game, and DUST utilizes UDP over TCP/IP so there is a big difference in how time stamps are handled in FPS.
I do not think that a simple orange/white orange switch is being used-I think they are using PC's with dual NICs and running a UDP flood on the transmit side.
It would look like a DDOS attack- a simple syn flood.
CCP your net code is too permissive in allowing people with bad ISP connections and your desire to have a global community-both are laudable and commendable, but you need to protect your baby (DUST514)
I love your game, I believe you are on the right track and I am supporting you financially-please feel free to look at my families DUST purchases. With this support in mind I must ask you to protect my investment in you and DUST 514.
You need to segment your regions first and then tighten up your net code. I know some of the "amazing" players will have to fix their internet situation and not be so "amazing" and the true hack/laggers will get filtered as well. I know this is a lot of work and expensive and we can manage for now, but you NEED to get it done, ready and tested before your PS4 migration.
The free riders are not helping the situation and they certainly are not here to support your baby as it grows up! They are trying to suffocate it in the crib.
My FPS friends, and I am 50yrs old so I have a lot, that have tried DUST will not play it because of the laggers, and when you combine the Proto/WASD stuff they wonder about your insight and ability to get this right.
My FPS experience started on "broken ring" IPX networks. ;-) |
Soraya Xel
Abandoned Privilege Top Men.
1673
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Posted - 2014.03.11 14:21:00 -
[26] - Quote
Lag switching doesn't help you in DUST. /facepalm
I'd like to be your CPM1 candidate
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Ghosts Chance
Inf4m0us
1248
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Posted - 2014.03.11 14:39:00 -
[27] - Quote
ask yourself this, if it was so easy to lag switch dust, and so benificial.
then why would people of had to rely on the "lag bomb" equipment glitch to achieve the same effect? and why is it that the problems have largly vanished now that particular lag inducing problem is fixed?
the current DDOS attacks are the result of people attempting to build a lag switch that works, and their attempts have so far been unsuccessful. meaning anyone whos every adamanly stated that someone else has lag switched this game is not only wrong, but has no idea what a lag switch is and how it works. |
GLOBAL RAGE
Consolidated Dust
21
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Posted - 2014.03.11 14:39:00 -
[28] - Quote
Soraya Xel wrote:Lag switching doesn't help you in DUST. /facepalm
Was this aimed at my post? |
Sam Tektzby
Better Hide R Die
347
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Posted - 2014.03.11 14:40:00 -
[29] - Quote
I told that before, i dot thing lagswitching is here. It will be lagging only for sure.
Support - Tactician/Support
Deteis - Orator
BHD since MAG
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Altina McAlterson
Pure Innocence. EoN.
912
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Posted - 2014.03.11 14:42:00 -
[30] - Quote
GLOBAL RAGE wrote:Hecarim Van Hohen wrote:Vman Q wrote:Hecarim Van Hohen wrote:Lag switching in Dust is like lag switching in EVE online what happens when you lag switch in EVE? User suffers from lag while everyone else carries on with their life's like nothing happened Actually EVE is a true TCP/IP game, and DUST utilizes UDP over TCP/IP so there is a big difference in how time stamps are handled in FPS. I do not think that a simple orange/white orange switch is being used-I think they are using PC's with dual NICs and running a UDP flood on the transmit side. It would look like a DDOS attack- a simple syn flood. CCP your net code is too permissive in allowing people with bad ISP connections and your desire to have a global community-both are laudable and commendable, but you need to protect your baby (DUST514) I love your game, I believe you are on the right track and I am supporting you financially-please feel free to look at my families DUST purchases. With this support in mind I must ask you to protect my investment in you and DUST 514. You need to segment your regions first and then tighten up your net code. I know some of the "amazing" players will have to fix their internet situation and not be so "amazing" and the true hack/laggers will get filtered as well. I know this is a lot of work and expensive and we can manage for now, but you NEED to get it done, ready and tested before your PS4 migration. The free riders are not helping the situation and they certainly are not here to support your baby as it grows up! They are trying to suffocate it in the crib. My FPS friends, and I am 50yrs old so I have a lot, that have tried DUST will not play it because of the laggers, and when you combine the Proto/WASD stuff they wonder about your insight and ability to get this right. My FPS experience started on "broken ring" IPX networks. ;-) I see you used a lot of abbreviations and it does sound like you know what you are talking about so perhaps you could explain exactly how someone "lag switches" in DUST? People keep talking about it like it is a fact but no one has ever actually gotten around to telling me how it works in this game.
And to everyone else: I fear that "lag switch" is one of those things that people keep saying without understanding it. Just because they are rubberbanding around does not mean they are "lag switching". Unless you think they can access the server (or install malicious software onto every other player in the match's PS3) allowing them to desync everyone but themselves, run around shooting the frozen players, then resync so the damage registers and everyone dies. Because that is what a "lag switch" is. Please, someone correct me if I'm wrong.
I'm sure there are exploits people have figured out that will cause massive lag but they're going to cause it for everyone.
The thing I keep pointing out over and over again is that it's "so suspicious" that as soon as you see them/start shooting/ etc it lags out and they escape. Even though seeing them/starting to shoot/etc mean increased load on the server and could compound issues in the game or generate new ones.
I understand that it's all assumptions and guesswork but what I hear is: "When I wasn't doing anything it was fine and then as soon as I started doing something it messed up so they're obviously lag switching/hacking!" I'll bet on either issues with the server itself or the game's code or at the very worst someone simply exploiting a bad internet connection (which is not a "lag switch" because there isn't any switching) before I start looking for Zebras in Central Park.
Running a blaster tank in ambush is like bringing Anthrax to a pillow fight.
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