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221. MTACs, a Mech Suit in a Mech Suit..? - in General Discussions [original thread]
Jason Pearson wrote: Little weird when you think about it.. And why do Mechs always have just two legs? Why not four? Also, I want a beast type MTAC, one that runs on all fours and let's me charge up and lunge forward, wrecking stuff in my pat...
- by Geirskoegul - at 2013.05.25 16:12:00
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222. Artillery Turret - in Feedback/Requests [original thread]
General Erick wrote: Niccolo deLuce wrote: EXASTRA INVICTAS wrote: Artillery doesn't arc in EVE because space. But ships stop in EVE when you turn off the engines because of reverse thrusters. Truly fixed Actually, new eden is flu...
- by Geirskoegul - at 2013.05.25 14:03:00
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223. [Request] Fedos for our merc quarters - in General Discussions [original thread]
Seriously? No fedo love here?
- by Geirskoegul - at 2013.05.24 21:34:00
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224. MOTD in the chat rooms - in General Discussions [original thread]
This is absolutely needed, but wrong forum. Repost this in the feedback/suggestions forum and link it here; I'll +1 it.
- by Geirskoegul - at 2013.05.24 21:27:00
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225. Artillery Turret - in Feedback/Requests [original thread]
General Erick wrote: Does anyone have info about it? I have been chomping at the bit ever since they teased me with it in the closed beta portion of the game. No idea, but a parabolic-fire weapon for the HAVs would have me spec'ing them in an...
- by Geirskoegul - at 2013.05.24 19:06:00
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226. collector's edition question - in General Discussions [original thread]
Cody Sietz wrote: Yup, everything except the templar drop uplink are given out in October. You should get the uplink pretty quickly. But I want my Golden Egg NAO! :P
- by Geirskoegul - at 2013.05.24 19:01:00
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227. collector's edition question - in General Discussions [original thread]
calisk galern wrote: what the hell is this collectors edition >.< where do you buy, when did it come out, how much did it cost, what the flying **** is it.... been hearing about it for weeks. It's on the EVE Store , it's 150USD/euro (...
- by Geirskoegul - at 2013.05.24 18:34:00
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228. CCP, nerf the sniper rifle damage, range and buff the ISK cost. - in General Discussions [original thread]
Vaux Karn wrote: Sniper rifles are not too powerful, if you are getting killed from one shot the sniper is doing something right and you are doing something wrong. It is not one or the other, it is both. Just be glad I didn't spec into my Thale...
- by Geirskoegul - at 2013.05.24 18:31:00
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229. [Request] 'Stealth' Nanohive - in Feedback/Requests [original thread]
The real issue is the gigantic, bright, loud, glowing blue bubble. Name the other game, the ammo pickups are nice and unobtrusive so as not to call attention to you; the current ones in Dust do just the opposite. This is all well and good USUALLY,...
- by Geirskoegul - at 2013.05.24 18:27:00
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230. CCP, nerf the sniper rifle damage, range and buff the ISK cost. - in General Discussions [original thread]
Sgt Buttscratch wrote: @ Crash Monster: I agree @ Geirskoegul Aiming aint that bad for snipers once you get it down, I don't think the 2 for heavies 1 for others is right or acceptable A head's a small target, and yeah, even after you get us...
- by Geirskoegul - at 2013.05.24 17:30:00
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231. [Request] Fedos for our merc quarters - in General Discussions [original thread]
Warpawn Thanos wrote: Geirskoegul wrote: Damn console kids :P lol, bought my ps3 10 weeks ago to play Dust and I'm old enough to wear a hat without lookign like a hipster. But thank you for the info, filthy animal (not you), why am I no...
- by Geirskoegul - at 2013.05.24 17:24:00
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232. keyboard = free jovian - in Feedback/Requests [original thread]
*sets down a lounge chair and gets a bucket to collect OP's delicious tears* Anybody want some popcorn?
- by Geirskoegul - at 2013.05.24 17:18:00
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233. Request_ Proximity Chat - in Feedback/Requests [original thread]
KimPossible23 wrote: PLEASE PLEASE PLEASE gives us proximity chat!! What is the point of my epic stand-off victory song & dance, if no one can hear it?? The level of satisfaction I would acquire from hearing the enemy rage quit is immeasur...
- by Geirskoegul - at 2013.05.24 17:17:00
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234. CCP, nerf the sniper rifle damage, range and buff the ISK cost. - in General Discussions [original thread]
Crash Monster wrote: cy6 wrote: Simply remove warpoints gain while in the redzone. problem solved. If you can snipe from the redzone you can be counter-sniped from the redzone. The redzone is not the issue. Sniping from the MCC is bog...
- by Geirskoegul - at 2013.05.24 17:04:00
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235. [Request] Fedos for our merc quarters - in General Discussions [original thread]
Damn console kids :P That's a fedo; it's kind of an in-joke in EVE (especially amongst devs, volunteers, oldbies and the generally been-around-for-ever and live-breath-eat-and-**** EVE types).
- by Geirskoegul - at 2013.05.24 16:55:00
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236. [Request] Fedos for our merc quarters - in General Discussions [original thread]
'Nuff said
- by Geirskoegul - at 2013.05.24 16:42:00
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237. [Request] Firing / Test Range - in Feedback/Requests [original thread]
Korvin Lomont wrote: At fanfest CCP said they plan a testing range for stuff you can buy on the market. So you test the stuff before you actually buy it. I know thats not exactly a testing range for trainings but better than nothing :) Must h...
- by Geirskoegul - at 2013.05.24 09:22:00
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238. [Request] Firing / Test Range - in Feedback/Requests [original thread]
Robert JD Niewiadomski wrote: +1 While waiting for bells and whistles , consider this approach: #0 Make your corp (if you ceo/direct one, skip to #1). 15 instant battles (including Academy) in free militia gear should give you some basic gam...
- by Geirskoegul - at 2013.05.24 09:19:00
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239. [Request] Firing / Test Range - in Feedback/Requests [original thread]
Bumb
- by Geirskoegul - at 2013.05.24 08:08:00
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240. Request] Remove free LAV's and AV grenades - in Feedback/Requests [original thread]
Polish Hammer wrote: Speaking on the topic of AV grenades specifically, no. I'd almost be okay with separating them into specific skills (Flux/Locus/AV), but removing them entirely? No. I think what we really need are some hard numbers to work...
- by Geirskoegul - at 2013.05.23 20:17:00
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