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61. you might Play DUST too much if... - in The Locker Room [original thread]
You might play Dust too much if you forget you actually have a girlfriend.
- by GarryKE - at 2013.01.26 19:47:00
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62. Certificate System, Teaching Players to Play better and rewarding them a bit. No... - in Feedback/Requests [original thread]
I'd quite like to see this too. It would help by giving you a linear plan of progression. Alongside the certificates should be a paragraph, like in EVE such as: Quote: This certificate represents a basic level of competence in handling light w...
- by GarryKE - at 2013.01.26 19:23:00
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63. Funny Dust noobstakes come and discuss the hilariousness - in The Locker Room [original thread]
I've actually got three I can't choose between. They all made me laugh. I kamikaze ran my dropship into a group of snipers on the top of the tower on Skim Junction (I think it's that one). Killed all of them and pushed their dropship off the towe...
- by GarryKE - at 2013.01.26 19:02:00
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64. [Request] Gravity "singularity" grenade: nonlethal, pull enemies close... - in Feedback/Requests [original thread]
Are you thinking with the gravity weapon from Red Faction: Armageddon?
- by GarryKE - at 2013.01.26 18:52:00
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65. Voting for anything other than option 5 is allowing CCP to rob you out of your m... - in General Discussions [original thread]
Mr Zitro wrote: GarryKE wrote: With regards of the title, paying for AUR is still an optional thing. I've only ever payed for AUR twice and that was only for two one-day boosters. I still enjoy the game. If you, the OP, have any objection to...
- by GarryKE - at 2013.01.26 18:46:00
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66. Compare Items options - in Feedback/Requests [original thread]
Like in EVE where you can compare up to 10 attributes across 40 modules, can we get one where we can compare modules? Things like damage output, ROF, etc. Unless there already is one, then I'm being stupid and never seen it :/
- by GarryKE - at 2013.01.26 18:44:00
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67. Is there a way to re-configurate the controls? -And an additional question. - in Rookie Training Grounds [original thread]
I think I saw a list of different control settings somewhere in the system option. If I'm right, it's just an array of pre-set configurations for your controller, but if I'm wrong, then no but people are asking for it so maybe soon. Maybe what you...
- by GarryKE - at 2013.01.26 18:02:00
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68. Voting for anything other than option 5 is allowing CCP to rob you out of your m... - in General Discussions [original thread]
With regards of the title, paying for AUR is still an optional thing. I've only ever payed for AUR twice and that was only for two one-day boosters. I still enjoy the game. If you, the OP, have any objection to paying CCP for AUR, then don't do it...
- by GarryKE - at 2013.01.26 17:53:00
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69. Why are shields better? - in Rookie Training Grounds [original thread]
Martin0 Brancaleone wrote: (flux 'nades completely remove shields from any dropsuit). Not all the time. If your enemy is on the edge of the flux grenade's radius, it will only partially disrupt their shield health.
- by GarryKE - at 2013.01.26 17:44:00
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70. Newbie's 2nd day questions and thoughts. - in Rookie Training Grounds [original thread]
Taux465 wrote: You're wrong and pretty much every point there... Rather than being useless and telling him he's wrong, why don't you provide some useful feedback for him on his second day of playing so he can better understand the game? Hea...
- by GarryKE - at 2013.01.26 17:39:00
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71. What is Meta level and what's it for? - in Rookie Training Grounds [original thread]
Meta level one to four fall under tech one; above is tech two. In EVE you then move on to faction, deadspace, navy and pirate. Generally speaking, the higher the meta level, the more helpful the attributes become. For instance, a meta level 1 assa...
- by GarryKE - at 2013.01.26 17:24:00
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72. Scopes on Assault Rifles? - in General Discussions [original thread]
Jason Punk wrote: Firestorm Zulu wrote: GarryKE wrote: I'm sure they were there before... or is it me? They switched them to iron sights except on tactical variants. The reason for doing so is to gains good base for the actual weapon cu...
- by GarryKE - at 2013.01.25 17:09:00
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73. Scopes on Assault Rifles? - in General Discussions [original thread]
Oh, fair enough. Thanks Cody Sietz wrote: xprotoman23 wrote: GarryKE wrote: I'm sure they were there before... or is it me? They got rid of them, because the "community" wanted ironsights. I like iron sights. It lets me hit ta...
- by GarryKE - at 2013.01.25 17:05:00
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74. API for Dust mercs. - in Feedback/Requests [original thread]
Will there be any API key creation for Dust mercs., like the EVE capsuleers? I just say this because since I started playing EVE I've really come to prefer the idea of having a skill plan laid out by myself. Perhaps some people may feel the same ...
- by GarryKE - at 2013.01.25 17:04:00
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75. Request Mercenary playlist - in Feedback/Requests [original thread]
I don't have friends that play Dust either. Forever alone
- by GarryKE - at 2013.01.25 17:03:00
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76. Scopes on Assault Rifles? - in General Discussions [original thread]
I'm sure they were there before... or is it me?
- by GarryKE - at 2013.01.25 16:59:00
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77. [Request] - in Feedback/Requests [original thread]
Torr Wrath wrote: GarryKE wrote: You'll know when you reach it... Actually you only know one game -after- you reach it (unless you happen to get one of the games that ends at only 500-3000 earned or something silly like that) Id like to...
- by GarryKE - at 2013.01.24 15:31:00
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78. whats the purpose of dropships? - in General Discussions [original thread]
I once kamikazed my dropship into a group of snipers on the top of the Skim Junction tower. Killed them all and pushed their dropship off too. That's always an option...
- by GarryKE - at 2013.01.23 21:32:00
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79. The real reason why any SP Cap sucks! - in General Discussions [original thread]
A couple SP cap threads every week was easily ignorable. It was nice and peaceful here until the other day and now look what's happened.
- by GarryKE - at 2013.01.23 21:24:00
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80. Gathering forces: preview? - in General Discussions [original thread]
I thought at first it might just be a militia dropsuit with a weapon mod slot...
- by GarryKE - at 2013.01.23 21:12:00
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