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41. Sticky:[Data Insights] Rifles and Balancing Methodology - in Feedback/Requests [original thread]
MINA Longstrike wrote: CCP Rattati wrote: Just like the AR is painted into a corner by having very short range? Arbitrarily? It means "based solely on one's opinion", does this seem a very arbitrary process? "Used" more? No, it kills more....
- by Gabriella Grey - at 2014.10.29 17:29:00
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42. Sticky:[Data Insights] Rifles and Balancing Methodology - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Once again, the ARR needs less hipfire kick. If its supposed to be the RR CQC option, then it does not perform its role properly at all. Reduce the kick, while at the same time reducing the range to 60m. Please Rattati, ...
- by Gabriella Grey - at 2014.10.29 17:28:00
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43. Sticky:[Data Insights] Rifles and Balancing Methodology - in Feedback/Requests [original thread]
MINA Longstrike You have to pay attention to what was done to rail rifles.... The assault rail rifle has taken charge as being the close combat variant and the normal rail rifle is now better suited for long range. Rattati is on the b...
- by Gabriella Grey - at 2014.10.29 17:20:00
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44. **** Balance to Nova Knives and Shotguns **** - in Feedback/Requests [original thread]
Blueprint For Murder wrote: I would like to see nova knives nerfed so that you can not kill a max hp heavy in one charge unless you are minmitard scout 5. As for the shotgun it will not be balanced until it is taken out of scouts hands it is me...
- by Gabriella Grey - at 2014.10.29 08:59:00
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45. Sticky:[Data Insights] Rifles and Balancing Methodology - in Feedback/Requests [original thread]
This is very nice and transparent so we can help you! The performance of the weapons are starting to blend nicely! With the chart for the combat rifles their issue looks to be range. The assault variant needs lesser range than it has. The assau...
- by Gabriella Grey - at 2014.10.29 08:49:00
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46. **** Balance to Nova Knives and Shotguns **** - in Feedback/Requests [original thread]
I was doing a bit of brain storming as ways to balance out the shotgun and nova knife. Currently these close quarters weapons do extreme damage up close. Below I are my suggestions to keep these weapons competitive while keeping them from overshad...
- by Gabriella Grey - at 2014.10.29 07:42:00
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47. 1.9 New Map Grids - in Skirmish Gamemode [original thread]
Can we please have the new map grids added to this section like the others?
- by Gabriella Grey - at 2014.10.29 05:28:00
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48. Rail rifle hit by excessive overnerf - in General Discussions [original thread]
TheD1CK wrote: I like both of them so far it has limited their CQC ability nicely but they are still powerful and accurate in ADS It makes the Assault RR a better choice in close range fights... and will hopefully.. Have CCP consider a Bolt Pi...
- by Gabriella Grey - at 2014.10.29 03:05:00
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49. Rail rifle hit by excessive overnerf - in General Discussions [original thread]
CCP Rattati wrote: I hope it worked, because the numbers I was looking at today were worse than I thought, the RR has been OP for far too long, eluding me like a hobbit All that is left is the combat rifle and Light assault arms shall be ful...
- by Gabriella Grey - at 2014.10.29 02:38:00
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50. M-CRU and why we dont use them - in General Discussions [original thread]
Apothecary Za'ki wrote: here is a short list of why we dont us mcru's slow spawn time
people get road killed for spawning on them (FW only, maybe PC too)
random noobs spawn on you and steal your ride when you get out for a moment to r...
- by Gabriella Grey - at 2014.10.24 05:46:00
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51. CPM input request: Commandos - in Feedback/Requests [original thread]
Cross Atu wrote: Input and feedback is being sought regarding the state of Commandos within Dust, and how to polish the experience. When responding to this thread please note your primary role / primary context for use of each item being comme...
- by Gabriella Grey - at 2014.10.24 05:13:00
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52. Sticky:[Feedback] - Dropsuit Native Armor Repair - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear players we have been discussing this topic on and off for quite a while, especially concerning shield tanking, and the inherent need to always use a low slot to have "any" armor reps, which is bad for shield tanking, an...
- by Gabriella Grey - at 2014.10.24 04:24:00
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53. Sticky:[Notification] Balance Hotfix - in Feedback/Requests [original thread]
Rattati, has the swarm changes been placed in now or will be on the 28th?
- by Gabriella Grey - at 2014.10.24 02:58:00
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54. Sticky:[Notification] Balance Hotfix - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear Players, We had a tiny opening in our TQ deployment schedule so we are using the opportunity to make some balance changes and bugfixes. We know it's a shorter feedback loop than normal but please take a look at the pro...
- by Gabriella Grey - at 2014.10.23 17:17:00
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55. Scrambler Rifle-1.9 Update? - in Feedback/Requests [original thread]
True Adamance wrote: Derpty Derp wrote: It gets a larger ammo clip for the heat buildup. Just my oppinion. However since the Seize Up is effectively and artificial reload it might as well not have that large magazine capacity. A 5.0...
- by Gabriella Grey - at 2014.10.22 21:15:00
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56. Scrambler Rifle-1.9 Update? - in Feedback/Requests [original thread]
Sequal Rise wrote: I used to love the ScR (normal version) and play with it a LOT pre-Delta. But the heat build-up on it is so incredibly high now that even with my ak.0 assault, 3 comp damage mods and Viziam Scrambler, it can only shoot 2 char...
- by Gabriella Grey - at 2014.10.22 20:35:00
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57. Scrambler Rifle-1.9 Update? - in Feedback/Requests [original thread]
CCP Rattati wrote: ResistanceGTA wrote: CCP Rattati wrote: I have been looking at this issue, specifically at post Delta, or last 27 days, using both Public Match and Planetary Conquest data. 1) Even though unintended, the Scrambler Rifl...
- by Gabriella Grey - at 2014.10.21 15:45:00
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58. some kind of 'ground clearence' for swarms? - in Feedback/Requests [original thread]
I can not take the maker of this thread seriously...
- by Gabriella Grey - at 2014.10.21 13:50:00
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59. Scrambler Rifle-1.9 Update? - in Feedback/Requests [original thread]
CCP Rattati wrote: I have been looking at this issue, specifically at post Delta, or last 27 days, using both Public Match and Planetary Conquest data. 1) Even though unintended, the Scrambler Rifle was overperforming pre-Delta running an aver...
- by Gabriella Grey - at 2014.10.21 12:46:00
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60. 1.9 CAN WE HAVE A BETTER SMALL RAIL TURRET CURSOR? - in Feedback/Requests [original thread]
True Adamance wrote: Gabriella Grey wrote: What makes the small rail turret hard to operate is its cursor. It is just only one single dot, and has been like this for years... The single dot isn't bad, but to finish the turret off it needs ...
- by Gabriella Grey - at 2014.10.20 22:39:00
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