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Buwaro Draemon
warravens Final Resolution.
187
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Posted - 2014.06.12 03:49:00 -
[31] - Quote
SKULL ERASER wrote:Buwaro Draemon wrote:To bring down the cloaked brick tanked scouts? Blow their heads off. If the hitboxes allow it
"tries to flank" "cloaked scout surprise rapes me" K DEN
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SKULL ERASER
Hellstorm Inc League of Infamy
12
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Posted - 2014.06.12 05:41:00 -
[32] - Quote
Buwaro Draemon wrote:SKULL ERASER wrote:Buwaro Draemon wrote:To bring down the cloaked brick tanked scouts? Blow their heads off. If the hitboxes allow it
Grind the if away. Reds are getting dumber anyhow.
- Hurdle the living, trample the dead.
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Buwaro Draemon
warravens Final Resolution.
195
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Posted - 2014.06.12 09:17:00 -
[33] - Quote
SKULL ERASER wrote:Buwaro Draemon wrote:SKULL ERASER wrote:Buwaro Draemon wrote:To bring down the cloaked brick tanked scouts? Blow their heads off. If the hitboxes allow it Grind the if away. Reds are getting dumber anyhow. Sorry. WHEN the hitbox allows it
"tries to flank" "cloaked scout surprise rapes me" K DEN
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Meee One
BATTLE SURVEY GROUP Dark Taboo
846
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Posted - 2014.06.12 09:31:00 -
[34] - Quote
mattphi94 wrote:What do you guys think of these ideas?
In order to balance the scouts we can:
1. Reduce PG & CPU by 10 to 20% It is strange that small suit has more resources, than an assault suit. For example, Assault gk.0 60kW / 300gf vs Scout gk.0 74kW / 330gF.
2. Only 2 sidearms and no light weapons.
3. Remove the second drop suit equip slot.
4. If you think the cloak is overpower, then perhaps we can remove the -25% on scan profile. It can even be turn into a penalty such as +12%STD, +8ADV, and +2 or 0 for Proto.
In order to make the assault more viable we can:
1. Add an extra slot for grenades
2. Or use the same resistance bonuses that the sentential have.
3. Or an extra drop suit equip slot.
I'm basing the first two on Webster definition of assault: "a military attack usually involving direct combat with enemy forces." The grenades can help storm buildings, and the resistance would help on direct combat.
i hate OP scouts but i'd never nerf them that much.
Just buff assault cpu/pg. No extra spam slot,even if it were "only for AV"
If damage resist were applied,it should be against their racial enemy,and only 1 bonus .
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Buwaro Draemon
warravens Final Resolution.
196
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Posted - 2014.06.12 15:33:00 -
[35] - Quote
Meee One wrote:mattphi94 wrote:What do you guys think of these ideas?
In order to balance the scouts we can:
1. Reduce PG & CPU by 10 to 20% It is strange that small suit has more resources, than an assault suit. For example, Assault gk.0 60kW / 300gf vs Scout gk.0 74kW / 330gF.
2. Only 2 sidearms and no light weapons.
3. Remove the second drop suit equip slot.
4. If you think the cloak is overpower, then perhaps we can remove the -25% on scan profile. It can even be turn into a penalty such as +12%STD, +8ADV, and +2 or 0 for Proto.
In order to make the assault more viable we can:
1. Add an extra slot for grenades
2. Or use the same resistance bonuses that the sentential have.
3. Or an extra drop suit equip slot.
I'm basing the first two on Webster definition of assault: "a military attack usually involving direct combat with enemy forces." The grenades can help storm buildings, and the resistance would help on direct combat.
i hate OP scouts but i'd never nerf them that much. Just buff assault cpu/pg. No extra spam slot,even if it were "only for AV" If damage resist were applied,it should be against their racial enemy,and only 1 bonus . I was thinking more like add one of these nerfs to the scout suits. As each one of these negates them from being more frontline effective than Assault's and heavies. Except the cloak field one. That one has already been applied.
"tries to flank" "cloaked scout surprise rapes me" K DEN
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Buwaro Draemon
warravens Final Resolution.
197
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Posted - 2014.06.12 22:43:00 -
[36] - Quote
Buwaro Draemon wrote:Meee One wrote:mattphi94 wrote:What do you guys think of these ideas?
In order to balance the scouts we can:
1. Reduce PG & CPU by 10 to 20% It is strange that small suit has more resources, than an assault suit. For example, Assault gk.0 60kW / 300gf vs Scout gk.0 74kW / 330gF.
2. Only 2 sidearms and no light weapons.
3. Remove the second drop suit equip slot.
4. If you think the cloak is overpower, then perhaps we can remove the -25% on scan profile. It can even be turn into a penalty such as +12%STD, +8ADV, and +2 or 0 for Proto.
In order to make the assault more viable we can:
1. Add an extra slot for grenades
2. Or use the same resistance bonuses that the sentential have.
3. Or an extra drop suit equip slot.
I'm basing the first two on Webster definition of assault: "a military attack usually involving direct combat with enemy forces." The grenades can help storm buildings, and the resistance would help on direct combat.
i hate OP scouts but i'd never nerf them that much. Just buff assault cpu/pg. No extra spam slot,even if it were "only for AV" If damage resist were applied,it should be against their racial enemy,and only 1 bonus . I was thinking more like add one of these nerfs to the scout suits. As each one of these negates them from being more frontline effective than Assault's and heavies. Except the cloak field one. That one has already been applied. And I think the Assaults needs a special layout that'll define their existence in the battlefield. Because right now they have the most basic of layouts.
"tries to flank" "cloaked scout surprise rapes me" K DEN
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Lynn Beck
Heaven's Lost Property
1787
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Posted - 2014.06.12 22:52:00 -
[37] - Quote
Lower PG/CPU, as Scouts are supposed to sacrifice either a sidearm or an equipment, as this is originally wha it was meantfor.
General John Ripper
Like ALL the things!!!
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Buwaro Draemon
warravens Final Resolution.
199
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Posted - 2014.06.14 20:28:00 -
[38] - Quote
Lynn Beck wrote:Lower PG/CPU, as Scouts are supposed to sacrifice either a sidearm or an equipment, as this is originally wha it was meantfor. They can't have both without sacrificing nothing.
"Oh but we sacrifice EHP for that extra slot"
Yeah but that EHP can be duplicated to it being compatible to a Commando's EHP.
It's loose 1 and keep the other but having them both is OP.
"tries to flank" "cloaked scout surprise rapes me" K DEN
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Gavr1Io Pr1nc1p
448
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Posted - 2014.06.14 20:41:00 -
[39] - Quote
make scout bonuses to modules instead of stats (except amarr stamina and min hack speed)
Scout V HMG
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