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7021. [Feedback] SP cap and new players - in Feedback/Requests [original thread]
R'ahz Lupo wrote: Okay, new example... I just came from a match where I was the only player on my team with a positive k/d. One other guy managed to break even. The top four players from the enemy team used Duvolle tac rifles. There scores were...
- by Garrett Blacknova - at 2012.11.14 19:51:00
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7022. Fix snipers and the terrain - in Feedback/Requests [original thread]
You can tell approximately where you are on the map, the direction they are from you, and EXPLAIN their position with reasonable accuracy when you know the maps. I've wedged myself into a spiky outcropping on Manus Peak with a Shotgun once. I was...
- by Garrett Blacknova - at 2012.11.14 19:18:00
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7023. Fix snipers and the terrain - in Feedback/Requests [original thread]
Are YOU posting where they're shooting from in the map feedback section? Find the shooters, confirm their locations, check if you can return fire, then report if you can't. We ARE the testers. THAT'S WHAT BETA MEANS.
- by Garrett Blacknova - at 2012.11.14 19:07:00
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7024. req: ability to use mouse *pointer* out of battles to select market, skills, loa... - in Feedback/Requests [original thread]
Vex Darkness wrote: Agreed, but I still like the fps style mouse to move camera and mouse buttons to aim/fire.... You know this thread's about the OUT of battle interface, map screen, menus, etc. and not the combat screen, right?
- by Garrett Blacknova - at 2012.11.14 19:04:00
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7025. [Feedback] SP cap and new players - in Feedback/Requests [original thread]
R'ahz Lupo wrote: SP > gear, because SP helps you unlock the high tier gear. I do fairly well with militia builds, but I'm just getting sick of seeing crazy high tier users and their ridiculous k/d. It just hurts my soul a little :P For ins...
- by Garrett Blacknova - at 2012.11.14 19:03:00
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7026. tank balance thread number 27364 - in General Discussions [original thread]
EnglishSnake wrote: How would the missiles work? would they be able to turn and track a target like the SL does but obv not go around cover because its OP tbh Obviously, that needs fixing on Swarms anyway. But yes, tracking. If you didn't get...
- by Garrett Blacknova - at 2012.11.14 18:44:00
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7027. Too Many Corps? - in General Discussions [original thread]
Solo player-corporations exist, will continue to exist, and won't get very far, for the most part. Some will merge, either a group of lone players into a small corp, or a single lone player joining a larger corp, and some will just fade into obscu...
- by Garrett Blacknova - at 2012.11.14 18:18:00
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7028. Fat Man, GO! - in General Discussions [original thread]
Kaif Zel wrote: yes, because this is culturally sensitive to people overweight due to health issues and video games need another media debacle about how gamers are sociopaths just itching to shoot up a weight watchers meeting This post made m...
- by Garrett Blacknova - at 2012.11.14 17:15:00
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7029. For devs: 'quick&easy' PvE Missions? - in Feedback/Requests [original thread]
DarkShadowFox wrote: Uh.. Isnt this Single Player? Basically Just wait SP will be cool :V Single player is when you're alone. This is co-op. You have other players on your side, but AI enemies instead of other people to kill.
- by Garrett Blacknova - at 2012.11.14 17:11:00
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7030. [Feedback] SP cap and new players - in Feedback/Requests [original thread]
R'ahz Lupo wrote: Can militia gear stack up against heavy moded shields and a codewish? Even if you are more skilled than your opponent, it is a tough matchup. I can't count the times I have started to shoot someone first but they cap me with a...
- by Garrett Blacknova - at 2012.11.14 17:08:00
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7031. Corps renting mercs from other corps - in Feedback/Requests [original thread]
Sleete wrote: Yea this would deff work for the corps cut. OFC this just makes it even more important to expand on the current corp tax system. Especially in relation to eve-dust. There's a corp tax system in DUST? Where? I can't see it...
- by Garrett Blacknova - at 2012.11.14 16:47:00
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7032. Codewish tacticle - in General Discussions [original thread]
So apparently this post says the issue with the incorrectly-registered PG/CPU stats on the Broadside HMG (the one I couldn't remember the name of) are known to be incorrect, and will be getting corrected. I've just posted in response to that as...
- by Garrett Blacknova - at 2012.11.14 16:43:00
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7033. New Items to Come to DUST514 - in General Discussions [original thread]
Dro2072 wrote: ik this is probably a stupid question but when will we be getting all of this? this sounds AMAZING cant wait!!!!!!!!!! SOONGäó (seriously, you must have seen that answer coming a mile away)
- by Garrett Blacknova - at 2012.11.14 16:38:00
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7034. Things to Come! - in General Discussions [original thread]
Nova Knife wrote: 'Broadside' Heavy machine gun PG/CPU being properly set to prototype level That same issue has been brought up many times in the forums with reference to the Codewish. Exactly the same mistake was made on both weapons. I...
- by Garrett Blacknova - at 2012.11.14 16:37:00
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7035. CCP: Instead of a match with the Dev's, a voice feedback/input session. - in General Discussions [original thread]
Omnipotens Zitro wrote: Ty 'SweetCheeks' Borg wrote: Your supposed to be showing the community and the devs that something is broken, not hiding it and keeping it to yourself. Oh I'm sorry we don't post things on the forums for everybody...
- by Garrett Blacknova - at 2012.11.14 16:34:00
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7036. Tanks are too overpowered... - in General Discussions [original thread]
Tanis Jumes wrote: I read all comments and came to a conclusion. You're all complaining like CoD and Battlefield players! If you don't agree then don't post replies! Simple as that. Yep. That's how internet forums work.
- by Garrett Blacknova - at 2012.11.14 16:31:00
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7037. tank balance thread number 27364 - in General Discussions [original thread]
EnglishSnake wrote: steadyhand amarr wrote: Garrett Blacknova wrote: Shiro Mokuzan wrote: I think what missiles need is a lockon time before they fire, and that lockon time should dependent on the target's signature size. That could ...
- by Garrett Blacknova - at 2012.11.14 15:17:00
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7038. Tanks are too overpowered... - in General Discussions [original thread]
Snake, great post. I DON'T agree that Swarms should be nerfed on their armour damage, but I DO think armour itself needs a minor HP buff in general, and the armour mods need buffing, and some form of active armour resistance module is VERY much n...
- by Garrett Blacknova - at 2012.11.14 14:52:00
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7039. Crazy Shield!! - in General Discussions [original thread]
Drommy Hood wrote: Garrett Blacknova wrote: Drommy Hood wrote: Instead of moaning about it, lets be productive. This happened to me on MANUS PEAK. I was crouched in a hill south of the point next to the spire on the hill. The guy I was s...
- by Garrett Blacknova - at 2012.11.14 14:41:00
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7040. A few words to the troll... - in General Discussions [original thread]
Rating 4.5 is pretty generous. 7.9 is insane troll logic. And anything above 8 is Regnum-level. Congrats to ... oh, right, that WAS Regnum. Makes sense.
- by Garrett Blacknova - at 2012.11.14 14:36:00
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