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GarryKE
Omnispace Trading Company
60
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Posted - 2013.01.23 21:32:00 -
[31] - Quote
I once kamikazed my dropship into a group of snipers on the top of the Skim Junction tower. Killed them all and pushed their dropship off too. That's always an option... |
Nstomper
Th3-ReSiStAnCe-SEC.0
205
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Posted - 2013.01.23 21:39:00 -
[32] - Quote
Arent they suppossed too be making dropshits repair items?
EDIT: vehicles not items |
develsgun
Phyrexian Engineering Legacy Rising
19
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Posted - 2013.01.23 21:46:00 -
[33] - Quote
I remember when we were first testing corp battles if u were lucky u got a full team of coms dropships were making trips actually getting called for and all sorts of **** u expect on the battle field. Thats all thats needed is a full set of coms then the ds shines
As for survivalbility ive noticed missiles have been dummed down to the point they miss the target they wont defy laws of physics this is great as that was the main issue for dropships in the past.
Dropships seem fine for now lets not break things |
Sobriety Denied
Universal Allies Inc.
432
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Posted - 2013.01.23 21:52:00 -
[34] - Quote
i wasn't exactly "tying up the pilot" by gunning
we were probably ahead in the match anyway; being that he had also a CRU- we were doing the combat drops you boast of
i've also seen my gunner win the match by scoring the last 8 need kills to depleted their clone count to 0, so to say a gunner should be on the ground always is not true in every instance, it depends on the situation which is always changing
you have to make a good judgement about when it's time to call an expensive dropship but fortunately my wallet allows me to call about 3 default trash ships per match, about the price of a myron anyway except i dont feel like spending sp on DS yet so i'm i will no longer a dedicated pilot. i will still fly tho for the love of it |
Goat of Dover
Shadow Company HQ
161
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Posted - 2013.01.23 21:59:00 -
[35] - Quote
develsgun wrote:I remember when we were first testing corp battles if u were lucky u got a full team of coms dropships were making trips actually getting called for and all sorts of **** u expect on the battle field. Thats all thats needed is a full set of coms then the ds shines
As for survivalbility ive noticed missiles have been dummed down to the point they miss the target they wont defy laws of physics this is great as that was the main issue for dropships in the past.
Dropships seem fine for now lets not break things
I have just have to say that I love the name of your Corp. All will be one with the great machine of Phyrexia. |
Sobriety Denied
Universal Allies Inc.
432
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Posted - 2013.01.23 22:18:00 -
[36] - Quote
the dropship needs a bonus to blaster turret range i'm sure some can agree
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Baal Roo
Subdreddit Test Alliance Please Ignore
811
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Posted - 2013.01.23 22:37:00 -
[37] - Quote
Sobriety Denied wrote:the dropship needs a bonus to blaster turret range i'm sure some can agree
Absolutely not. We've already learned from previous builds that they break the ground game when the turrets get too powerful.
The whole point of dropships is to move team members around the map, but as it stands, you can't really move anyone anywhere useful because the second an enemy AV player sneezes in your general direction you explode.
They need more CPU/PG so they don't get 2 shot out of the sky from a forge gunner 2/3rds the way across the map. They need more survivability.
One problem is that they keep balancing the vehicle modules and AV numbers on Infantry vs. Tank battles, and don't give a second thought to how those changes affect the dropships. Maybe what they need to do is simply have seperate modules for air based vehicles so they can tweak the numbers to balance the dropships better without affecting the delicate balance of tanks.
Another big problem is that the high end proto-level dropships (the Prometheus and the Eryx) actually have LESS CPU/PG than the Standard DSs. Sure, they have a built in CRU, but a decent pilot who's going to bother speccing that far into dropships doesn't really NEED a CRU in the first place, and when that CRU means we have to sacrifice another 1000 or so HP, it makes them pretty much unusable.
The only reason you EVER see an Eryx or a Prometheus in the air, is because we get so many of them as salvage that we figure we might as well skill into them and use them... even if they aren't as good as the lower level ones.
I will say that they CAN be occasionally useful with a well organized squad, but the cost/usefulness ratio just isn't there. The maps, as it stands, are small enough that a well used dropship still only saves you maybe a tick or two worth of MCC health, and the tradeoff is you're fighting a man down the entire match... considering the match sizes are so small, that one man is a real detriment. |
Hunter Junko
WARRIORS 1NC
45
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Posted - 2013.01.24 01:18:00 -
[38] - Quote
Paran Tadec wrote:DS were once feared, now I pity those brave enough to get into one.
Never stopped me from trying it out, even with all the swarms and the forge guns.
yes, i said it. |
copy left
BurgezzE.T.F
43
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Posted - 2013.01.24 03:03:00 -
[39] - Quote
Dropships are joke. The only reason I skilled into them is the hope that they will LISTEN to us and fix it. |
Aighun
Zumari Force Projection Caldari State
666
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Posted - 2013.01.26 20:20:00 -
[40] - Quote
A corp with good dropship strategy can use them to control access to objectives in a corp on corp match.
But they are only really useful when your entire team is in the same corp and working together. Or for straffing fun runs with blaster turrets.
Though I must say I am not sad to have left behind the days of 28-0 dropship missile splash damage spammers...
Trying to balance dropships and make them fit in to the grand scheme of things using the current maps is a waste of time. The maps are too small, the ceiling is too low, and until you have a good solid choice for deploying entire teams from the same corporation into the same battle dropships will always seem like have no place in the game.
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Sobriety Denied
Universal Allies Inc.
432
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Posted - 2013.01.26 20:42:00 -
[41] - Quote
i've switched to gallente DS this build and man are they so much better, so much more stable and the militia Gorgon I can tank FG hits, they seem to be by default way more tankier, i'm not sure how armor resists FG but it is obviously doing some good. normally my viper would be downed by 2 FG hits but the gorgon I tank 3-4. I never going back viper.
this build i do very well with isk allowing me to buy stocks of cheap gorgons which are fancier than an LAV and you can immediately start a fight by flying a squad to the point the enemy is most likely to first take and start a fight right off hand with them and this kinda throws them for a loop.
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Foxhound Elite
Seraphim Initiative. CRONOS.
34
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Posted - 2013.01.26 21:27:00 -
[42] - Quote
I find the use of an Afterburner I module now is excellent for avoiding danger. see my post All dropship pilots, see https://forums.dust514.com/default.aspx?g=posts&m=411930 |
Sobriety Denied
Universal Allies Inc.
432
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Posted - 2013.01.26 21:29:00 -
[43] - Quote
bro afterburner is the shiiiiiz!! can;t wait til i can again spare to skill points into dropship |
Volgair
Tritan-Industries Legacy Rising
200
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Posted - 2013.01.26 22:41:00 -
[44] - Quote
We really need to start policing ourselves. This forums has so many needless redundancies. |
Shouper of BHD
Better Hide R Die
37
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Posted - 2013.01.26 23:56:00 -
[45] - Quote
HowDidThatTaste wrote:We have had awesome free drop ships/ and the now infamous drop ship squishing (which I must say as much as I hated it was quite epic.) we have had really strong drop ships(which I think was just beacuase the missile splash damage)
However I really enjoyed the drop ships of every build except this one they really add a great 3 dimensional element to the battles. There was a time you could see epic air battles going on, with multiple ships chasing each other and mercs falling from the sky everywhere, while there was carnage going on right below. There was a time that drop ships were an important part of the battle to have air support.
Now drop ships are flying eggshells. A slight bump to anything and they get destroyed. Just coming in for a quick landing cause an explosion.
As much fun as it is to forge gun a drop ship it really shouldn't take only two shots from a militia forge to drop them.
Bring back the epic ness of this feature! Or if we leave them as is being as weak as an LAV make them free again.
before I began, YES! FINALLY GOT BACK INTO ENGLISH, it keeps switching by itself.... i`ve been around the world today.
2ndly, in the full game the maps will be vast valleys and the dropships roll of transport will increase dramaticly, 2ndly no one knows what the HAA is but the LAA will bring in straigh runs and dogfights bringing in the air battles.
3rdly, I randomk charry shot an AR at my dropship today... I had nothing better to do so I crushed him.
4rth, I prefare to call my dropships gunships since they can take FGs, HMGs, squads and kill withiin moments (about to get XT-1 accelirated small missle turrets so that will go even faster), the only thing I fear is a D bag using a vipara as a A2A collision device.
5th, the landing damage/speed is fine.
6, what needs to be done is more SP to the pilot, like carrying people should give you points. well why not people spawning in? thats not neccisarly the dropships role and would fit better as carrying people.
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Shouper of BHD
Better Hide R Die
37
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Posted - 2013.01.27 00:10:00 -
[46] - Quote
Sobriety Denied wrote:i've switched to gallente DS this build and man are they so much better, so much more stable and the militia Gorgon I can tank FG hits, they seem to be by default way more tankier, i'm not sure how armor resists FG but it is obviously doing some good. normally my viper would be downed by 2 FG hits but the gorgon I tank 3-4. I never going back viper.
this build i do very well with isk allowing me to buy stocks of cheap gorgons which are fancier than an LAV and you can immediately start a fight by flying a squad to the point the enemy is most likely to first take and start a fight right off hand with them and this kinda throws them for a loop.
I actully went with Caldari. Also stability is a mix of skill and weed speed. I find that the caldari is better since they over all have better stats and in the air I may advice sheilds rather then armor (armor will slow you down). My opinions mgith be diffrent thuogh becuse of circanstances, I turn mine into gunships becuse drophip/transporting isn`t in real need as of yet and I can easily do it without speed boosters, why? I got 5k+ sheilds and weapon mods up the wazoo, see that FG? we willt ake him out before he gets are sheilds down, LAV chases are always fun since tracking enhancers. Something else is tech, I use:
Caldari Dropships Lv1: Myron (and I have 1 Vipara) Sheild boosters at lv3: proto type sheild boosters sheild enhancments lv3: Azotopic light and heavy (their top notch). Ward sheild recharger (also top of the line) Sheild adaption lv1: top of the line Surge sheild, 2nd best sheild adaptor (to expensive just for a passive 4% diffrence in damage subtraction). turret upgrades lv3: top of the line in evything there small hybrid turrets lv3: adavanced Hybrid turrets small missle turrets lv5, proficincy lv1 (tommarrow if not tonight lv2) by tonight/tommarrow I will have evry small missle turret. feild mechanics and othr upgrades are at lv due to little need since my sheilds can handle it and I rather gain turret damage/tracking/funcion then loose speed.
I also have great gunners like Z-Sanchez wich really turn the tide of battle, we like to fly directly above tanks and large installations since they can`t hit us...but we can DESTROY THEM |
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