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381. Can nova knives do full damage to tanks? - in General Discussions [original thread]
Maybe as a special event for one day call it "Death to FOTM III: Return of the Minja"
- by Gavr1Io Pr1nc1p - at 2014.06.10 02:35:00
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382. [Suggestion] Flaylock Buff - in Feedback/Requests [original thread]
it'd almost be like asking for a buff to gallente frames and the AR
- by Gavr1Io Pr1nc1p - at 2014.06.10 02:34:00
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383. [Suggestion] Flaylock Buff - in Feedback/Requests [original thread]
BL4CKST4R wrote: Gavr1Io Pr1nc1p wrote: 25% buff to all damage 2.5 m blast radius as base for all tiers HELLLLLLL NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO THATS LIKE REVERSING THE NERF TO THE FLAYLOCK AND THEN BUFF...
- by Gavr1Io Pr1nc1p - at 2014.06.10 02:33:00
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384. Can nova knives do full damage to tanks? - in General Discussions [original thread]
Please? if, as a tanker, you are bad enough to let a min scout get up close to your tank, you deserve to be embarrassed
- by Gavr1Io Pr1nc1p - at 2014.06.10 02:31:00
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385. Heavy balance with scouts and assaults - in Feedback/Requests [original thread]
Come on...some one has to have some form of feedback on this!
- by Gavr1Io Pr1nc1p - at 2014.06.10 02:29:00
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386. My ideas on bringing the min scout up to PC viability - in General Discussions [original thread]
OZAROW wrote: D4GG3R wrote: Gavr1Io Pr1nc1p wrote: D4GG3R wrote: NO. It has a perfect role in PC, it is perfectly viable. Which is....? Hacking. It hacks sh it. thats what it does. you know, the most important thing about PC???...
- by Gavr1Io Pr1nc1p - at 2014.06.10 02:28:00
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387. My ideas on bringing the min scout up to PC viability - in General Discussions [original thread]
D4GG3R wrote: Gavr1Io Pr1nc1p wrote: D4GG3R wrote: ............................................ It already is PC viable. quit using it as a slayer and go hack stuff. I do it all the time. throw on 3 complex codebreakers and 3 complex shie...
- by Gavr1Io Pr1nc1p - at 2014.06.10 01:44:00
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388. My ideas on bringing the min scout up to PC viability - in General Discussions [original thread]
D4GG3R wrote: ............................................ It already is PC viable. quit using it as a slayer and go hack stuff. I do it all the time. throw on 3 complex codebreakers and 3 complex shield extenders. over 400 ehp with a shotty. T...
- by Gavr1Io Pr1nc1p - at 2014.06.10 01:39:00
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389. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: Gavr1Io Pr1nc1p wrote: Feedback, guys ? Like Llast said, we have a few irons in the fire. We've yet to fully settle into the first round of Scout changes. New patterns are still forming. At this transitional stage, an...
- by Gavr1Io Pr1nc1p - at 2014.06.10 01:37:00
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390. My ideas on bringing the min scout up to PC viability - in General Discussions [original thread]
Lorhak Gannarsein wrote: Game has a speed cap. Increasing speeds would break hit detection. I refuse to have scouts running through my bullets. Nope. I suspect there IS a hard speed cap already, and we're right on the edge. As well as that, ...
- by Gavr1Io Pr1nc1p - at 2014.06.10 01:35:00
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391. My ideas on bringing the min scout up to PC viability - in General Discussions [original thread]
Lorhak Gannarsein wrote: Game has a speed cap. Increasing speeds would break hit detection. I refuse to have scouts running through my bullets. Nope. please read my post. i would appreciate that.
- by Gavr1Io Pr1nc1p - at 2014.06.10 01:30:00
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392. lighting (Ron1n) - in The War Room [original thread]
843 Epidemic wrote: He said he was leaving Dust, in GD. Don't know if he was for real. He was :(
- by Gavr1Io Pr1nc1p - at 2014.06.10 01:29:00
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393. Viktor Hadah Jr. Betrays 0.H - in The War Room [original thread]
This thread is winning in so many ways right now
- by Gavr1Io Pr1nc1p - at 2014.06.10 01:27:00
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394. Swarm Launcher Registry - in General Discussions [original thread]
Alpha 443-6732 wrote: Can I make a locus grenade and a combat rifle registry as well? Or even better, a TROLL registry! I would be the first and foremost on the list, as always. edited for clarity.
- by Gavr1Io Pr1nc1p - at 2014.06.10 01:15:00
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395. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: Llast 326 wrote: You overcomplicated it I don't think we can pitch big changes, Gav. They won't bite. Better off iterating through a series of smaller changes. in that case- kin cats need to give move speed as well...
- by Gavr1Io Pr1nc1p - at 2014.06.10 01:07:00
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396. My ideas on bringing the min scout up to PC viability - in General Discussions [original thread]
Eko Sol wrote: ...and being able to truly speed tank with only one complex kinkat. Thats what my entire suggestion is about :) Right now, against most competent opponents, every city squad will have a caldari scout built for precision /ran...
- by Gavr1Io Pr1nc1p - at 2014.06.10 00:58:00
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397. [Suggestion] Flaylock Buff - in Feedback/Requests [original thread]
25% buff to all damage 2.5 m blast radius as base for all tiers
- by Gavr1Io Pr1nc1p - at 2014.06.10 00:50:00
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398. My ideas on bringing the min scout up to PC viability - in General Discussions [original thread]
so, my idea is based in kin cats. I think if we replace the hacking bonus by making it an innate quality of the suit (i.e. buffing the base hacking speed of the scout by 25%) we can fill that missing bonus slot with a bonus to kin cats. Why not j...
- by Gavr1Io Pr1nc1p - at 2014.06.10 00:45:00
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399. [Feedback] Militia Weapon Variants - in Feedback/Requests [original thread]
Frontline fits (all races) G-2x militia armor repairers, 1x MLT plate, MLT locus, MLT AR, MLT ion pistol M-2x MLT damage mods, 1x MLT shield recharger, 1x MLT CR, MLT flaylock C-2x MLT shield extenders, 1x MLT regulator, 1x MLT RR, MLT bolt pistol...
- by Gavr1Io Pr1nc1p - at 2014.06.10 00:33:00
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400. Scout Registry / Killboard - in General Discussions [original thread]
Spademan wrote: A 50% bonus per level seems like it'd be a tad much. I don't think there's a bonus that goes over 10% per level. scout is 15% but the thing is, it may look like a lot, but if you look at the math, its not actually very sign...
- by Gavr1Io Pr1nc1p - at 2014.06.10 00:17:00
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