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781. Theorycrafters Wanted: Choose My Assault Suit - in General Discussions [original thread]
best assault in 1.8-commandos, sentinels, and am/gal/cal scouts
- by Gavr1Io Pr1nc1p - at 2014.03.15 04:46:00
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782. Yellow Heavy, Red Heavy - in General Discussions [original thread]
Im also thinking of making a sequel to this poem called "Yellow logi, Yellow logi"
- by Gavr1Io Pr1nc1p - at 2014.03.15 04:45:00
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783. Even with the bonus, amarr scout always last in race. - in General Discussions [original thread]
Magnus Amadeuss wrote: The Infected One wrote: Another thing that can be taken from this exercise is that FINALLY a Minmatar suit outshines SOMETHING in some way. +1 for the Minmatar! LOL Minmatar: Faster walking Faster sprinting Fas...
- by Gavr1Io Pr1nc1p - at 2014.03.15 04:43:00
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784. Even with the bonus, amarr scout always last in race. - in General Discussions [original thread]
Magnus Amadeuss wrote: Are you two serious? So, if I put those mods on a amarr and gallente scout, there will be ZERO difference in the lines. The only difference would be that the gallente scout would have a free complex dampner, a free enhan...
- by Gavr1Io Pr1nc1p - at 2014.03.15 04:39:00
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785. Does activating my booster at 21:30 (game time) count? - in General Discussions [original thread]
Anyone know?
- by Gavr1Io Pr1nc1p - at 2014.03.15 04:35:00
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786. I'm trying to find a silver lining for the Amarr Scout - in General Discussions [original thread]
the amarr does have more fitting abilityGǪ.try fitting a min scout, i dare you.
- by Gavr1Io Pr1nc1p - at 2014.03.15 04:33:00
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787. Quick poll! - in General Discussions [original thread]
depends on how much of a scrub you are
- by Gavr1Io Pr1nc1p - at 2014.03.15 04:32:00
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788. Yellow Heavy, Red Heavy - in General Discussions [original thread]
The Infected One wrote: Very Dr. Seuss of you! I love it. I read one fish, two fish, red fish, blue fish to my 9 month old daughter all the time (Its her favorite right now) and this reminded me of it, I laughed. +1 to you sir. you should re...
- by Gavr1Io Pr1nc1p - at 2014.03.15 04:26:00
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789. What the cloak means for the scout suit - in General Discussions [original thread]
yeah its pretty balanced IMO. it just needs lower fitting reqs because all scouts that didn't get a PG buff (ninja) are getting screwed over. All the proto fits that i can run now will not be accessible even with a basic cloak
- by Gavr1Io Pr1nc1p - at 2014.03.14 23:13:00
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790. Scout Registry / Killboard - in General Discussions [original thread]
Brokerib wrote: Wow, the cloak actually looks pretty cool. Just dropping the chevron/health will be useful for travel, and it doesn't look like the shimmer will be massively noticeable, particularly if you're in an area with alot of cover. Wil...
- by Gavr1Io Pr1nc1p - at 2014.03.14 23:06:00
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791. Yellow Heavy, Red Heavy - in General Discussions [original thread]
LOL thanks guys. Took me like 15 minutes lol
- by Gavr1Io Pr1nc1p - at 2014.03.14 23:00:00
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792. Yellow Heavy, Red Heavy - in General Discussions [original thread]
Yellow Heavy, Red Heavy Green Heavy, Dead heavy Rail heavy, tank heavy Thales heavy, gank heavy HMG or rail rifle? in the redline? sniper rifle! You think I'm slow? I have a car! Ill jump out with my ARR! Things can kill me? They're OP! CCP, nerf ...
- by Gavr1Io Pr1nc1p - at 2014.03.14 22:40:00
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793. Heavies in high density are very imabalanced - in General Discussions [original thread]
Lance 2ballzStrong wrote: Gavr1Io Pr1nc1p wrote: They've always had a place, people just can't stand having two damage mods instead of three Or a scanner Or a "eliminate all armor weaknesses" nano hive Or other EQ for that matter Heavies ...
- by Gavr1Io Pr1nc1p - at 2014.03.14 22:16:00
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794. Why the HMG WON'T be OP in 1.8 - in General Discussions [original thread]
Zero Harpuia wrote: The HMG is not balanced against Rifles at time of posting. If it were, then you would never see any Heavy using a Light weapon. The Heavy is also only getting a defensive buff to specific weapon types, dependent on the Hea...
- by Gavr1Io Pr1nc1p - at 2014.03.14 02:38:00
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795. Heavies in high density are very imabalanced - in General Discussions [original thread]
Charlotte O'Dell wrote: this kind of talk is what led to heavies being horrible after Chromosome. Assaults were mad because they couldn't kill everything with their Duvolle. They were mad because a wall of heavies was a good tactic. The scout ...
- by Gavr1Io Pr1nc1p - at 2014.03.14 02:29:00
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796. Regarding kincat skill - in General Discussions [original thread]
Logi Bro wrote: Gavr1Io Pr1nc1p wrote: Logi Bro wrote: Gavr1Io Pr1nc1p wrote: Logi Bro wrote: Lol, no thanks. We don't need anymore strafe speed than we already have. What about min scouts having equivalent strafe speed to an amar...
- by Gavr1Io Pr1nc1p - at 2014.03.14 02:21:00
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797. Regarding kincat skill - in General Discussions [original thread]
Logi Bro wrote: Gavr1Io Pr1nc1p wrote: Logi Bro wrote: Lol, no thanks. We don't need anymore strafe speed than we already have. What about min scouts having equivalent strafe speed to an amarr logi? Is that balanced? Strafe speed is a p...
- by Gavr1Io Pr1nc1p - at 2014.03.14 02:11:00
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798. Regarding kincat skill - in General Discussions [original thread]
Logi Bro wrote: Lol, no thanks. We don't need anymore strafe speed than we already have. What about min scouts having equivalent strafe speed to an amarr logi? Is that balanced? Strafe speed is a part of scout EHP, and needs to have some meth...
- by Gavr1Io Pr1nc1p - at 2014.03.14 01:54:00
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799. Regarding kincat skill - in General Discussions [original thread]
come on devs, is it possible and balanced?
- by Gavr1Io Pr1nc1p - at 2014.03.14 01:43:00
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800. Heavies in high density are very imabalanced - in General Discussions [original thread]
The Terminator T-1000 wrote: Yet another thread about heavies being OP Just do not get within 30 meters and you will be fine. Let heavies kill each other in CQC. When the enemy heavies are dead then go hack. Yes, the HMG is supposed to be ...
- by Gavr1Io Pr1nc1p - at 2014.03.14 01:37:00
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