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1761. Ammo Skill Question - in General Discussions [original thread]
The reason it's not a basic number is because different weapon variants have different total ammo counts and different clip sizes. Giving a Tac AR and a regular AR the same fixed number of extra bullets is either a buff to the Tac or a nerf to th...
- by Garrett Blacknova - at 2013.09.07 02:47:00
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1762. [1.4 Intermission #2] BPO's and Alts - in General Discussions [original thread]
Pretty sure deleting a character deletes all items assigned to that character. It's been a LOOOONG time since someone asked that, but I believe that was the end answer.
- by Garrett Blacknova - at 2013.09.07 02:45:00
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1763. Who Misses the beta theme? Cus I do - in General Discussions [original thread]
The one problem I had was the way the slow escalation resulted in the music being REALLY LOUD by the end and requiring the volume to be turned down on my TV. Then it looped back to the start and I had to turn it back up to hear it.
- by Garrett Blacknova - at 2013.09.07 01:55:00
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1764. Announcement:Uprising 1.4 Known Issues - in General Discussions [original thread]
CCP Logibro wrote: Dying in a vehicle displays two deaths Known issue that we're looking into internally. UPDATE: We have determined that this is only a UI issue while in a match. Your actual death count post-battle is correct. We are still...
- by Garrett Blacknova - at 2013.09.07 01:40:00
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1765. Ammo Skill Question - in General Discussions [original thread]
When a skill says it increases clip size, it increases clip size. When a skill says it increases your total ammo, or your ammo reserve, it doesn't increase your clip size, and it doesn't say it increases your clip size either.
- by Garrett Blacknova - at 2013.09.07 01:32:00
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1766. why are breach ARs the only bad kind of AR? - in General Discussions [original thread]
Back in closed beta, Breach ARs used to be laser-accurate, had higher damage per shot than any other AR, and was barely short of their fire rate. At the time, there were no maximum ranges, and ARs had a higher-zoom sight than the ones on the Tac a...
- by Garrett Blacknova - at 2013.09.07 01:26:00
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1767. How to AFK in 1.4 - a guide to bypassing the anti AFK system. - in General Discussions [original thread]
I've seen a couple of people who were just firing a couple of AR bullets every few minutes in the MCC before. That seemed to work as well.
- by Garrett Blacknova - at 2013.09.07 00:55:00
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1768. Enforcer tanks? Are they worth it - in General Discussions [original thread]
Knight Soiaire wrote: Knight Soiaire wrote: Lol I typed 'No.' and it came out as 'Lol' Some freaky **** right there. Autocorrect. It's like DUST aimbot for cellphones.
- by Garrett Blacknova - at 2013.09.07 00:25:00
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1769. A Discussion of Suit Bonuses - in General Discussions [original thread]
Monkey MAC wrote: Garrett Blacknova wrote: Quick question... Is there really a logical reason why every suit should have passive armour rep built in? As far as I can see, adding that would further homogenise the two damage types, because eve...
- by Garrett Blacknova - at 2013.09.07 00:23:00
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1770. Free SP is bad! - in General Discussions [original thread]
MrShooter01 wrote: Fun fact: at 6000 SP per day it will take 52 days to max out a rank one skill (310,920 SP) using only the daily bonus That means... 7 free skills per year!
- by Garrett Blacknova - at 2013.09.07 00:22:00
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1771. Here to ruin the game - in General Discussions [original thread]
Cosgar wrote: Garrett Blacknova wrote: ... Have you made a topic on this yet? I think I made one back when Uprising first broke aiming. I didn't go quite so in-depth at the time though.
- by Garrett Blacknova - at 2013.09.07 00:21:00
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1772. A Discussion of Suit Bonuses - in General Discussions [original thread]
Quick question... Is there really a logical reason why every suit should have passive armour rep built in? As far as I can see, adding that would further homogenise the two damage types, because everything has base regen now. And stemming from th...
- by Garrett Blacknova - at 2013.09.07 00:18:00
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1773. Here to ruin the game - in General Discussions [original thread]
HOW TO FIX ALL THE CONTROL SCHEMES WITHOUT BREAKING BALANCE 1. Give sixaxis players adjustable speed and acceleration curves for the controller. 2. Give mouse players raw input with optional acceleration and smoothing. Default both of these to ...
- by Garrett Blacknova - at 2013.09.07 00:04:00
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1774. Aim Assist - in General Discussions [original thread]
Aim assist doesn't fix the problem I had - and still have - with DUST's aim mechanics. DUST uses turning acceleration. I don't like this system, and I want the option to turn it off. Considering the preferences of other players, having a measure ...
- by Garrett Blacknova - at 2013.09.06 23:17:00
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1775. my 2 cents about aim assist - in General Discussions [original thread]
Flatman22 wrote: All I've noticed with the update is my logi is rendered useless. I die within 1 second of being fired upon. No chance for escape. No chance to return fire. I have discovered that I need to create an all new character built arou...
- by Garrett Blacknova - at 2013.09.06 22:57:00
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1776. A Discussion of Suit Bonuses - in General Discussions [original thread]
Bittersteel the Bastard wrote: Cosgar wrote: Bittersteel the Bastard wrote: Bittersteel the Bastard wrote: Have not read anything past the OP. But why not add an equipment state like PG/CPU and call it EQ and give a suit a certain am...
- by Garrett Blacknova - at 2013.09.06 22:56:00
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1777. Free SP is bad! - in General Discussions [original thread]
Fire of Prometheus wrote: I fail to see how getting 3000 sp is going to separate the pros from the rookies Ah... but it's not "just" 3000 SP. Tomorrow, it'll be 3500. In two days, it'll be 4500. After a week, it's SIX THOUSAND! ....yeah, s...
- by Garrett Blacknova - at 2013.09.06 22:45:00
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1778. Here to ruin the game - in General Discussions [original thread]
DootDoot wrote: Roofer Madness wrote: We haven't met yet. Wish I could say it was nice to "meet" you. Seriously though. It's called Aim Assist. It assists you. It doesn't aim for you. I know this because I have it on and I still can't hit a...
- by Garrett Blacknova - at 2013.09.06 22:40:00
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1779. The so called aimbot-vid inside - in General Discussions [original thread]
Just for the record, aim assist that doesn't aim for you is what CCP have been calling "aim friction" - you know, the one that's been working perfectly and which they never turned off through all the fail attempts at implementing an aim assist tha...
- by Garrett Blacknova - at 2013.09.06 22:21:00
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1780. The very first turrent - in General Discussions [original thread]
Quil Evrything wrote: Minstrum Ridcully wrote: Xender17 wrote: Turret* I know. When people say it, it sounds like turrent. When? How? There's never been an N in the word turret? Maybe i'm just to old to understand. I understand.. I ...
- by Garrett Blacknova - at 2013.09.06 22:17:00
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