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8161. What's Up With The CreoDron AR? - in General Discussions [original thread]
High tier sniper > all infantry at extreme ranges. Dies easy enough to Militia ARs or SMGs when it's in their preferred range. High tier AR > all infantry at mid to long ranges. Dies easy enough to snipers or SMGs in their preferred range. H...
- by Garrett Blacknova - at 2012.07.27 09:27:00
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8162. Kill Feed/ Kill cam - in General Discussions [original thread]
All we need is for the kill feed notifications to stay visible for longer.
- by Garrett Blacknova - at 2012.07.27 09:17:00
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8163. Best player in DUST - in General Discussions [original thread]
Thread title: Best player in DUST. Restrictions place on rating: Not allowed to introduce anything actually relevant to being good at DUST. Good way to start a thread... So... best person at gun game in DUST? Certainly not me, but I've probably ...
- by Garrett Blacknova - at 2012.07.27 09:08:00
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8164. ...I just don't like vehicles - in General Discussions [original thread]
PEEEEEEETREEEEEEEEEEEEEE wrote: Not that I don't think they have a place in the game, just don't ask me to drive or be your gunner. I feel i'm more useful running around with a gun. Anyone else just feel like a waste in a vehicle? I, perso...
- by Garrett Blacknova - at 2012.07.27 08:52:00
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8165. Remote Explosives - in Feedback/Requests [original thread]
The devs have already said this is happening. I think they're over-nerfing (and I don't even USE them). 5 second arming delay. And limit of only 2 (although nobody's confirmed whether that's for ALL REs or just the Militia version and you get mor...
- by Garrett Blacknova - at 2012.07.27 08:38:00
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8166. Request - put Structure back into New Eden vehicles. - in Feedback/Requests [original thread]
Khun-Al wrote: Yes but for dropsuits too. Why is a human dead if its armor is broken? It isn't, but a clone is useless when it's trapped inside a dead suit of armour that's too heavy to lift without power. So you shut it down and move to the...
- by Garrett Blacknova - at 2012.07.27 08:35:00
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8167. Reasons why the missile launcher should be changed - in Feedback/Requests [original thread]
GoD-NoVa wrote: #4 If you the only guy on your team trying to take out 5 vehicles, then your screwed Basically, this is the core problem. Your team aren't working together to take down the enemy vehicles. If you have 3 dropships, even if NO...
- by Garrett Blacknova - at 2012.07.27 08:31:00
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8168. [Request] Sub-machine guns. - in Feedback/Requests [original thread]
Don't go CQC with an Assault Rifle, and SMGs won't kill you when you're playing to their strengths.
- by Garrett Blacknova - at 2012.07.27 08:23:00
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8169. [Request] Knife Proficiency - in Feedback/Requests [original thread]
You already get +50% damage from knife skills. I want them to improve hit detection on them (along with everything else), so I can actually HIT things. And fix the responsiveness so when I press the button, the character actually swings.
- by Garrett Blacknova - at 2012.07.27 08:19:00
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8170. current dropship defense - in Feedback/Requests [original thread]
I've been able to hit circling targets. You have to fire at the right time and on the right angle to make your shots intercept them, and at long range it's more difficult, but it can be done.
- by Garrett Blacknova - at 2012.07.27 08:17:00
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8171. Dropsuit Skill Levels and other skills feedback - in Feedback/Requests [original thread]
Samuel Gadrion wrote: Speaking of: Minmatar Pilot ~ -5% power/CPU requirement for Afterburner modules There's no real way to make this work unless you're prevented from controlling vehicles you aren't adequately skilled for.
- by Garrett Blacknova - at 2012.07.27 08:16:00
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8172. Visor/Helmet Upgrades - in Feedback/Requests [original thread]
Lore says that the cameras your suit uses (because you're not seeing with your eyes) automatically adapt to provide the best visibility for the situation. So different vision modes shouldn't be necessary or included. Sensor upgrades would work tho...
- by Garrett Blacknova - at 2012.07.27 08:07:00
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8173. [Feedback & Request] Heavy suits and HMGs ever going to get reviewed again b... - in Feedback/Requests [original thread]
STB-stlcarlos989 EV wrote: I'm a highly skilled proto-SMG user and if I get close to someone with a prototype HMG I have to hit ALL HEADSHOTS to even have a chance against a proto-heavy. Are you talking HMG Heavy vs. SMG Heavy? If not, th...
- by Garrett Blacknova - at 2012.07.27 07:54:00
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8174. increased reward for streak kills - in Feedback/Requests [original thread]
The immediate War Point reward is the same either way, but as mentioned, the post-match EARNINGS are based on the value of what you destroyed. So the expensive gear gives you more than the dirt-cheap enemies.
- by Garrett Blacknova - at 2012.07.26 11:53:00
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8175. Att/Def main spawn needs to be defensible - in Feedback/Requests [original thread]
I enjoy breaking my team out of a spawn-camping situation, to be honest. Set up a Dragonfly (or Militia Scout if you don't have it) with any BPO weapon you can fit and Drop Uplinks. Upgrade speed and stamina, and you can get clear and set up a ne...
- by Garrett Blacknova - at 2012.07.26 11:52:00
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8176. Rawr, Mr Sagaris - in General Discussions [original thread]
Tony Calif wrote: Terrible Sagaris. Good ones don't die. I've seen a good Sagaris die. Took 6 players with AV grenades dropping them all at once onto him while 2 were also shooting with Forge Guns, and I was in the background with another g...
- by Garrett Blacknova - at 2012.07.26 11:41:00
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8177. Release Information - in General Discussions [original thread]
TEBOW BAGGINS wrote: our chars get a t-shirt that says, "i beta tested and all i got was..." And even though that's all we're getting, it still has better armour and shields than the Militia Logi suit.
- by Garrett Blacknova - at 2012.07.26 09:48:00
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8178. Vehicles in flames - in Feedback/Requests [original thread]
I have a way to get rid of the flames on your Eryx. It's called a Repair Tool. If I'm running one of my (several) medic builds while I'm a gunner, I'll let the driver/pilot know I can help patch them up. It's been VERY helpful in a LOT of battles...
- by Garrett Blacknova - at 2012.07.26 08:25:00
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8179. destructable environment - in Feedback/Requests [original thread]
michael McG wrote: that would be a true battle not just 12 guys running around a big map. 1. Having 12 people per side means 24 people, not just 12. 2. We're not running the final numbers, the devs are looking at increasing map and battle siz...
- by Garrett Blacknova - at 2012.07.26 08:12:00
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8180. It will be nice - in General Discussions [original thread]
Buzzwords wrote: Garrett Blacknova wrote: Buzzwords wrote: other than that though, i dunno what garret is talking about. i've never been able to lock onto stuff that is not drawing. and for the squad leader to mark it, it has to appear on...
- by Garrett Blacknova - at 2012.07.26 07:55:00
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