Pages: 1 [2] 3 4 5 6 7 8 9 |
21. auto pilot/ "HOVER MODE" on ASSAULT DROPSHIP - in General Discussions [original thread]
Klivve Cussler wrote: I'm in favor of fixing the other stuff mentioned, but I'm of two minds on the auto-hover. Flying a militia or standard dropship is like balancing a meter stick (it's like a yardstick, but the correct length) on the palm o...
- by Geirskoegul - at 2013.05.30 17:40:00
|
22. For those that went negative isk. Some friendly advice - in General Discussions [original thread]
So let me get this straight. People that requested a respec were given what was VERY obviously too much isk for the cost of the skills they bought, and rather than say "huh, this doesn't look right" they went and tried to exploit it for everything...
- by Geirskoegul - at 2013.05.30 17:22:00
|
23. auto pilot/ "HOVER MODE" on ASSAULT DROPSHIP - in General Discussions [original thread]
Mark Crusader wrote: I would like to see this implemented as a "Stabilizer" function. A button, that while held down, would heavily dampen lateral and vertical motion and level the craft out. This would make maneuvering in tight spaces, holding...
- by Geirskoegul - at 2013.05.30 16:53:00
|
24. Does anyone use nanite injectors anymore? - in General Discussions [original thread]
Gilbatron wrote: i want a mix of the needle thing we currently have and the AV grenades we currently have throw that thingie roughly in the same direction and it finds the body by itself Not sure if sarcastic, or just another Call of Halo id...
- by Geirskoegul - at 2013.05.29 17:24:00
|
25. Does anyone use nanite injectors anymore? - in General Discussions [original thread]
I prefer sniping, i love it, it's fun, but it's rarely useful with the current game and weapons (i keep pointing out that the real fix to the TAR is to put it in the sniper progression, not AR, and give it significant kickback per shot; it feels l...
- by Geirskoegul - at 2013.05.29 17:06:00
|
26. Keyboard/Mouse Work Better Now? - in General Discussions [original thread]
Talruum Tezztarozza wrote: Is it better ? YES. Is it good ? I don't know. I can aim now. I don't know about sniping. I still have hard time selecting drop uplink from weapon wheel though. Haven't been on since monday, is it better than then...
- by Geirskoegul - at 2013.05.29 15:48:00
|
27. Meta should stop when the boots hit the ground - in General Discussions [original thread]
hgghyujh wrote: CCP has already stated that they are implementing a fix to prevent this from happening and I do agree in this case it is not like eve, as it currently stands awoxing olny serves to freeze bringing new members into the corp, It s...
- by Geirskoegul - at 2013.05.29 07:05:00
|
28. Meta should stop when the boots hit the ground - in General Discussions [original thread]
CrotchGrab 360 wrote: Noc Tempre wrote: Iron Wolf Saber wrote: Considering that shooting the enemy is also metagaming. I don't see why it should STOP on the ground, its what you're getting paid to kill. The meta interfering is a probl...
- by Geirskoegul - at 2013.05.29 05:28:00
|
29. Meta should stop when the boots hit the ground - in General Discussions [original thread]
ZeHealingHurts HurtingHeals wrote: I think that it is currently just like it should be. After all, in real life when people notice someone on their side of opposing forces deliberately doing something to hinder their sides' performance they go...
- by Geirskoegul - at 2013.05.27 23:53:00
|
30. Meta should stop when the boots hit the ground - in General Discussions [original thread]
Noc Tempre wrote: Geirskoegul wrote: Noc Tempre wrote: Geirskoegul wrote: And how would you propose doing that? Come up with a system in which no one can shoot a friendly, deliberately waste a slot, or repeatedly kill themselves to he...
- by Geirskoegul - at 2013.05.27 23:44:00
|
31. Meta should stop when the boots hit the ground - in General Discussions [original thread]
Noc Tempre wrote: Geirskoegul wrote: And how would you propose doing that? Come up with a system in which no one can shoot a friendly, deliberately waste a slot, or repeatedly kill themselves to help the enemy team. For that matter, it wou...
- by Geirskoegul - at 2013.05.27 23:14:00
|
32. Meta should stop when the boots hit the ground - in General Discussions [original thread]
Noc Tempre wrote: Geirskoegul wrote: Noc Tempre wrote: Geirskoegul wrote: Screen your recruits properly; problem solved. That's the thing, you shouldn't have to work so hard and take the game so seriously just to get to the actual F...
- by Geirskoegul - at 2013.05.27 22:12:00
|
33. Meta should stop when the boots hit the ground - in General Discussions [original thread]
Panther Alpha wrote: Dusty Sampson wrote: FPS or not, it's still New Eden. Anything goes. You meant Dust 514, right ?.. New Eden is a Sector in EvE space, that most Dust mercenaries don't even know exist...We don't even have windows in ou...
- by Geirskoegul - at 2013.05.27 22:10:00
|
34. Meta should stop when the boots hit the ground - in General Discussions [original thread]
Noc Tempre wrote: Geirskoegul wrote: Screen your recruits properly; problem solved. That's the thing, you shouldn't have to work so hard and take the game so seriously just to get to the actual FPS part. I am all for meta giving the battl...
- by Geirskoegul - at 2013.05.27 21:37:00
|
35. Meta should stop when the boots hit the ground - in General Discussions [original thread]
Screen your recruits properly; problem solved.
- by Geirskoegul - at 2013.05.27 21:22:00
|
36. Matchmaking makes DUST 514 unplayable - in General Discussions [original thread]
DJINN leukoplast wrote: [I want to solo] You seem to be playing the wrong game for your tastes. This is not Call of Halo, but rather a tactical, squad-based shooter, like MAG or ArmA (or Battlefield played against competent people). You are n...
- by Geirskoegul - at 2013.05.27 08:57:00
|
37. Matchmaking makes DUST 514 unplayable - in General Discussions [original thread]
Zatara Rought wrote: Geirskoegul wrote: Bling Blaine wrote: Like it or not fanbois he speaks for a majority of the population. Take your proto goggles off and look around. It is really a shame proto stomping seems to be the funnest thi...
- by Geirskoegul - at 2013.05.27 08:49:00
|
38. kbm ever getting a fix? - in General Discussions [original thread]
I've started a thread for us to compile a list of Mice that work well in Dust 514 and provide some information about just how to configure them and how they behave when configured that way. Thought it might prove helpful to other people that eithe...
- by Geirskoegul - at 2013.05.26 18:45:00
|
39. kbm ever getting a fix? - in General Discussions [original thread]
Mocha Biscotti wrote: Geirskoegul wrote: Mocha Biscotti wrote: DJINN Loki wrote: I have the rat 7 as well. Gonna buy a steelseries sensei and see if that helps at all. Keeping my fingers crossed for that one to work I've got one of t...
- by Geirskoegul - at 2013.05.26 18:41:00
|
40. [List] Mice confirmed for good Dust performance - in General Discussions [original thread]
Starting this up as a resource for the numerous other mouse users lamenting the current state of mouse support in Dust. The mouse you use can play a major factor in whether you can tweak things to work well or not with the current issues. Please ...
- by Geirskoegul - at 2013.05.26 18:40:00
|
Pages: 1 [2] 3 4 5 6 7 8 9 |
First page | Previous page | Next page | Last page |