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561. My Issue with Snipers - in General Discussions [original thread]
Mobius Kaethis wrote: Garrett, I've played with Gem Cutter (against) and this game is not the same game we were all playing two years ago. Snipers used to be a team asset they are no longer. You've been away for a long time and things have chan...
- by Garrett Blacknova - at 2014.04.05 10:35:00
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562. Shotgun = ez mode - in General Discussions [original thread]
noob cavman wrote: Shotgun is worse than 1.7 as rof took a hit. But paired with the cloak your firsr shotgun blast counts as a freebie and the second shot being the one you turn visible. In most cases, a competent Scout will be getting a "fre...
- by Garrett Blacknova - at 2014.04.05 10:18:00
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563. Shotgun = ez mode - in General Discussions [original thread]
Theresa Rohk wrote: Right, so when we're fighting other people, we're also supposed to be scanning around and watching for scouts. You let me know how you got that double monitor and split attention rig working. Even looking around, you often c...
- by Garrett Blacknova - at 2014.04.05 10:16:00
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564. Vehicles vs AV is almost balanced - in General Discussions [original thread]
The-Errorist wrote: Garrett Blacknova wrote: Repair Tanking: I've agreed with this point since BEFORE THE HARDENER NERF. It was a problem then, and now that it's been indirectly sort-of-buffed by hardeners become less attractive, it's more o...
- by Garrett Blacknova - at 2014.04.05 09:54:00
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565. We should be able to steal vehicles... - in General Discussions [original thread]
Mobius Kaethis wrote: CCP has stayted that they would like to implement this (I've been asking for over a year) but can't figure out how to do it with BPOs. Think about it. If you steal an item that means ownership of that one fit is transfe...
- by Garrett Blacknova - at 2014.04.05 09:50:00
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566. My Issue with Snipers - in General Discussions [original thread]
Mobius Kaethis wrote: The unfortunate draw back of having non-realistic sniper weapons is that they are not an asset to the team. Yep I said it, not an asset. Address this post a few comments before yours. A good sniper is an asset to the t...
- by Garrett Blacknova - at 2014.04.05 09:21:00
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567. [Poll] General Consensus about Cloaks - in General Discussions [original thread]
The Robot Devil wrote: I am worried about shotgun damage sometimes. The other day a militia shotgun done 750+ damage to me in two shots and then dropped my squad mate before we could react, I am not saying they are OP because it could be a head...
- by Garrett Blacknova - at 2014.04.05 08:22:00
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568. Something about the Cal Scout... - in General Discussions [original thread]
Lynn Beck wrote: I was simply stating a possible explanation. It COULD be as simple as time zone differences, you being in NZ (that's around Sweden right? Apologies if i'm an idiot) You could be located much closer to the server than I, who am...
- by Garrett Blacknova - at 2014.04.05 08:08:00
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569. Dropships aren't attack ships - in General Discussions [original thread]
RemingtonBeaver wrote: I could almost swear that some AVers were coordinated. TEAMWORK IS OP. NERF NAO PLZ. kthxbai.
- by Garrett Blacknova - at 2014.04.05 07:05:00
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570. We should be able to steal vehicles... - in General Discussions [original thread]
You can steal vehicles. Kind of. There's a delay before you can hop into a friendly vehicle, giving the owner first option when it's called in (unless they get killed). If it's an enemy vehicle, you can hack it then jump in like it was yours. ...
- by Garrett Blacknova - at 2014.04.05 07:03:00
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571. Question for observant people out there - in General Discussions [original thread]
I more often see other observant players spinning with their guns out to look for that telltale flash of blue and open fire before the Shotgun hits. If they're alone, it makes for a nice spiral pattern as I move in behind them without a cloak.
- by Garrett Blacknova - at 2014.04.05 06:57:00
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572. [Poll] General Consensus about Cloaks - in General Discussions [original thread]
Ivy Zalinto wrote: My 2 isk on the other arguments earlier in the thread: The argument that flux should disable a cloak entirely is also bs. It would render caldari scouts in particular exceedingly vulnerable and be a hard counter rather than a...
- by Garrett Blacknova - at 2014.04.05 06:55:00
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573. Scouts vs Sentinals - in General Discussions [original thread]
Awry Barux wrote: Right- so I guess, if you can only ever kill 1 person per death, the Amarr scout is better. But if you're half-decent at this game, you're sometimes going to kill multiple people in succession, possibly with up to 30-60 second...
- by Garrett Blacknova - at 2014.04.05 06:48:00
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574. Shotgun = ez mode - in General Discussions [original thread]
Awry Barux wrote: Going to have to disagree completely. What you're saying may be true in PC or whatever, but do you know what percentage of pub players are "competent and alert"? In my estimation it's <10%. That doesn't mean the cloak is...
- by Garrett Blacknova - at 2014.04.05 06:40:00
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575. My Issue with Snipers - in General Discussions [original thread]
KING CHECKMATE wrote: If you cant go 25+ kills per game with a sniper rifle, you are not a good sniper and you are hindering your team. PERIOD. Not even remotely true. Objective modes: If you have one sniper watching over an objective, and...
- by Garrett Blacknova - at 2014.04.05 06:32:00
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576. ...Stop QQ about cloak and GET a Squad !... - in General Discussions [original thread]
Cotsy8 wrote: -snip- Well, there's only one response necessary here. My report to the mods wrote: I've been tempted to report Cotsy for trolling or spam simply because of how he shows up in so many threads saying the exact same thing then...
- by Garrett Blacknova - at 2014.04.05 06:19:00
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577. Scouts with shotguns and cloaks. - in General Discussions [original thread]
Thurak1 wrote: From my experience as a scout the cloak is nearly an instant win and k/d padder pretty darn good for inflating my wallet also. I have a fit that costs me less than 10k and i get (for me) an amazing k/d ratio every time i use it. ...
- by Garrett Blacknova - at 2014.04.05 06:15:00
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578. Shotgun = ez mode - in General Discussions [original thread]
Awry Barux wrote: Seriously ^. Scouts are well-balanced if you're not using the easy mode gun. The shotgun has always been balanced around the insanely low optimal. Now that it's trivial to get in to that range , it's just too easy. Double sid...
- by Garrett Blacknova - at 2014.04.05 05:59:00
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579. [Poll] General Consensus about Cloaks - in General Discussions [original thread]
Thurak1 wrote: So its ok for scouts to have a ohk weapon but not for a slow moving heavy? For a heavy our ohk weapon takes 4 seconds to charge up and we are giant targets that pretty much nobody should miss. i want shotguns to have a 4 second c...
- by Garrett Blacknova - at 2014.04.05 05:55:00
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580. Magsec with a silencer and scope - in General Discussions [original thread]
Aythadis Smith wrote: scopeless Thales? That's very Simo H+ñyh+ñ of you. CCP have been (supposedly) working on a weapon customisation system since pre-Chromosome. It's still in the "SOONGäó not soon" pile for now though, as far as anyone i...
- by Garrett Blacknova - at 2014.04.05 05:49:00
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