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301. Scout Registry / Killboard - in General Discussions [original thread]
Deleted due to my stupidity Though Ghost, I did actually run a calc that says 35% per level gives you just over 11.12 m/s w/1 KC
- by Gavr1Io Pr1nc1p - at 2014.06.14 22:21:00
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302. Scout Registry / Killboard - in General Discussions [original thread]
Appia Nappia wrote: suggestion: a will-it-blend spoof LOL thats actually pretty good I think i might make it a challenge to decide my next sig, funniest one wins So far, we have Appia in the lead
- by Gavr1Io Pr1nc1p - at 2014.06.14 21:47:00
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303. Suggestion: Minmatar and Caldari shield regen delay - in Feedback/Requests [original thread]
I like the idea that the regen amount stays the same, but the min get a greatly reduced recharge delay and depleted delay, so that their recharge kicks in faster (also makes sense from a speed tanking perspective)
- by Gavr1Io Pr1nc1p - at 2014.06.14 21:41:00
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304. [Feedback] This is how a Minja feels - in Feedback/Requests [original thread]
My sig, while slightly more morbid, is, nonetheless, equally accurate PS: I will change it soon
- by Gavr1Io Pr1nc1p - at 2014.06.14 21:39:00
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305. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: @ Appia I like it :-) @ Gav There's nothing imbalanced about a Scout sprinting at ~11 m/s. hat said, we don't know if there's a "hard cap" in place or not, and I don't think we can sell a +50% bonus. @Shotty I might be a...
- by Gavr1Io Pr1nc1p - at 2014.06.14 21:37:00
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306. Scout Registry / Killboard - in General Discussions [original thread]
Appia Nappia wrote: So people rejected my idea a long time ago about changing the sprint modifier on Scouts from 1.4 to 1.7 and then limiting the KinCat to 1 per suit. People were like, "you can't limit the number of times a module is used!" U...
- by Gavr1Io Pr1nc1p - at 2014.06.14 21:02:00
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307. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: Your bonus (A) is absurdly large by comparison to others and (B) would lend itself to bullet-weaving. And you should get rid of that signature; its awful. Well ghost kaiser had a good point when he commented on it; its b...
- by Gavr1Io Pr1nc1p - at 2014.06.14 20:57:00
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308. So what are your ideas - in General Discussions [original thread]
make scout bonuses to modules instead of stats (except amarr stamina and min hack speed)
- by Gavr1Io Pr1nc1p - at 2014.06.14 20:41:00
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309. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: Gavr1Io Pr1nc1p wrote: Adipem Nothi wrote: Gavr1Io Pr1nc1p wrote: New ideas for bonuses- Cal-+x% to scan prec, +x% to range amp Am-+x% to stamina/regen, +x% to scan range Gal-+x% to profile damps, +x% to cloak shimm...
- by Gavr1Io Pr1nc1p - at 2014.06.14 20:38:00
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310. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: Gavr1Io Pr1nc1p wrote: New ideas for bonuses- Cal-+x% to scan prec, +x% to range amp Am-+x% to stamina/regen, +x% to scan range Gal-+x% to profile damps, +x% to cloak shimmer reduction Min-+5% NK damage, +50% to kincats ...
- by Gavr1Io Pr1nc1p - at 2014.06.14 20:27:00
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311. Imagine.... - in General Discussions [original thread]
A world in which tankers had to work together to kill infantry, and if they tried to solo, they would be laughed at and instagibbed. Then, when they came onto the forums and complained, all the infantry would tell them that it was balanced that i...
- by Gavr1Io Pr1nc1p - at 2014.06.14 17:58:00
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312. A Sentinel's Role... - in General Discussions [original thread]
because in a game centered around killing, something being unkillable and the best at killing will, by definition, make it overpowering compared to other suits/classes
- by Gavr1Io Pr1nc1p - at 2014.06.14 17:53:00
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313. Scout Registry / Killboard - in General Discussions [original thread]
New ideas for bonuses- Cal-+x% to scan prec, +x% to range amp Am-+x% to stamina/regen, +x% to scan range Gal-+x% to profile damps, +x% to cloak shimmer reduction Min-+5% NK damage, +50% to kincats
- by Gavr1Io Pr1nc1p - at 2014.06.14 17:52:00
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314. Where is the militia HMG? - in Feedback/Requests [original thread]
overheat at 60 shots 2/3 the range balanced
- by Gavr1Io Pr1nc1p - at 2014.06.14 04:01:00
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315. FRUIT LOOPING - in General Discussions [original thread]
how is this thread still alive....?
- by Gavr1Io Pr1nc1p - at 2014.06.14 02:26:00
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316. Friday the 13th, 2014. L.O.T.I.S. Shutdown. - in General Discussions [original thread]
Join FA baal! I can try to talk to zatara if you want in
- by Gavr1Io Pr1nc1p - at 2014.06.14 02:25:00
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317. Heavy Buff Please - in General Discussions [original thread]
no, absolutely no more mobility for the heavy. There is already too much mobility for it as is. If you want mobility, you will have to drop your ability to easily win in every evenly matched gunfight EDIT: I would, however, like a clamber ability...
- by Gavr1Io Pr1nc1p - at 2014.06.14 02:23:00
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318. So ... Heavies - in General Discussions [original thread]
I like movement, rotation, and range All this combined in small increments would, I feel, bring the heavy down to bearable levels
- by Gavr1Io Pr1nc1p - at 2014.06.14 02:21:00
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319. Heavies, you're not the problem, the HMG is. - in General Discussions [original thread]
It needs tuning (a six kin burst can kill two scouts in one burst; true story, happened to me) , but id say to first nerf turning speed, and then slowly decrease the rate of fire as well as damage possibly.
- by Gavr1Io Pr1nc1p - at 2014.06.14 02:18:00
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320. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: Bayeth Mal wrote: Wait, so what's up with the whole faulty premise strikeouts? I'm confused. Haerr indicated that his numbers were off, ergo gino no go :-) We'll likely be better off sticking to point-by-point feedbac...
- by Gavr1Io Pr1nc1p - at 2014.06.14 02:13:00
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