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Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.14 03:14:00 -
[31] - Quote
Maken Tosch wrote:Last time I checked, currently each opposing team can call in only five vehicles in total. Therefore, the original poster's point is moot when said restriction is already in place. That's not entirely accurate.
They can have only 5 vehicles on the field SIMULTANEOUSLY.
OP wants them to ALSO have a maximum total number of callouts.
The cap on currently-active vehicles should be enough, imo. |
Th3rdSun
L.O.T.I.S. Legacy Rising
323
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Posted - 2012.11.14 03:58:00 -
[32] - Quote
I started the WP for vehicle deployment already in this thread https://forums.dust514.com/default.aspx?g=posts&t=43082 and most QQ'ed about it.
I will say that I'll concede on this point,but the one thing I WILL NOT concede to is the idea that the system is a killstreak bonus system,ala COD.That's just totally ignorant and/or people just don't fully understand the concept.
Anyway,a better idea was given,and that would be to limit ammo in vehicles.If they have unlimited ammo,how come I don't as an assault infantry soldier?
There's some serious cognitive dissonance going on with a lot of people that just needs to stop. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.11.14 05:17:00 -
[33] - Quote
WUT ANG wrote:Does anyone else want to see a vehicle limit per team.
Per squad 2 LAVS 1 TANK 1 DROP SHIP
Thats 8 LAVS 4 TANKS 4 DROP SHIPS No. |
Cross Atu
Conspiratus Immortalis
775
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Posted - 2012.11.14 05:48:00 -
[34] - Quote
ISK isn't unlimited, current market prices are NPC based (in other words don't expect them to stay this cheap) and we still don't have Orbitals in game (PS yes, OB no). There are already caps present in the intended function of the game, it's just that we're not seeing their effects because they're mostly not enabled currently.
Just wait, when kill mails are enabled in EVE for ground side targets watch the skies burn. There will be orbitals dropped into districts from EVE players who aren't on either side of the FW battle going on. There are even some EVE pilots who might considering firing on their own side if there are enough Proto vehicles on the field.
What's that you say? Maybe there will be limits on shooting from the sky, perhaps something like needing a man on the ground? Well, that wouldn't be remotely the biggest betrayal of the history of New Eden (and that's not even considering the ability to make alts).
Even leaving all the above aside, CCP has stated they're aiming for it to take 2-3 weeks to get proto in a given area. So lets say 6 weeks to get proto Forge & Swarms. Lets say that for some reason no one goes AV at launch, so add another 3 weeks. Ok so that's 9 weeks after launch before vehicles are one supply depot or spawn away from facing a team full of proto AV. Seems alright, especially when you consider that it'll take that first three weeks for them to properly skill up anyway.
Note I say all of this as someone who does not pilot a ship, tank or lav (aside from the freebie) and who does not possess an AV fit in this build. I personally have no answer right now for a hostile vehicle on the field but I still do alright for myself (I hit the SP cap even tho I have kids and commitments and I make enough ISK to donate millions to my corp. And all that's playing as a Logi, and having gun skills with 8 years of rust on them. I'm an ok player but I'm no Zitro or Zan and I'm doing more than alright for myself, so it seems to me that the situation can't really be all that bad.
Just my 0.02 ISK Cross
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ContraBanJoe
Doomheim
48
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Posted - 2012.11.14 06:07:00 -
[35] - Quote
WUT ANG wrote:Does anyone else want to see a vehicle limit per team.
Per squad 2 LAVS 1 TANK 1 DROP SHIP
Thats 8 LAVS 4 TANKS 4 DROP SHIPS
NO. Maybe some caps in low sec, but in Null I want to call in 300 tanks a game.
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ReGnUm UNSTOPPABLE DEI
Amarr Templars Amarr Empire
80
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Posted - 2012.11.14 06:17:00 -
[36] - Quote
Jason Pearson wrote:Bhor Derri wrote:Roflmao WTF Joke thread? why the f*** do we need points to call in vehicles? Because "gungame" scrubs just QQ And to the guy who said get gungame? I've got pretty good gungame myself, for a constant vehicle user. Get AVgame, scrub,
Correction your Gun Game is not even close to good
Just sayin tho |
Ima Leet
Imperfects Negative-Feedback
321
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Posted - 2012.11.14 06:51:00 -
[37] - Quote
tl;dr
whatever the vehicle cap is now per ambush needs to be lowered. |
Drommy Hood
Tritan-Industries Legacy Rising
242
|
Posted - 2012.11.14 09:03:00 -
[38] - Quote
I'm pretty sure I read there's no limit, but the server knows when your trying to spam a load of vehicles (lavs I assume) |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.14 12:36:00 -
[39] - Quote
Cross Atu wrote:ISK isn't unlimited, current market prices are NPC based (in other words don't expect them to stay this cheap) and we still don't have Orbitals in game (PS yes, OB no). There are already caps present in the intended function of the game, it's just that we're not seeing their effects because they're mostly not enabled currently.
Just wait, when kill mails are enabled in EVE for ground side targets watch the skies burn. There will be orbitals dropped into districts from EVE players who aren't on either side of the FW battle going on. There are even some EVE pilots who might considering firing on their own side if there are enough Proto vehicles on the field.
What's that you say? Maybe there will be limits on shooting from the sky, perhaps something like needing a man on the ground? Well, that wouldn't be remotely the biggest betrayal of the history of New Eden (and that's not even considering the ability to make alts).
Even leaving all the above aside, CCP has stated they're aiming for it to take 2-3 weeks to get proto in a given area. So lets say 6 weeks to get proto Forge & Swarms. Lets say that for some reason no one goes AV at launch, so add another 3 weeks. Ok so that's 9 weeks after launch before vehicles are one supply depot or spawn away from facing a team full of proto AV. Seems alright, especially when you consider that it'll take that first three weeks for them to properly skill up anyway.
Note I say all of this as someone who does not pilot a ship, tank or lav (aside from the freebie) and who does not possess an AV fit in this build. I personally have no answer right now for a hostile vehicle on the field but I still do alright for myself (I hit the SP cap even tho I have kids and commitments and I make enough ISK to donate millions to my corp. And all that's playing as a Logi, and having gun skills with 8 years of rust on them. I'm an ok player but I'm no Zitro or Zan and I'm doing more than alright for myself, so it seems to me that the situation can't really be all that bad.
Just my 0.02 ISK Cross Given the fact that one of my friends is only interested in DUST because of the possibility of ruining someone's day in EVE, I'm pretty sure there are EVE pilots looking forward to doing the same thing to players on the ground.
So that will be fun. |
BASSMEANT
ZionTCD Legacy Rising
109
|
Posted - 2012.11.14 14:13:00 -
[40] - Quote
get your own vehicles and call em in!!!
quit asking the devs to protect you from your own incompetence.
you have access to the same gear as everyone else.
what's the problem?
oh johnny solo casual just realized he isn't making the headway he is accustomed to in other games?
why? cuz he is a solo player going up against teams.
so join a team or **** off
but quit asking for these sissy mode changes.
every other game already has those changes in place so you can go feel good about yourself elsewhere.
Peace B |
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