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Xocoyol Zaraoul
Superior Genetics
1145
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Posted - 2013.09.30 05:44:00 -
[31] - Quote
I'm personally on the fence for now, but I am consoled in that only you and your squad can use the results, not everyone on the team. Still... That's a third of the team, potentially, with our current sizes. |
Rogatien Merc
Red Star. EoN.
1279
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Posted - 2013.09.30 05:49:00 -
[32] - Quote
Aeon Amadi wrote:Rogatien Merc wrote:Aeon Amadi wrote:Xocoyol Zaraoul wrote:Ah, well then assuming a circle, pi*(200m)^2=125,664m^2 is completely correct for surface area. And no-one thinks this is bat **** insane considering it's precision being 28db??? nope. cuz of the cooldown. note the 4-dimensional area by relevant bandwidth percentages teaser I mentioned before. and you also have to consider how much of any given area is actually relevant to key terrain tactically. so a lot of area scanned is just a waste. use the a-45 quantum. Right but under those same circumstances a Duvolle Quantum Active Scanner has a target visibility of 25 seconds and a cooldown of 15 seconds with an effective scan area (using that formula) of 31,416 meters squared. Meaning that anything within it's effective scan area is permanently on the map, no matter what, provided the person scanning is continuously scanning (which considering it's duration is a mere two seconds that's not much to ask for). Suffice to say, for eight seconds you could still see a Scout trying to get -ANYWHERE- on the Line Harvest map just by standing on the table top (square platform in the center). Cool-down sucks but you can easily determine where someone is going during an eight second window. now it gets down to a matter of taste. in most cases, the 15s cooldown on the duv is shittier than the 11s on the a-45 because you want to scan, kill, and re-scan for new spawns... especially if you have a whole squad doing killing you want faster refresh for new spawns. and not much is actually going to fall under your 36db threshold. 200m is less desirable because it falls outside your radar - still useful, but less so. scouts are gimped atm and scout hunting is its own subset and honestly not that worth it. your a-45 is going to pick up non-scout light frames without damps. if they have damps, less of a threat in combat. if they drop equipment, your a-45 picks THAT up so you know someone is there. also there are fitting drawbacks to the duv that make it not worth it, and isk expense if you care. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3143
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Posted - 2013.09.30 05:51:00 -
[33] - Quote
Xocoyol Zaraoul wrote:I'm personally on the fence for now, but I am consoled in that only you and your squad can use the results, not everyone on the team. Still... That's a third of the team, potentially, with our current sizes.
3/16 - that's a little less than a fifth rather than a third. Which isn't much to ask for considering that damn near anyone can field them. Our corporation has enough people specced into them for each squad to have a scanner in PC, and given that the outposts are actually rather small a Prototype Quantum Scanner is more than enough to get the information across, especially for orbitals.
That still leaves you 13 combat effective players outside of that 2 second window that they're scanning, provided they all scan at once.
Suffice to say I think the damned things need to get nerfed and I use them. I don't see any reason to be able to pick up Scouts if you're going for range or duration... Prototype Scanners should be specialized for one or the other with the vanilla variant being a strong middle ground. The Focused is just ridiculous but no-one uses it because of it's miniscule angle (45 degrees) and it's short range (65 meters) |
Rogatien Merc
Red Star. EoN.
1279
|
Posted - 2013.09.30 05:52:00 -
[34] - Quote
you also run at say 7m/s ... in 15sec of advancing you run 105m... beyond the edge of your duv's scan range before c/d is up so you can rescan for early warning on the advance to a new objective. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3143
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Posted - 2013.09.30 05:53:00 -
[35] - Quote
Rogatien Merc wrote:Aeon Amadi wrote:Rogatien Merc wrote:Aeon Amadi wrote:Xocoyol Zaraoul wrote:Ah, well then assuming a circle, pi*(200m)^2=125,664m^2 is completely correct for surface area. And no-one thinks this is bat **** insane considering it's precision being 28db??? nope. cuz of the cooldown. note the 4-dimensional area by relevant bandwidth percentages teaser I mentioned before. and you also have to consider how much of any given area is actually relevant to key terrain tactically. so a lot of area scanned is just a waste. use the a-45 quantum. Right but under those same circumstances a Duvolle Quantum Active Scanner has a target visibility of 25 seconds and a cooldown of 15 seconds with an effective scan area (using that formula) of 31,416 meters squared. Meaning that anything within it's effective scan area is permanently on the map, no matter what, provided the person scanning is continuously scanning (which considering it's duration is a mere two seconds that's not much to ask for). Suffice to say, for eight seconds you could still see a Scout trying to get -ANYWHERE- on the Line Harvest map just by standing on the table top (square platform in the center). Cool-down sucks but you can easily determine where someone is going during an eight second window. now it gets down to a matter of taste. in most cases, the 15s cooldown on the duv is shittier than the 11s on the a-45 because you want to scan, kill, and re-scan for new spawns... especially if you have a whole squad doing killing you want faster refresh for new spawns. and not much is actually going to fall under your 36db threshold. 200m is less desirable because it falls outside your radar - still useful, but less so. scouts are gimped atm and scout hunting is its own subset and honestly not that worth it. your a-45 is going to pick up non-scout light frames without damps. if they have damps, less of a threat in combat. if they drop equipment, your a-45 picks THAT up so you know someone is there. also there are fitting drawbacks to the duv that make it not worth it, and isk expense if you care.
Becomes less of a concern when more players use the scanners though - 3 people all running a Prototype Quantum in an Outpost means you're getting scanned every 8 seconds (which coincidentally is the target visibility for the prototype flux) |
Rogatien Merc
Red Star. EoN.
1279
|
Posted - 2013.09.30 05:57:00 -
[36] - Quote
realistically they're not going to be perfectly in sync like that. 99% of scouts aren't enough of a threat in the compound to warrant gimping your refresh speed. and/or ability to maximize your fitting in other ways |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3143
|
Posted - 2013.09.30 06:00:00 -
[37] - Quote
Rogatien Merc wrote:realistically they're not going to be perfectly in sync like that. 99% of scouts aren't enough of a threat in the compound to warrant gimping your refresh speed. and/or ability to maximize your fitting in other ways
I'm thinking about it on a defensive stand point, honestly. The scout trying to get past the damned thing. Even without skills you'd still get picked up by an advanced scanner and with all skills level 5, no modules, an Advanced scanner could still pick up a Minmatar Scout even with all skills at level 5. |
Toby Flenderson
research lab The Superpowers
59
|
Posted - 2013.09.30 06:14:00 -
[38] - Quote
Rogatien Merc wrote:The Robot Devil wrote:http://exploration.grc.nasa.gov/education/rocket/Images/volumenose.gif
z coordinates not taken into account. thus scan area is on a plane. it's either pi * r^2 ... or if you don't feel like spinning in a circle it is: pi * r^2 * (scanangle / 360)
This is correct. Not to through any titles around but I have a master's degree in mathematics. Just in case it's unclear to anyone, the "r" in this formula is the scan radius. The only thing is that since there is a vertical component to the scanner then we're no longer talking about area. If we want to think about scan volume we would still need to consider how far vertically the scanner can scan.
If there is an infinite vertical component then we would have infinite volume in which case this is useless. Let's assume that the vertical component is just r (the scan radius). We are left with two cases...
Case 1: The vertical component is constant (that is we're dealing with a tall slice of cake rather than a flat slice of pizza). If this is the case we simply need to multiply the above scan area by r again giving the following scan volume...
pi * r^3 * (scanangle / 360)
Case 2: The scan is a perfect spherical scan restricted by the scan angle. Just imagine a spherical boundary with radius r where the scanner is at the center. Now imagine slicing the sphere into an orange slice so that the edge makes the angle of the scan. This seems more logical to me and I'd probably assume this is the case. In this case you would just be dividing the volume of a sphere of radius r into a slice giving us the following formula....
(3/4) * pi * r^3 * (scanangle / 360)
Basically the same idea used by Merc except using the volume of a sphere vs. the area of a circle.
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Garth Mandra
The Southern Legion The Umbra Combine
137
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Posted - 2013.09.30 07:57:00 -
[39] - Quote
I haven't read most of this thread but if you haven't figured it out yet this might be helpful: http://mathworld.wolfram.com/SphericalCone.html
Good luck. o7 |
ChromeBreaker
SVER True Blood Public Disorder.
1285
|
Posted - 2013.09.30 08:39:00 -
[40] - Quote
This thread has a distinct lack of graphs...
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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3148
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Posted - 2013.09.30 08:49:00 -
[41] - Quote
ChromeBreaker wrote:This thread has a distinct lack of graphs...
Didn't spend time prettying it up but here you go:
http://i.imgur.com/nXOd3aD.png |
ChromeBreaker
SVER True Blood Public Disorder.
1290
|
Posted - 2013.09.30 09:02:00 -
[42] - Quote
ohh that was good!!
... third dimention for time/area? |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3149
|
Posted - 2013.09.30 09:19:00 -
[43] - Quote
ChromeBreaker wrote: ohh that was good!! ... third dimention for time/area?
Would have to make a separate graph. If I try to input 5 seconds as a target visibility it won't even show up on the graph. |
ChromeBreaker
SVER True Blood Public Disorder.
1290
|
Posted - 2013.09.30 09:22:00 -
[44] - Quote
Aeon Amadi wrote:ChromeBreaker wrote: ohh that was good!! ... third dimention for time/area? Would have to make a separate graph. If I try to input 5 seconds as a target visibility it won't even show up on the graph.
thats the point
if that flux scanner loses all its time scanning such a large area whats the point
I dont think Area is the primary factor... time/area, whats the point of waving your scaner like a pink sparkly baton if results only stay up half a second |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3149
|
Posted - 2013.09.30 09:47:00 -
[45] - Quote
ChromeBreaker wrote:Aeon Amadi wrote:ChromeBreaker wrote: ohh that was good!! ... third dimention for time/area? Would have to make a separate graph. If I try to input 5 seconds as a target visibility it won't even show up on the graph. thats the point if that flux scanner loses all its time scanning such a large area whats the point I dont think Area is the primary factor... time/area, whats the point of waving your scaner like a pink sparkly baton if results only stay up half a second
It actually makes a lot of sense when you've got an enemy red lined. You can use the Flux scanner to pick out which of the front line objectives they're going for, or even if they're bypassing it entirely, and that eight second window is more than enough time for you to get an understanding of which direction they're intending to go.
Cross that with it's innate ability to give snipers targets and it's a powerful little tool that makes the 25 second cool down worth it, especially considering it can pick out the soft targets (scouts) a good distance away so you have time to react. All it takes is one sniper round, so might as well. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
969
|
Posted - 2013.09.30 10:03:00 -
[46] - Quote
Why are you trying to calculate this anyways?
The proto flux has a long cooldown so it's balanced compared to the shorter range of the other scans. Being able to scan the whole field is nice, but not if you can't do it all the time, or have it last long enough for it to actually be useful.
However, I have been wondering about the scan width at max of the regular flux compared to the basic scanner. For instance, is the flux actually better because at long ranges it covers the same area as a normal scanner?
30 degrees at 150 meters = ? width 60 degrees at 100 meters = ? width
Oh gosh, now that I think of it...the proto flux...
90 degrees at 200 meters...that has to be huge. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3150
|
Posted - 2013.09.30 10:06:00 -
[47] - Quote
I-Shayz-I wrote:Why are you trying to calculate this anyways?
The proto flux has a long cooldown so it's balanced compared to the shorter range of the other scans. Being able to scan the whole field is nice, but not if you can't do it all the time, or have it last long enough for it to actually be useful.
However, I have been wondering about the scan width at max of the regular flux compared to the basic scanner. For instance, is the flux actually better because at long ranges it covers the same area as a normal scanner?
30 degrees at 150 meters = ? width 60 degrees at 100 meters = ? width
Oh gosh, now that I think of it...the proto flux...
90 degrees at 200 meters...that has to be huge.
31,500 meters, effectively. S'why I've been advocating to have it's precision tuned down to make it more of a generalized scanner instead of this all-power monster that can pick up Scouts with all skills level 5. |
ChromeBreaker
SVER True Blood Public Disorder.
1291
|
Posted - 2013.09.30 10:06:00 -
[48] - Quote
Aeon Amadi wrote:
It actually makes a lot of sense when you've got an enemy red lined. You can use the Flux scanner to pick out which of the front line objectives they're going for, or even if they're bypassing it entirely, and that eight second window is more than enough time for you to get an understanding of which direction they're intending to go.
Cross that with it's innate ability to give snipers targets and it's a powerful little tool that makes the 25 second cool down worth it, especially considering it can pick out the soft targets (scouts) a good distance away so you have time to react. All it takes is one sniper round, so might as well.
This is true as of now, but add in the warpoints for scanned kills and those extra seconds start to matter. You can do a 360 scan and get the idea of disposion fine... you can do that with a basic scanner, albit at a shorter range |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3150
|
Posted - 2013.09.30 10:08:00 -
[49] - Quote
ChromeBreaker wrote:Aeon Amadi wrote:
It actually makes a lot of sense when you've got an enemy red lined. You can use the Flux scanner to pick out which of the front line objectives they're going for, or even if they're bypassing it entirely, and that eight second window is more than enough time for you to get an understanding of which direction they're intending to go.
Cross that with it's innate ability to give snipers targets and it's a powerful little tool that makes the 25 second cool down worth it, especially considering it can pick out the soft targets (scouts) a good distance away so you have time to react. All it takes is one sniper round, so might as well.
This is true as of now, but add in the warpoints for canned kills and those extra seconds start to matter. You can do a 360 scan and get the idea of disposion fine... you can do that with a basic scanner, albit at a shorter range
True. Suppose I will be switching to the Quantum pretty soon, especially in maps that have an Outpost given their small range.
Though, as another discussion brought up this issue, I think they need to tune down the Scan Duration on these things to make it less exploitable by turning really fast. |
ChromeBreaker
SVER True Blood Public Disorder.
1291
|
Posted - 2013.09.30 10:09:00 -
[50] - Quote
Aeon Amadi wrote:ChromeBreaker wrote:Aeon Amadi wrote:
It actually makes a lot of sense when you've got an enemy red lined. You can use the Flux scanner to pick out which of the front line objectives they're going for, or even if they're bypassing it entirely, and that eight second window is more than enough time for you to get an understanding of which direction they're intending to go.
Cross that with it's innate ability to give snipers targets and it's a powerful little tool that makes the 25 second cool down worth it, especially considering it can pick out the soft targets (scouts) a good distance away so you have time to react. All it takes is one sniper round, so might as well.
This is true as of now, but add in the warpoints for canned kills and those extra seconds start to matter. You can do a 360 scan and get the idea of disposion fine... you can do that with a basic scanner, albit at a shorter range True. Suppose I will be switching to the Quantum pretty soon, especially in maps that have an Outpost given their small range. Though, as another discussion brought up this issue, I think they need to tune down the Scan Duration on these things to make it less exploitable by turning really fast.
Expect the days of tripple scanner logi Domination is going to be nuts |
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The Robot Devil
Molon Labe. RISE of LEGION
1001
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Posted - 2013.09.30 10:33:00 -
[51] - Quote
I have a suit with a short and long scanner. I can scan no problem. |
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