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Cloned Soldier
RisingSuns Public Disorder.
12
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Posted - 2013.12.07 04:10:00 -
[1] - Quote
I remember a time when I would never venture out into the open without cover. Now when I get sniped I'm like "LoL a sniper!" So tell me my good people, what has happened to the fearsome sniper? |
XxWarlordxX97
Ancient Exiles. Renegade Alliance
4066
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Posted - 2013.12.07 04:18:00 -
[2] - Quote
They are hunting me,i didn't mean to shot that sniper with a forge gun
Level 5 forum warrior
A Solo heavy Boss
4.00 KDR and more
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TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
4894
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Posted - 2013.12.07 04:21:00 -
[3] - Quote
Probably (hopefully) ran out of Thales.
Never forget
How to fix the Logi
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Thumb Green
Novashift
532
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Posted - 2013.12.07 04:23:00 -
[4] - Quote
Well, here recently hit detection has been pretty sh!tty for the sniper rifle. I can't even begin to count the times in the past month that I've shot someone standing completely still and at most only got the shields flare. I hardly ever get a hit on a moving target that does damage anymore unless it's a heavy; they're pretty reliable targets but even they get away with no damage from time to time.
Never mind the president, let's overgrow the government.
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
384
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Posted - 2013.12.07 04:23:00 -
[5] - Quote
Rapid fire damage has increased... armor has increased. snipers single-shot damage has not.
If you can read this, it means you are reading.
Unless you are skimming
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THUNDERGROOVE
ZionTCD Public Disorder.
357
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Posted - 2013.12.07 04:25:00 -
[6] - Quote
****** hit detection and the new maps sucking for sniping, really.
ZionTCD Director & Ammar Loyalist
Amarr Sentinel | Amarr Logi | Losematar Scout
What is a signature?
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Cloned Soldier
RisingSuns Public Disorder.
12
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Posted - 2013.12.07 04:25:00 -
[7] - Quote
Hey Thumb. What's up buddy?
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DUST Fiend
OSG Planetary Operations Covert Intervention
8420
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Posted - 2013.12.07 04:26:00 -
[8] - Quote
Most snipers are really bad, use scout suits, and sit in one spot.
I love getting killed by a Thales or Ishukone because I just spawn in with my Covenant sniper mods on my heavy with 2 complex damage mods.
Don't even need a headshot half the time.
Headshots, the great equalizer.
Win ISK / Vids / O7
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Oswald Rehnquist
794
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Posted - 2013.12.07 04:28:00 -
[9] - Quote
They have offended medium frames who don't like to take cover and have been rendered obsolete, but this is old news though.
I don't like red line sniping because you aren't really contributing to a match thus my sniper rifle is more like my secondary, if I get 1-3 kills with it otherwise its my scrambler pistols.
In regards to problems
First it takes about 3-5 chest shots to kill someone or 1-3 headshots should they register, the TTK is so slow and the hit registration is not stable enough to warrant any full time sniping unless you are on the red line. Also sniper rifles scale horribly, with the charge rifle or bpo items as the only thing worth its weight. The Scrambler Rifle is the new 0-100 one shot wonder, and without the cqc weakness of the sniper rifle.
Below 28 dB
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Thumb Green
Novashift
532
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Posted - 2013.12.07 04:28:00 -
[10] - Quote
Uhm... not much. You'll have to forgive me, fried too many braincells and have trouble recalling people I don't interact with on a regular basis.
Never mind the president, let's overgrow the government.
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Sgt Kirk
SyNergy Gaming EoN.
3311
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Posted - 2013.12.07 04:34:00 -
[11] - Quote
What happened to Logistics suits that actually repair me? |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1237
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Posted - 2013.12.07 04:35:00 -
[12] - Quote
**** rendering, right in its dirty, unlubed ******* and give it ass to mouth.
I only countersnipe and that is all I have to say on the topic.
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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itsmellslikefish
DIOS EX. Top Men.
725
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Posted - 2013.12.07 04:49:00 -
[13] - Quote
Rendering sucks sometimes I have to get a squadmate to scan so that I can aim under their carrot where I assume their heads, hitdetection sucks and invisible walls and head glitching suck.
o7 4Hire
Pro 5-SR // Pro 4-SCR // Pro 3-PLC
Join DIOS EX
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Xocoyol Zaraoul
Superior Genetics
1607
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Posted - 2013.12.07 04:50:00 -
[14] - Quote
TheAmazing FlyingPig wrote:Probably (hopefully) ran out of Thales.
Not going to happen with my brick-tanked proto-sentinel sniper ___________________________________ To OP: Mainly though, most snipers are "bad" like most players are "bad" and a lot of people have nice adv and proto suits and can take a hit or two before going down.
What you have to fear are those pesky snipers who track a friendly squad and "soften" people up or get rid of the runners.
Closed Beta Vet
Reading the forums detracts from overall enjoyment of the game
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calvin b
Molon Labe. RISE of LEGION
1093
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Posted - 2013.12.07 04:52:00 -
[15] - Quote
One the Heavy is now so F***** tanked it is impossible to take them down other than a Charge or a Thale. If you any of wise A** people say I can take down a tanked heavy with a KAAL with three shots I say BS, prove it and post the video. You cant do it, its impossible. If you land one shot to the head by the second shot the heavy is on the move if there smart and guess what genius you just took down his shields with your second shot, now you have to get through the armor which in most cases is at least 300EhP more than shields and now you have to reload. They are gone and your now searching for your next target. The charge is to slow to take a fully bricked heavy for they will just find cover, if there out in the open its there fault if they die. Now the Thale(what should be the standard proto) can take a brick heavy but you have to land 3 perfect shots or 4-5 well aimed shots and hope they do not find cover or have a logi shoved up there A**.
Two hit detection is awful for a sniper, not all the time but when you need it to count, its best just to flip a coin.
Three it is no longer worth to run a sniper fit,why? Because CCP has littered the battlefield with enough material to hide from and a lot of battles are now in buildings or around enough cover if you do get pinged you can find cover.
Being a sniper is not worth it for our weapons do not have the same effect they did months ago due to armor bricking.
I used to run my Thale and do very well but since armor tanking is the rage I am going to just run assault or whatever peaks my curiosity.
F* the Snowflake
http://www.youtube.com/watch?v=TgKd3cdKdak
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deepfried salad gilliam
Sanguine Knights
232
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Posted - 2013.12.07 05:03:00 -
[16] - Quote
I've often thought about using 5xmg mods on a mimnatar sniper, but haven't
Christ is lord
Sanguine knights , open recruitment, join now.
Fear is a choice, I choose not to let it control me.
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Shinobi MumyoSakanagare ZaShigurui
Seituoda Taskforce Command Caldari State
166
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Posted - 2013.12.07 05:20:00 -
[17] - Quote
Thumb Green wrote:Well, here recently hit detection has been pretty sh!tty for the sniper rifle. I can't even begin to count the times in the past month that I've shot someone standing completely still and at most only got the shields flare. I hardly ever get a hit on a moving target that does damage anymore unless it's a heavy; they're pretty reliable targets but even they get away with no damage from time to time.
I can agree with these statements as well as I have noticed some " Bullet Drop ", so to seem as well as the rendering still being bad so sometimes the individual disappears when standing against certain walls and back grounds , seen on the stationary turrets for the Railgun they have decreased the range . I use to be able to hit the top of the towers on the battlefield with the two warehouses ( Can't remember the name of it off hand ) but the hit detection needs works as well when sniping .
" BANE " of ALL vehicle users , Crush , Kill and Destroy ALL vehicles !!!!!
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Shinobi MumyoSakanagare ZaShigurui
Seituoda Taskforce Command Caldari State
166
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Posted - 2013.12.07 05:30:00 -
[18] - Quote
People " STOP " asking for the Thale to be placed as a prototype because we " all " know THAT would be the " only " rifle used and that's not skill . That's turning an " art " into something easy and skill less . Using a Thale is " sniping made easy " .
" BANE " of ALL vehicle users , Crush , Kill and Destroy ALL vehicles !!!!!
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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1041
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Posted - 2013.12.07 06:08:00 -
[19] - Quote
I just started a couple of weeks ago, I do pretty well with an NT-11 on an ADV GAL scout.
The Ellecon's come from a long line of Gallente. Tarn chose Peace. Tallen chose war.
SoonGäó514
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Cloned Soldier
12
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Posted - 2013.12.07 07:14:00 -
[20] - Quote
You likely do not remember me , that is fine.
And everyone else, you should totally keep venting your frustration. Snipers used to Kick-A$$, now Assault Rifles, Forge Guns and Scrambler Rifles are the buzz.
You might not remember my name, but you will always remember seeing this signature.
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Cat Merc
Ahrendee Mercenaries EoN.
4480
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Posted - 2013.12.07 08:00:00 -
[21] - Quote
Snipers can be a ***** sometimes. "Oh I got a flank on three people. I have full health, and a damage modded GEK with proficiency. They don't know I'm there, I can probably take them out" *Starts shooting* "Did I just hear a whiz...." *Gets his shields down and some armor* "Crap" *Gets gunned down by the guys engaged earlier*
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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calvin b
Molon Labe. RISE of LEGION
1103
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Posted - 2013.12.07 08:43:00 -
[22] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:People " STOP " asking for the Thale to be placed as a prototype because we " all " know THAT would be the " only " rifle used and that's not skill . That's turning an " art " into something easy and skill less . Using a Thale is " sniping made easy " .
What else do you want us to use, the rocks on the ground. Sorry but the Thale is the only sniper rifle that can cut through the armor on classes. I will wager you 10 Million ISK, that if I gave you an NT-511 and I put on my Proto Heavy you could not kill me, no matter how hard your try. I will find cover or I will outlast your shots by pure ehp. My proto heavy has over 1700 ehp. Good luck. Its not going to happen and especially if I have a logi repping me or if I am standing or kneeling in a rep hive.
F* the Snowflake
http://www.youtube.com/watch?v=TgKd3cdKdak
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
387
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Posted - 2013.12.07 08:49:00 -
[23] - Quote
calvin b wrote:Shinobi MumyoSakanagare ZaShigurui wrote:People " STOP " asking for the Thale to be placed as a prototype because we " all " know THAT would be the " only " rifle used and that's not skill . That's turning an " art " into something easy and skill less . Using a Thale is " sniping made easy " . What else do you want us to use, the rocks on the ground. Sorry but the Thale is the only sniper rifle that can cut through the armor on classes. I will wager you 10 Million ISK, that if I gave you an NT-511 and I put on my Proto Heavy you could not kill me, no matter how hard your try. I will find cover or I will outlast your shots by pure ehp. My proto heavy has over 1700 ehp. Good luck. Its not going to happen and especially if I have a logi repping me or if I am standing or kneeling in a rep hive. Yeah.. I found a guy who was so sloppy at sniping, but he was in a heavy suit.. took about 7-8 bullets to take him out. :/
If you can read this, it means you are reading.
Unless you are skimming
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George Moros
Area 514
207
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Posted - 2013.12.07 11:23:00 -
[24] - Quote
Sniper rifles have several issues with regards to the current state of the game:
First of all, sniper rifle damage doesn't scale properly across tiers. This is in fact the state of the matter with most other weapons in the game, but it isn't so obvious as with sniper rifles since the issue usually comes down to having to hold your trigger a little longer than you should if the damage scaled properly. However, since sniper rifles rely on their massive alpha damage to be effective, the problem is very obvious. You can't reasonably expect to land a second (not to even mention the third, or even fourth) shot necessary to take down someone, once your target is aware he's being sniped.
Second, sniper rifles are IMHO conceptually flawed. Tactical snipers shouldn't have better scope magnification than standard ones, not to mention charge sniper rifle. Also, tactical snipers having only three rounds in their magazines is too crippling.
My idea of how sniper rifles should behave to make them more viable, conceptually more alike their present-day counterparts, and more fun to play with is:
Standard sniper rifles: basic tier damage stays the same, but advanced does 10% more, and prototype 20% more damage than basic. All of them have a 3-round clip, and same RoF as now. Scope magnification is "medium" (approximately same as now).
Tactical sniper rifles: all damage stays the same as now (5% increase across tiers), however, advanced variant has a 4-round clip, and proto variant has a 5-round clip. Same RoF as now. Scope magnification is lower that that of standard sniper rifles.
Charge sniper rifle: damage increased by 30%, and just one, manually loaded round. Best scope magnification, comparable to that of a Thale's sniper rifle. Maybe even increased effectiveness against vehicles, to make charge sniper more alike today's anti-material sniper rifles.
Pulvereus ergo queritor.
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
387
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Posted - 2013.12.07 12:06:00 -
[25] - Quote
George Moros wrote:Sniper rifles have several issues with regards to the current state of the game:
First of all, sniper rifle damage doesn't scale properly across tiers. This is in fact the state of the matter with most other weapons in the game, but it isn't so obvious as with sniper rifles since the issue usually comes down to having to hold your trigger a little longer than you should if the damage scaled properly. However, since sniper rifles rely on their massive alpha damage to be effective, the problem is very obvious. You can't reasonably expect to land a second (not to even mention the third, or even fourth) shot necessary to take down someone, once your target is aware he's being sniped.
Second, sniper rifles are IMHO conceptually flawed. Tactical snipers shouldn't have better scope magnification than standard ones, not to mention charge sniper rifle. Also, tactical snipers having only three rounds in their magazines is too crippling.
My idea of how sniper rifles should behave to make them more viable, conceptually more alike their present-day counterparts, and more fun to play with is:
Standard sniper rifles: basic tier damage stays the same, but advanced does 10% more, and prototype 20% more damage than basic. All of them have a 3-round clip, and same RoF as now. Scope magnification is "medium" (approximately same as now).
Tactical sniper rifles: all damage stays the same as now (5% increase across tiers), however, advanced variant has a 4-round clip, and proto variant has a 5-round clip. Same RoF as now. Scope magnification is lower that that of standard sniper rifles.
Charge sniper rifle: damage increased by 30%, and just one, manually loaded round. Best scope magnification, comparable to that of a Thale's sniper rifle. Maybe even increased effectiveness against vehicles, to make charge sniper more alike today's anti-material sniper rifles.
Increasing damage will just add more problems to the game
AR and bulllet-spam weaponry had hit detection improved --30-40% damage increase Devs noticed people trending to die too quickly or complaining, instead of looking to fix the root of the problem they went around and created another problem by improving armor HP. Now we have two problems regarding armor and single-shot weaponry that the devs simply turn a blind eye on.
Reducing bullet damage on the rapid-fire weapons by 3-5 damage per shot would be an excellent starting place, they could then repeal some of the armor buffs safely and snipers would then SCALE properly again!
But no... they're going to take some convoluted route that requires 8x the work to "fix" and "patch" and "respond to" over and over again.
If you can read this, it means you are reading.
Unless you are skimming
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Sgt Buttscratch
1104
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Posted - 2013.12.07 12:42:00 -
[26] - Quote
Where to begin...... HP Buff made sniper damage a joke. Damage nerf for head shots. Blue flare when using TACsniper rifles(hit detection, if you shoot at the rof they can, 1st shot hits, next 2 flare) Dodgy rendering STILL
They still kill, they can still be used to great effect, but snipers are not long range/high damage shooters, they harrass people for the most. Preying on alreay injured players and easy kills. I still think that any scout should be a 1 headshot kill, any medium should be a 1 head shot kill and a heavy a 2 headshot kill with proto snipers/full proficiency and dmg mods. Right now damage is a joke.I'd be happy with a 1 round mag, that actually hurt people.
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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steadyhand amarr
steadyhands independent mercenarys
2029
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Posted - 2013.12.07 13:02:00 -
[27] - Quote
you get more warpoints and kills in a free fit than you can sniping sssoooo:P
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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George Moros
Area 514
207
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Posted - 2013.12.07 13:05:00 -
[28] - Quote
Dovallis Martan JenusKoll wrote: Increasing damage will just add more problems to the game
AR and bulllet-spam weaponry had hit detection improved --30-40% damage increase Devs noticed people trending to die too quickly or complaining, instead of looking to fix the root of the problem they went around and created another problem by improving armor HP. Now we have two problems regarding armor and single-shot weaponry that the devs simply turn a blind eye on.
Reducing bullet damage on the rapid-fire weapons by 3-5 damage per shot would be an excellent starting place, they could then repeal some of the armor buffs safely and snipers would then SCALE properly again!
But no... they're going to take some convoluted route that requires 8x the work to "fix" and "patch" and "respond to" over and over again.
Although I agree with you on the TTK problem, bear in mind that even if you reduce the armor HP, you would still have the scaling problem. Extra slots, CPU & PG on higher tier suits, and the fact that shield extenders scale through the tiers by 3 times base value, will still make current sniper rifle damage scaling not sufficient to compensate. Unless a sniper doesn't OHK you, it's TTK is significantly longer than the ever popular AR (I'm, of course, assuming you're not dumb enough to just stand and wait for the second shot to hit you). Snipers aren't the cause of the TTK problem. IMHO, they aren't even contributing to it in any significant way.
Pulvereus ergo queritor.
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Auris Lionesse
SVER True Blood Public Disorder.
5
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Posted - 2013.12.07 13:20:00 -
[29] - Quote
X and y scope movement is a joke, rendering problems and head glitches ruin some countersniping opportunities in addition to not having a manual zoom on the scope which should be standard.
When l1 is being pressed up and down on the d pad should zoom in and out. |
taxi bastard
Minor Trueblood
47
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Posted - 2013.12.07 14:45:00 -
[30] - Quote
I think the extra armour + a lot more proto on the battlefield is making snipers forget how strong the weapons still are.
my scout is a 1 shot by a militia sniper fit.
my advanced logi suit with 5 armour/shield mods is 2/3 shots depending on what gun is used.
my heavy rarely dies to snipers but is suppressed quite often.
the sniper rifle is far too cheap as it stands. 47k for a proto? and very little risk of loosing it. a proto ASCR cost 77k to put things into perspective and its a frontline weapon.
as for which sniper rifle I hate the most, it has to be the NT-??
you still see many good snipers with consistently 20-30+ kills per match with 0-3 deaths - bad snipers get about 10 kills which is a lot more of a contribution to the team than being a bad foot solider. |
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