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7461. ok, thats it !.. - in Feedback/Requests [original thread]
Citrutex wrote: Athene Alland wrote: actually from the start of the game, was not late Then you only have yourself to blame for not setting up a contingency plan earlier You mean... BEFORE the beginning of the game? GOod luck with that...
- by Garrett Blacknova - at 2012.08.24 21:24:00
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7462. charging AUR for comms may kill the game. - in Feedback/Requests [original thread]
Everyone's forgetting that the PSEye (which anyone using Move will have) is also a mic. Not a very GOOD one, but it's possible to use it if you need to.
- by Garrett Blacknova - at 2012.08.24 21:23:00
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7463. ok, thats it !.. - in Feedback/Requests [original thread]
Citrutex wrote: Athene Alland wrote: but carrying them myself would not have helped my situation... And this right here is the problem folks. Diffusion of responsibility. This reminds me of mining barges. But.. but, if i use a droplink i...
- by Garrett Blacknova - at 2012.08.24 20:44:00
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7464. Ability to Copy/Paste Fittings - in Feedback/Requests [original thread]
Select fitting. At the bottom of the drop-down menu, add "duplicate fitting" and use it to make an identical copy. +1 from me.
- by Garrett Blacknova - at 2012.08.24 20:42:00
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7465. The sniper debate, from the perspective of a sniper. - in Feedback/Requests [original thread]
Goric Rumis wrote: As a person who almost exclusively plays a Heavy, occasionally Logistics: What crybabies are complaining about snipers? They're certainly not overpowered from what I can tell, so if you're having fun playing one then I don't...
- by Garrett Blacknova - at 2012.08.24 20:41:00
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7466. A must add please - in Feedback/Requests [original thread]
Paran Tadec wrote: TheRealGEO wrote: 1. If were playing a game like this you should be able to have a bigger squad then just 4. 1. Corp battles, they are coming, but, I think it should be 6. Not sure how "Corp Battles" is a at all relev...
- by Garrett Blacknova - at 2012.08.24 20:31:00
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7467. [Request] Firing guns when dropping or jumping - in Feedback/Requests [original thread]
As a career Scout who loves bouncing around the room in various ways, not a big deal. MAYBE, mid-air firing with massively reduced accuracy... But it doesn't really matter. And in the last build, you COULD fire while jumping, but NOT while falli...
- by Garrett Blacknova - at 2012.08.24 20:28:00
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7468. Just not good - in Feedback/Requests [original thread]
Altman Stormsinger wrote: all you have to do is pay ~4000 isk and have a build with a DU ready to drop or spawn on the spots that are dropped for you and you'll be able to spawn around friendlies. And that 4k is a one-off cost, NOT something...
- by Garrett Blacknova - at 2012.08.24 20:26:00
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7469. ok, thats it !.. - in Feedback/Requests [original thread]
Drop Uplinks are good until the enemy finds them (place it better), then make the random spawns MUCH less likely to get you killed (because everyone's camping the uplink) when the enemy spots them. If you set an Uplink in a good position, it can ...
- by Garrett Blacknova - at 2012.08.24 19:18:00
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7470. REQUEST: Independent KBM and controller settings - in Feedback/Requests [original thread]
Also worth mentioning that (for some of us), reducing the deadzone on the Move also improves it significantly for both sixaxis and mouse control.
- by Garrett Blacknova - at 2012.08.24 19:13:00
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7471. [Request] Dual Hand Guns - in Feedback/Requests [original thread]
Easy way to do this: 1. Only possible with Sidearms. 2. Only available on suits with two weapon slots (obviously) 3. When two sidearms are equipped, dual-wielding them is your only option. 4. When dual wielding, the weapon in the non-Sidearm slot...
- by Garrett Blacknova - at 2012.08.24 19:04:00
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7472. ok, thats it !.. - in Feedback/Requests [original thread]
spill milk wrote: What if they added something as simple as (hats off to Dice and the implementation of this idea in Battlefield 3) a temporary spawn shield, lasting about 2 seconds. This should be sufficient time for the player to get his/her ...
- by Garrett Blacknova - at 2012.08.24 18:31:00
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7473. Clone (for EVE players read: ship) spinning in quarters - in Feedback/Requests [original thread]
How's this. Make the camera in non-combat environments work more like third-person hack'n'slash games and less like third person shooters. Your character always faces the direction of movement, so you can move towards the camera and see your char...
- by Garrett Blacknova - at 2012.08.24 18:26:00
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7474. feedback - under & overpowered weapons - in Feedback/Requests [original thread]
Evane Sa'edi wrote: Why is the S pistol so damaging? it takes a basic militia pistol 3 hits to kill a basic militia scout suit where as a militia shotgun takes 6 hits to kill the same scout suit. clearly a shotgun should beat a pistol in CQC? ...
- by Garrett Blacknova - at 2012.08.24 18:23:00
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7475. Request: Raise the price of all tanks. - in Feedback/Requests [original thread]
Sha Kharn Clone wrote: Icy Tiger wrote: Skill up or shut up. Um I have done got like 4 mil sp in tanks so far and its a blast stomping on lol infantry. Thinking about this alittle more and reading peeps comments I think my main beef ...
- by Garrett Blacknova - at 2012.08.24 18:20:00
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7476. [REQUEST] --- More Than Just A Battleground FPS - in Feedback/Requests [original thread]
Goric Rumis wrote: Altman Stormsinger wrote: i'd like to see some asymmetrical combat. say there's a squad of 6 or clones disguised as civilians that just wear shield gens - no armor and with only a sidearm. it's their mission to take out a...
- by Garrett Blacknova - at 2012.08.24 18:16:00
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7477. Terrible button mapping for vehicles - in Feedback/Requests [original thread]
Agreed. Lost count of how many threads I've agreed in.
- by Garrett Blacknova - at 2012.08.24 17:53:00
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7478. The clone depletion game type needs a tweak - in Feedback/Requests [original thread]
That's a problem from a gameplay perspective, because it means that the players who die first when you're out of clones can't respawn, which means they spend more time than necessary outside of gameplay, and that in turn means people will quit. Y...
- by Garrett Blacknova - at 2012.08.24 17:52:00
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7479. Remote explosives - in Feedback/Requests [original thread]
I was an Unreal Tournament played back in the 90s, haven't picked it up since then. I got the idea from Arkham Asylum, actually.
- by Garrett Blacknova - at 2012.08.24 17:47:00
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7480. NEW PS4 - what then? - in Feedback/Requests [original thread]
Jack McReady wrote: MrZIONY wrote: PS4 and new failbox wont be hitting the stores until at least 2014 and prob around Christmas time. Maybe even later than that so no real worries there. I do think CCP plan to port to the PS4 when it comes a...
- by Garrett Blacknova - at 2012.08.24 17:45:00
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