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261. Scout Registry / Killboard - in General Discussions [original thread]
Appia Nappia wrote: So people rejected my idea a long time ago about changing the sprint modifier on Scouts from 1.4 to 1.7 and then limiting the KinCat to 1 per suit. People were like, "you can't limit the number of times a module is used!" U...
- by Gavr1Io Pr1nc1p - at 2014.06.14 21:02:00
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262. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: Your bonus (A) is absurdly large by comparison to others and (B) would lend itself to bullet-weaving. And you should get rid of that signature; its awful. Well ghost kaiser had a good point when he commented on it; its b...
- by Gavr1Io Pr1nc1p - at 2014.06.14 20:57:00
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263. So what are your ideas - in General Discussions [original thread]
make scout bonuses to modules instead of stats (except amarr stamina and min hack speed)
- by Gavr1Io Pr1nc1p - at 2014.06.14 20:41:00
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264. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: Gavr1Io Pr1nc1p wrote: Adipem Nothi wrote: Gavr1Io Pr1nc1p wrote: New ideas for bonuses- Cal-+x% to scan prec, +x% to range amp Am-+x% to stamina/regen, +x% to scan range Gal-+x% to profile damps, +x% to cloak shimm...
- by Gavr1Io Pr1nc1p - at 2014.06.14 20:38:00
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265. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: Gavr1Io Pr1nc1p wrote: New ideas for bonuses- Cal-+x% to scan prec, +x% to range amp Am-+x% to stamina/regen, +x% to scan range Gal-+x% to profile damps, +x% to cloak shimmer reduction Min-+5% NK damage, +50% to kincats ...
- by Gavr1Io Pr1nc1p - at 2014.06.14 20:27:00
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266. Imagine.... - in General Discussions [original thread]
A world in which tankers had to work together to kill infantry, and if they tried to solo, they would be laughed at and instagibbed. Then, when they came onto the forums and complained, all the infantry would tell them that it was balanced that i...
- by Gavr1Io Pr1nc1p - at 2014.06.14 17:58:00
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267. A Sentinel's Role... - in General Discussions [original thread]
because in a game centered around killing, something being unkillable and the best at killing will, by definition, make it overpowering compared to other suits/classes
- by Gavr1Io Pr1nc1p - at 2014.06.14 17:53:00
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268. Scout Registry / Killboard - in General Discussions [original thread]
New ideas for bonuses- Cal-+x% to scan prec, +x% to range amp Am-+x% to stamina/regen, +x% to scan range Gal-+x% to profile damps, +x% to cloak shimmer reduction Min-+5% NK damage, +50% to kincats
- by Gavr1Io Pr1nc1p - at 2014.06.14 17:52:00
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269. FRUIT LOOPING - in General Discussions [original thread]
how is this thread still alive....?
- by Gavr1Io Pr1nc1p - at 2014.06.14 02:26:00
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270. Friday the 13th, 2014. L.O.T.I.S. Shutdown. - in General Discussions [original thread]
Join FA baal! I can try to talk to zatara if you want in
- by Gavr1Io Pr1nc1p - at 2014.06.14 02:25:00
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271. Heavy Buff Please - in General Discussions [original thread]
no, absolutely no more mobility for the heavy. There is already too much mobility for it as is. If you want mobility, you will have to drop your ability to easily win in every evenly matched gunfight EDIT: I would, however, like a clamber ability...
- by Gavr1Io Pr1nc1p - at 2014.06.14 02:23:00
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272. So ... Heavies - in General Discussions [original thread]
I like movement, rotation, and range All this combined in small increments would, I feel, bring the heavy down to bearable levels
- by Gavr1Io Pr1nc1p - at 2014.06.14 02:21:00
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273. Heavies, you're not the problem, the HMG is. - in General Discussions [original thread]
It needs tuning (a six kin burst can kill two scouts in one burst; true story, happened to me) , but id say to first nerf turning speed, and then slowly decrease the rate of fire as well as damage possibly.
- by Gavr1Io Pr1nc1p - at 2014.06.14 02:18:00
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274. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: Bayeth Mal wrote: Wait, so what's up with the whole faulty premise strikeouts? I'm confused. Haerr indicated that his numbers were off, ergo gino no go :-) We'll likely be better off sticking to point-by-point feedbac...
- by Gavr1Io Pr1nc1p - at 2014.06.14 02:13:00
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275. I just Flaylocked 8213 - in General Discussions [original thread]
Atiim wrote: On an unrelated note, I killed Spkr4TheDead with my Swarm Launcher earlier. You'd probably die laughing if I posted the hatemail. POST IT! POST IT! POST IT! POST IT!
- by Gavr1Io Pr1nc1p - at 2014.06.13 22:13:00
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276. Scout Registry / Killboard - in General Discussions [original thread]
So, did we already toss my min scout proposal down the garbage disposal? (Nice rhyme, amiright?)
- by Gavr1Io Pr1nc1p - at 2014.06.13 22:03:00
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277. Scout Registry / Killboard - in General Discussions [original thread]
IgniteableAura wrote: @bastards Why do you all have it in your mind all scouts should be immune to scans? If they have that option the cal and gal has no utility. If they can always "win". That will be the default. As long as uou include a me...
- by Gavr1Io Pr1nc1p - at 2014.06.13 11:10:00
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278. Scout Registry / Killboard - in General Discussions [original thread]
iv always kinda liked the idea that gal scouts get a bonus to the cloaks invisibility factor (i.e. the higher you're skilled into them, the more invisible you are) That way, they can be a ghost without breaking scan balancing
- by Gavr1Io Pr1nc1p - at 2014.06.13 02:46:00
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279. Scout Registry / Killboard - in General Discussions [original thread]
after reviewing Gino, I have to say that I like it
- by Gavr1Io Pr1nc1p - at 2014.06.13 02:25:00
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280. Best Head to Head Moments - in General Discussions [original thread]
Me vs judas iscariot in a LODT v ER...er SVER PC, i had killed him 3x in a row before with my trusty shotgun, and we had a shotgun duel, both ran out of ammo at the same time, both pulled out SMGs at the same time, ran out of ammo with those witho...
- by Gavr1Io Pr1nc1p - at 2014.06.13 02:21:00
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