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Johnny Guilt
Algintal Core Gallente Federation
100
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Posted - 2013.05.29 19:37:00 -
[31] - Quote
because biotics and shields that pool into your other suits |
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Vermaak Doe
SVER True Blood Unclaimed.
769
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Posted - 2013.05.29 19:40:00 -
[32] - Quote
DUST Fiend wrote:I like watching people tell Sleepy what scouts are good at. He definitely has no experience with scouts. Or sniper rifles  Oh sure, with this being at least his second useless scout suit thread, the first being before open beta. |
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icdedppul
PFB Pink Fluffy Bunnies
11
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Posted - 2013.05.29 19:44:00 -
[33] - Quote
Sontie wrote:Another equipment slot would make Scouts very valuable in PC... I wonder if we will ever get that equipment slot back :(
except you wont have enough CPU/PG to run anything in it |
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Synthetic Surrogate
Venilen Eugenics Agency
77
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Posted - 2013.05.29 19:45:00 -
[34] - Quote
Goat of Dover wrote:right now scouts are better off than heavies in pubs
I don't understand how heavies are so useless.
My alt is a heavy with only about 2 million SP and he is VERY effective in pubs. I have decent plates and the advanced HMG with better range. I also keep a militia forge build for AV and it works very well when someone calls in a dropship or to keep tanks at bay when needed.
I die much less with my heavy and get more kills, but my scout pimps and protects the objectives better with RE. |
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A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
75
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Posted - 2013.05.29 20:57:00 -
[35] - Quote
Synthetic Surrogate wrote:Goat of Dover wrote:right now scouts are better off than heavies in pubs I don't understand how heavies are so useless. My alt is a heavy with only about 2 million SP and he is VERY effective in pubs. I have decent plates and the advanced HMG with better range. I also keep a militia forge build for AV and it works very well when someone calls in a dropship or to keep tanks at bay when needed. I die much less with my heavy and get more kills, but my scout pimps and protects the objectives better with RE.
When people say useless they are referring to PC and Corp battles when everybody brings proto/officer everything. Where a proto assault, and now proto caldari Logi, can go toe to toe with a heavy and generally win, unless they make a mistake.
Pub matches are not a good benchmark for suit and weapon balance, especially Ambush. |
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Bones McGavins
TacoCat Industries
268
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Posted - 2013.05.29 21:10:00 -
[36] - Quote
Um how come if you watch the PC match where Imp almost loses to STB, you hear the entire IMP team call out and react intensely to shot gun scouts but nobody else? Seems like against IMP, shotgun scouts caused the biggest issues in PC. |
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CrotchGrab 360
Better Hide R Die D.E.F.I.A.N.C.E
85
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Posted - 2013.05.29 21:13:00 -
[37] - Quote
Sleepy Zan wrote:Even though they are fast and fun at first they hardly have any slots or CPU/PG compared to the other suits. Unless I'm missing something I don't see an advantage they have that balances them out in comparison to other classes.
I came against quite a few proto scouts in a game of domination the other day, unless they're super speed scouts with shotguns who can run rings around you even the proto ones go down easy and I was using a GEK at the time. |
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Knight SoIaire
Better Hide R Die D.E.F.I.A.N.C.E
661
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Posted - 2013.05.29 21:15:00 -
[38] - Quote
CrotchGrab 360 wrote:Sleepy Zan wrote:Even though they are fast and fun at first they hardly have any slots or CPU/PG compared to the other suits. Unless I'm missing something I don't see an advantage they have that balances them out in comparison to other classes. I came against quite a few proto scouts in a game of domination the other day, unless they're super speed scouts with shotguns who can run rings around you even the proto ones go down easy and I was using a GEK at the time.
Yep, 2 - 3 shots from a Duvolle TAC and I'm dead.
It wouldn't bother me that much if Shotguns weren't so broken. |
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Phazoid
The Unholy Legion Of DarkStar DARKSTAR ARMY
0
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Posted - 2013.05.29 21:16:00 -
[39] - Quote
when cloaking devices come ( big IF), i think they should be only available to scouts, and when u shoot cloaks wears off, same as sprinting and jumping and getting shot, flux nades could deactivate them, the faster u move the more visible u are, being crouched and still makes u nearly invisible close range and walking is much easier to see, and maybe special aims in certain weapons that can see through the cloaks, that way it exists balance in some lvl, and i hope some day we scouts could get silenced weapons |
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SoCal Ninja
IMPSwarm Negative-Feedback
73
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Posted - 2013.05.29 21:25:00 -
[40] - Quote
Knight SoIaire wrote:CrotchGrab 360 wrote:Sleepy Zan wrote:Even though they are fast and fun at first they hardly have any slots or CPU/PG compared to the other suits. Unless I'm missing something I don't see an advantage they have that balances them out in comparison to other classes. I came against quite a few proto scouts in a game of domination the other day, unless they're super speed scouts with shotguns who can run rings around you even the proto ones go down easy and I was using a GEK at the time. Yep, 2 - 3 shots from a Duvolle TAC and I'm dead. It wouldn't bother me that much if Shotguns weren't so broken.
^^ QFT
Battles with AR users are just stupid. My advanced shotgun takes at least 2 shots to kill, that's if I get them perfect (unless they are standing still in advanced or less suits, which NEVER happens with a good player). And with proto suits im generally needing to dance every single shot from a person who is just backpedling spraying an AR so that they don't hit me with 3 shots, while I try to get MY 3 shots to land with 100% accuracy.
In summary, proto Scout with shotgun needs 3 hits from a SG to kill a proto anything else proto anything else needs 3 hits from an AR to kill proto scout
which do you think is easier?
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pseudosnipre
DUST University Ivy League
19
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Posted - 2013.05.29 21:25:00 -
[41] - Quote
R'adeh Hunt wrote:pseudosnipre wrote:R'adeh Hunt wrote:Synthetic Surrogate wrote:
I am hoping that the other classes suffer somewhat while cloaking.
We should at least get some form of "bonus" while being cloaked that the other classes won't receive.
Tbh, it would make sense if scouts could still remain cloaked when walking (NOT running!) while all other suits have to drop their cloak when moving. Cloak-sprinting would make for a very tempting racial scout bonus... LOL, you'd never see anyone on a map...EVERYONE would spec into cloaky nova knife scouts. You'd just hear random slash noises without ever seeing anyone :D
Daxxis KANNAH wrote:@pseudosnipre Then the cloak would need a timer or how would you ever see the scout - look for the shimmer like Predator ?  Active scanners, passive radar radius, and heavies blindfiring will all wreck your cloak. Also, nova knives are not insta-kill without charging and cloak equipment cooldown timers mean selective de-cloaking is necessary for insured survival.
12 hours after skiling into nova-cloak scouts most players would be submitting a respec ticket.  |
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pseudosnipre
DUST University Ivy League
19
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Posted - 2013.05.29 21:34:00 -
[42] - Quote
Phazoid wrote:when cloaking devices come ( big IF), i think they should be only available to scouts, and when u shoot cloaks wears off, same as sprinting and jumping and getting shot, flux nades could deactivate them, the faster u move the more visible u are, being crouched and still makes u nearly invisible close range and walking is much easier to see, and maybe special aims in certain weapons that can see through the cloaks, that way it exists balance in some lvl, and i hope some day we scouts could get silenced weapons +1 for silenced shotgun like in No Country For Old Men. |
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Bones McGavins
TacoCat Industries
269
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Posted - 2013.05.29 21:36:00 -
[43] - Quote
SoCal Ninja wrote:
In summary, proto Scout with shotgun needs 3 hits from a SG to kill a proto anything else proto anything else needs 3 hits from an AR to kill proto scout
which do you think is easier?
Considering there is actual video evidence of some of the best players in the game (Imps) struggling to land those 3 shots on said scout, despite 3-4 players opening fire on them, I am not sure its as clear cut as you make it out to be :)
I just specced out of Scout. I loved it, its a lot of fun to play. I never did get into shotties with it though, because there is a certan reliance on luck/bad hit detection/bad aim, to be successful as one. I dont remotely understand how the best shotgun scouts do their thing, but trying to do the same felt like a crap shoot. Sometimes, nobody can hit you and you dance for hours, sometimes you get gunned down in an instant.
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SoCal Ninja
IMPSwarm Negative-Feedback
73
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Posted - 2013.05.29 21:37:00 -
[44] - Quote
Bones McGavins wrote:SoCal Ninja wrote:
In summary, proto Scout with shotgun needs 3 hits from a SG to kill a proto anything else proto anything else needs 3 hits from an AR to kill proto scout
which do you think is easier?
Considering there is actual video evidence of some of the best players in the game (Imps) struggling to land those 3 shots on said scout, despite 3-4 players opening fire on them, I am not sure its as clear cut as you make it out to be :) I just specced out of Scout. I loved it, its a lot of fun to play. I never did get into shotties with it though, because there is a certan reliance on luck/bad hit detection/bad aim, to be successful as one. I dont remotely understand how the best shotgun scouts do their thing, but trying to do the same felt like a crap shoot. Sometimes, nobody can hit you and you dance for hours, sometimes you get gunned down in an instant.
Those weren't scouts Those were LOGIs |
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SoCal Ninja
IMPSwarm Negative-Feedback
73
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Posted - 2013.05.29 21:38:00 -
[45] - Quote
double post |
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Bones McGavins
TacoCat Industries
269
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Posted - 2013.05.29 21:42:00 -
[46] - Quote
Ill have to watch that vid again, but Annie Oakley and Calamity Jane were using logis?
In which case, all their movements were sprint? If so, not sure I can replicate sprinting at the angles they do on the DS3...For my own ego, I hope they use KB/M. |
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SoCal Ninja
IMPSwarm Negative-Feedback
73
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Posted - 2013.05.29 21:47:00 -
[47] - Quote
Bones McGavins wrote:Ill have to watch that vid again, but Annie Oakley and Calamity Jane were using logis?
In which case, all their movements were sprint? If so, not sure I can replicate sprinting at the angles they do on the DS3...For my own ego, I hope they use KB/M.
There movements HAVE to be sprint. The scout only has a marginally faster movement base than the normal suits and a good player can Easily track a .6-.9 increase in speed especially since it's pretty easy to track normal sprinting assaults which is much faster than a scout base. But I bet calamity twins are triple stacking complex kinetics to get a sprint speed of about 10m/s which would make them extremely deadly and the extra 200 or so shield HP makes them worlds more deadly than any scout.
That's why logis are broken and scouts are rubbish. |
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Noc Tempre
Imperfects Negative-Feedback
1725
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Posted - 2013.05.29 21:51:00 -
[48] - Quote
Bones McGavins wrote:SoCal Ninja wrote:
In summary, proto Scout with shotgun needs 3 hits from a SG to kill a proto anything else proto anything else needs 3 hits from an AR to kill proto scout
which do you think is easier?
Considering there is actual video evidence of some of the best players in the game (Imps) struggling to land those 3 shots on said scout, despite 3-4 players opening fire on them, I am not sure its as clear cut as you make it out to be :) I just specced out of Scout. I loved it, its a lot of fun to play. I never did get into shotties with it though, because there is a certan reliance on luck/bad hit detection/bad aim, to be successful as one. I dont remotely understand how the best shotgun scouts do their thing, but trying to do the same felt like a crap shoot. Sometimes, nobody can hit you and you dance for hours, sometimes you get gunned down in an instant.
Pdiggy couldn't hit heavies at 5 feet. Don't use him as a metric for anything being balanced. |
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CrotchGrab 360
Better Hide R Die D.E.F.I.A.N.C.E
85
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Posted - 2013.05.29 21:58:00 -
[49] - Quote
SoCal Ninja wrote:Knight SoIaire wrote:CrotchGrab 360 wrote:Sleepy Zan wrote:Even though they are fast and fun at first they hardly have any slots or CPU/PG compared to the other suits. Unless I'm missing something I don't see an advantage they have that balances them out in comparison to other classes. I came against quite a few proto scouts in a game of domination the other day, unless they're super speed scouts with shotguns who can run rings around you even the proto ones go down easy and I was using a GEK at the time. Yep, 2 - 3 shots from a Duvolle TAC and I'm dead. It wouldn't bother me that much if Shotguns weren't so broken. ^^ QFT Battles with AR users are just stupid. My advanced shotgun takes at least 2 shots to kill, that's if I get them perfect (unless they are standing still in advanced or less suits, which NEVER happens with a good player). And with proto suits im generally needing to dance every single shot from a person who is just backpedling spraying an AR so that they don't hit me with 3 shots, while I try to get MY 3 shots to land with 100% accuracy. In summary, proto Scout with shotgun needs 3 hits from a SG to kill a proto anything else proto anything else needs 3 hits from an AR to kill proto scout which do you think is easier?
somehow I got killed in 1 shot from a miltia shotgun to the back with a 670 shield logi. I don't know if it was lag or what but dam......... |
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First Prophet
Jaguar Elite
130
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Posted - 2013.05.29 22:02:00 -
[50] - Quote
The only reason to spec scout is for the nova knife damage bonus. That's literally it.
People like to bring up flanking and the speed bonuses, but medium frames can do those things practically just as well, with more HP, CPU, PG, and slots. |
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SoCal Ninja
IMPSwarm Negative-Feedback
73
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Posted - 2013.05.29 22:03:00 -
[51] - Quote
Head shots, and in the back of your head means that he could line up the shot with no opposition. And probably wasn't a true one shot, but yeah. Surprise a shotgun wins against someone not fighting back at 10m |
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SoCal Ninja
IMPSwarm Negative-Feedback
73
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Posted - 2013.05.29 22:03:00 -
[52] - Quote
First Prophet wrote:The only reason to spec scout is for the nova knife damage bonus. That's literally it.
People like to bring up flanking and the speed bonuses, but medium frames can do those things practically just as well, with more HP, CPU, PG, and slots.
^ what he said |
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Goat of Dover
IMPSwarm Negative-Feedback
189
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Posted - 2013.05.29 22:18:00 -
[53] - Quote
I have to say it just depends on how much you are into masochism.
I won't deny it I love it, Fifty Shades messed me up but I like it.  |
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Novawolf McDustingham The514th
Amarr Templars Amarr Empire
119
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Posted - 2013.05.29 22:31:00 -
[54] - Quote
Now that I think about it, there are 2 classes of suit that are completely out classed in their respective niche roles by medium frame suits. This is what you get when you move away from specialization, the lack of a need to specialize at all, because the downside to going too light or too heavy far out-weighs the miniscule benefits.
In short, the assault QQ has watered down the game considerably since closed beta. This isn't a sand box, there's no box - it's just a big pile of dry sand blowing away in the wind. |
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Bones McGavins
TacoCat Industries
269
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Posted - 2013.05.29 22:33:00 -
[55] - Quote
The only advantage scouts have really is hitbox. And its hard to quantify how useful that is. |
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Oswald Rehnquist
Abandoned Privilege
19
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Posted - 2013.05.30 00:49:00 -
[56] - Quote
Why? The general concept of not being a forward combat specialists was attractive, it meant that your strategy would have to be different, creating a more unique role. I have always played lighter roles/classes that generally had better stealth or detection.
As it currently stands, there really is no purpose for being scouts in uprising beyond 1) knifing 2) Role Playing 3) hopes for future improvements.
Very early on in Dust, scouts were very much like current logis where many assault players were abusing certain mechanics to better assault. Then CCP hit scouts with the nerf hammer and all the assaults left (which I was OK with the decision), the major issue is that CCP has given scouts no other alternative to grow beyond trying to mimic the exact same maneuvers assaults are given, except we have less options due to our fragile nature, which is fine if we had other methods to gain sp. |
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spoony moon
Amarr Templars Amarr Empire
17
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Posted - 2013.05.30 01:20:00 -
[57] - Quote
Minmatar scout with 2 complex regulators and shield mods is amazing |
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Galvan Nized
Deep Space Republic Gentlemen's Agreement
2
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Posted - 2013.05.30 02:32:00 -
[58] - Quote
Really there are like 3 good scout builds: nova knifer, shotgun, and RE dropper. Scouts are severely limited by PG/CPU so these are their own builds.
One can do really well with a scout, its speed makes it so hard to hit. The Minnie scout is really the only good one right now because Minnie Logi/Assault can reach the speed of the other races with excess PG/CPU.
Cloaking will hopefully change things slightly for the scout. Really would like to see a passive mod for cloaking, basically reducing and even elimnating being put on radar when one is spotted. An active equipment cloak would make one invisible for short time with cooldown. |
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mollerz
Minja Scouts
336
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Posted - 2013.05.30 04:32:00 -
[59] - Quote
SoCal Ninja wrote:First Prophet wrote:The only reason to spec scout is for the nova knife damage bonus. That's literally it.
People like to bring up flanking and the speed bonuses, but medium frames can do those things practically just as well, with more HP, CPU, PG, and slots. ^ what he said
They also get a 10% P damp bonus on top of that KN AND Melee bonus of 25% at LV 5. I have M scout LV5 + P Damp Lv 5. I don't even have to use dampeners and no one ever knows where I am. It's pretty sweet. Now if only the darn knives worked 100% An dI wish the controls weren't so sluggish it was viable to throw punches along with knife slashes... but i have to break out the sports section while I wait for the transition to happen. if it even does  |
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SoCal Ninja
IMPSwarm Negative-Feedback
77
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Posted - 2013.05.30 07:11:00 -
[60] - Quote
mollerz wrote:SoCal Ninja wrote:First Prophet wrote:The only reason to spec scout is for the nova knife damage bonus. That's literally it.
People like to bring up flanking and the speed bonuses, but medium frames can do those things practically just as well, with more HP, CPU, PG, and slots. ^ what he said They also get a 10% P damp bonus on top of that KN AND Melee bonus of 25% at LV 5. I have M scout LV5 + P Damp Lv 5. I don't even have to use dampeners and no one ever knows where I am. It's pretty sweet. Now if only the darn knives worked 100% An dI wish the controls weren't so sluggish it was viable to throw punches along with knife slashes... but i have to break out the sports section while I wait for the transition to happen. if it even does 
Did you know that the effect scan range is 10m for all suits. That means you aren't being picked up by passive scans unless your in 10m, and dampening doesn't stop you from being put on radar from being SEEN and tagged. It might have a decrease in time that you are tagged but this is unclear. So effectively you're spending a ton of Suit space and SP to stay hidden for 10m from your target when they don't see you. Seems like a waste to me. |
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