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1161. Remote Explosives. What's the difference? - in General Discussions [original thread]
Justin Tymes wrote: Activation timing seems to be the only difference now. I know in Chrome the proto had a blast radius of 7.5m with an extremely quick activation time, so it was well worth skilling into it. Standard = carry 3, slowest activa...
- by Galvan Nized - at 2013.05.31 10:28:00
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1162. Remote Explosives. What's the difference? - in General Discussions [original thread]
They activate quicker, plus you can carry more and have more max active. Radius is an issue that noone is really sure about. Boundless used to give 7.5M in chromo but now it only says 5 but the description clearly states "increased blast radius." ...
- by Galvan Nized - at 2013.05.31 03:47:00
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1163. How are Nova Knives not buffed? - in General Discussions [original thread]
Guy in my Corp has gotten pretty good with knives as main weapon. Target guys who are alone, try to encircle them or get good at jumping and evading. Plus a sidearm is a must to finish guys off. Also you have to run pretty high lvl knives to have ...
- by Galvan Nized - at 2013.05.30 13:48:00
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1164. I succest we little guys go to strike - in General Discussions [original thread]
@OP You know you are part of a fairly good sized Alliance, right? There are always people to squad up with if you are willing to join. Join the channel, drop an LFS and watch as those BiG Corps get taken down not realizing they are playing against...
- by Galvan Nized - at 2013.05.30 10:40:00
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1165. CALDARI SHOTGUN VERY EFFECTIVE - in General Discussions [original thread]
How does one run that much Proto gear? That's 5 complex shields, 3 pro Kinetic catalyzers, plus a nice shotgun. That person has no grenade and cannot be running any equipment (or very low tier). I run Caldari shotty Logi since I could not give u...
- by Galvan Nized - at 2013.05.30 07:44:00
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1166. Why go scout? - in General Discussions [original thread]
Really there are like 3 good scout builds: nova knifer, shotgun, and RE dropper. Scouts are severely limited by PG/CPU so these are their own builds. One can do really well with a scout, its speed makes it so hard to hit. The Minnie scout is rea...
- by Galvan Nized - at 2013.05.30 02:32:00
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1167. Fixing LAVs - in General Discussions [original thread]
kenderr cillo wrote: I usually drop a ton of proximity mines. Lavs run over them without problem, only if the stop near them they got killed. Are you using the "triangle" technique? Dont just lay a long line as LAVs easily eat one. And they ...
- by Galvan Nized - at 2013.05.29 12:46:00
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1168. Fixing LAVs - in General Discussions [original thread]
LAVs are still an issue on some maps (looking at you Manus Peak) and your suggestions arent bad. I do hate that the turret is hardly even used now since it should be where the power lies in an LAV. But on most maps ive figured out how to lay AV m...
- by Galvan Nized - at 2013.05.29 12:12:00
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1169. ccp please explain your reasoning behind...... - in General Discussions [original thread]
Slightly confused over exactly what point the OP is really trying to make. I think i need a more specific example. But if you are trying to make the point that there should be more passive bonuses for overall effectiveness for these "unlocking" sk...
- by Galvan Nized - at 2013.05.29 11:43:00
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1170. Would you guys play if .. - in General Discussions [original thread]
Honestly I dont know how many people would play this outside those just leaving the Academy. Those who earned advanced gear usually want to use it, why everyones wants to Proto pub stomp newbs though is beyond me. If this were implemented id like...
- by Galvan Nized - at 2013.05.29 11:12:00
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1171. Fused Locus grenade now in market... at 15 AUR - in General Discussions [original thread]
These things are such a bad idea, really dont see why these were needed at all. I like the idea of having nade variants with different fuse times for varying dmg (longer fuse time=higher dmg). With Flux you could have greater radius per longer ...
- by Galvan Nized - at 2013.05.29 10:36:00
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1172. So why is the SP earned per game so low....or am I doing something wrong? - in General Discussions [original thread]
@ OP. Really the best way to play the game is keeping "the next level" a constant but small incentive. When you focus too much on only that you WILL get frustrated with how slow the game moves. Play with people you have fun with and grind when you...
- by Galvan Nized - at 2013.05.29 10:20:00
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1173. Adhesive RE or Grenades? thoughts? - in General Discussions [original thread]
I think REs not disappearing every other time you throw it should be where we start. Not really sure what them being sticky really does except they are perhaps more AV? Unlike Battlefield we do not have destructible environments. Though I like ...
- by Galvan Nized - at 2013.05.28 19:57:00
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1174. [Request] Improving in-game information display - in Feedback/Requests [original thread]
Might I suggest different color chevrons for different squadmates? I hate being in battle and having no idea who is who when im in the map.
- by Galvan Nized - at 2013.05.28 12:56:00
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1175. Would you guys like an Equipment version of the armor repairer? - in General Discussions [original thread]
And maybe we can use it on each other and as you level up you can target more than one person...hmm for some reason this sounds familiar. . But joking aside no I don't like the idea of armor repairer working more like vehicular mods. You want to...
- by Galvan Nized - at 2013.05.28 12:49:00
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1176. SP: Spend on Jumpsuit or Equpment first? - in Rookie Training Grounds [original thread]
As has been said focus on suits then Extenders/plates and core skills (namely those that give pg/cpu bonus or Max shield etc). Weapons are also in the mix probably right before core skills. Equipment could arguably take the place of weapons if you...
- by Galvan Nized - at 2013.05.28 11:43:00
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1177. Caldari Logi - in Rookie Training Grounds [original thread]
If you really want to dual tank run Minmatar Logi. Amarr has great base but it's low slots can really bring it down. Minmatar have great number of Low & High slots with moderate base. They are very quick so a slight loss from armor plates is n...
- by Galvan Nized - at 2013.05.28 11:31:00
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1178. Dying repeatedly to instant kills, high end gear, and performance problems - in Rookie Training Grounds [original thread]
Another thing that MAY help with latency issues is your preference of server. It might be sending you completely away from servers you have good connection too especially if you play off hours from your timezone. It is under options, I forget whi...
- by Galvan Nized - at 2013.05.28 11:12:00
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1179. what puts you on the map? - in Rookie Training Grounds [original thread]
Right now it is very difficult to play as a stealth attacker. You can have a lot of success as a Scout but that's more on account of the suits maneuverability than anything else. No matter how high your dampening skill, it only takes one guy to ...
- by Galvan Nized - at 2013.05.28 11:03:00
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1180. Bad recruiment experiences... - in General Discussions [original thread]
Its really tough as a new player...just wait until you get out of the Academy. Just find a good group to run with, all the Corps suggested are great choices. Do not be afraid to squad and ask questions, best advice I can give. Shameless plug for ...
- by Galvan Nized - at 2013.05.27 20:22:00
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