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7041. A question about the future. Racial items and vehicles. - in General Discussions [original thread]
Reimus Klinsman wrote: There should be. Although I hink other races may be gimped when it comes to their own laser rifle The current ARs and the Laser Rifle fill basically the same role on the battlefield though. Frontline mid- to long-range...
- by Garrett Blacknova - at 2012.11.14 14:34:00
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7042. charging up Rail ARs - in Feedback/Requests [original thread]
Ops Fox wrote: To clarify I see it like this (early I called the breach version tactical ignore that early name) Standard: high DPS, accuracy, and range balanced by second charge time and cant holding a charge Vs Breach: more power and more bu...
- by Garrett Blacknova - at 2012.11.14 14:27:00
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7043. Corps renting mercs from other corps - in Feedback/Requests [original thread]
Doktor Worm wrote: Guinevere Bravo wrote: Quote: The rented merc should appear, in corp battles, as a member of the corp that hired them but this would NOT appear on their Employment History once that's implemented. It's not an employment...
- by Garrett Blacknova - at 2012.11.14 14:25:00
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7044. dust was fun while it lasted - in Feedback/Requests [original thread]
Cross Atu wrote: Knightshade Belladonna wrote: Garrett Blacknova wrote: Ops Fox wrote: AC 3 Good luck. If you have to talk with Ubisoft Support, you're probably screwed. could it be any worse than dusts support? Yes. Having f...
- by Garrett Blacknova - at 2012.11.14 14:21:00
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7045. AV Turrets - in Feedback/Requests [original thread]
Ty 'SweetCheeks' Borg wrote: I'd honestly quite like some sort of AA variant tbh, it makes sense and would really help the whines against tanks. If people saw tank drivers pulling tanks to specifically take out the gunships, they might actually...
- by Garrett Blacknova - at 2012.11.14 14:09:00
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7046. [Request] ACTIVE dropsuit modules (similar to "superpowers") - in Feedback/Requests [original thread]
DJINN Riot wrote: Melee DMG burstl : A low-slot module that provides a larger increase to melee dmg than the passive booster but for a short amount of time. with a large cooldown. You know we already have a range of stimulants that give a me...
- by Garrett Blacknova - at 2012.11.14 14:02:00
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7047. For devs: 'quick&easy' PvE Missions? - in Feedback/Requests [original thread]
Edu Ashbourne wrote: Like I said right there in the OP, I'm assuming that the Unreal engine comes with the AI used in there games, which can act pretty human at times. Only issue is if it could be adapted for Dust, so troops take cover and aim ...
- by Garrett Blacknova - at 2012.11.14 13:59:00
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7048. REQ:Clock in the MQ set to EVE time? - in Feedback/Requests [original thread]
For the record, you can change the time on your PS3, but it auto-resets based on your selected region/timezone settings whenever you go online (even without signing in). So unless you're unplugged, you won't be keeping your chosen time. And becau...
- by Garrett Blacknova - at 2012.11.14 13:56:00
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7049. Remove generic weapon names - in Feedback/Requests [original thread]
I think "Rail Rifle" sounds better than "Railgun Rifle" personally. But +1 because they're diversifying the weapons within the AR role already, and it doesn't make sense to not do so for Snipers as well.
- by Garrett Blacknova - at 2012.11.14 13:53:00
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7050. [Request] More Detailed Statistics. - in Feedback/Requests [original thread]
+1 I'd say more, but I think that about covers it...
- by Garrett Blacknova - at 2012.11.14 13:40:00
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7051. How many WP for a tank kill??? - in General Discussions [original thread]
Pretty sure Starter Fit LAVs are 40 points. Don't remember checking the value the few times I've killed a well-built LAV. I got 50 for a Soma, 75 for a Gunnlogi, and 75 for destruction assist on a Sagaris, so I'd expect 150 to be the right number...
- by Garrett Blacknova - at 2012.11.14 13:25:00
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7052. Codewish tacticle - in General Discussions [original thread]
KripnawtiQ Prime wrote: R F Gyro wrote: Simple question: is it possible to build a suit fitting using Aurum that is better than can be built using just ISK? If so, that is pay-to-win and needs to be fixed. I believe the OP is stating that...
- by Garrett Blacknova - at 2012.11.14 13:09:00
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7053. Crazy Shield!! - in General Discussions [original thread]
Drommy Hood wrote: Instead of moaning about it, lets be productive. This happened to me on MANUS PEAK. I was crouched in a hill south of the point next to the spire on the hill. The guy I was shooting was standing out of cover on the road 50m ...
- by Garrett Blacknova - at 2012.11.14 12:59:00
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7054. Vehicle Deployment "Cap" Per Game - in General Discussions [original thread]
Cross Atu wrote: ISK isn't unlimited, current market prices are NPC based (in other words don't expect them to stay this cheap) and we still don't have Orbitals in game (PS yes, OB no). There are already caps present in the intended function of...
- by Garrett Blacknova - at 2012.11.14 12:36:00
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7055. tank balance thread number 27364 - in General Discussions [original thread]
Shiro Mokuzan wrote: I think what missiles need is a lockon time before they fire, and that lockon time should dependent on the target's signature size. That could get VERY interesting...
- by Garrett Blacknova - at 2012.11.14 12:32:00
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7056. Show your love here - in General Discussions [original thread]
Wow... nobody's trolling yet? Awesome! Already gave my +1 to the OP. I won't argue the game is already perfect, but it's definitely been improving steadily. I look forward to seeing what comes next.
- by Garrett Blacknova - at 2012.11.14 12:31:00
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7057. Forge gun sound effects - in General Discussions [original thread]
Tsuke Thirteen wrote: You clearly have the technology to make a moving vehicle screaming through terrain completely and utterly silent In space, nobody can hear you scream. But apparently, shooting is loud. Especially when firing man-porta...
- by Garrett Blacknova - at 2012.11.14 12:29:00
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7058. Tanks are too overpowered... - in General Discussions [original thread]
4447 wrote: Someone give me a argument, Why tank should say as they are? Tanks are already fragile enough that a well-fitted shield tank Sagaris is taking VISIBLE DAMAGE from my Militia Swarm Launcher. When we have a Forge Gun as well, the o...
- by Garrett Blacknova - at 2012.11.14 12:14:00
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7059. Crazy Shield!! - in General Discussions [original thread]
Shijima Kuraimaru wrote: I rarely pick up a sniper rifle and when I do, it's a militia rifle. This bug affects those too. It's been happening with all the weapons, it's just more noticeable with low rate of fire weapons. I have noticed it with ...
- by Garrett Blacknova - at 2012.11.14 03:22:00
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7060. Turret installation AI configuration! - in Feedback/Requests [original thread]
Just to be clear, when you say the "track X" options can be toggled, you mean that they'll ALL be active at once if you turn them all on, right? Also, a follow-up suggestion: Hacked turrets keep their settings, so the enemy team has to reset a tu...
- by Garrett Blacknova - at 2012.11.14 03:19:00
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