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41. GÿÇGÿÇGÿÇ HOTFIX CHARLIE BALANCE CONCERNS WITH LIGHT WEAPONS GÿÇGÿÇGÿÇ - in General Discussions [original thread]
One Eyed King wrote: CommanderBolt wrote: Bojo The Mighty wrote: Projectile damage is +10% Armor -5% shields That is a huge problem Also DPS versus CPU/PG etc. Combat Rifle is one of the most accurate rifles (close to 59 point something...
- by Gabriella Grey - at 2014.07.11 22:04:00
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42. GÿÇGÿÇGÿÇ HOTFIX CHARLIE BALANCE CONCERNS WITH LIGHT WEAPONS GÿÇGÿÇGÿÇ - in General Discussions [original thread]
Hotfix Charlie is on its way, but what concerns me is that it will be further nerfing the rail rifle, with nothing done to the combat rifle again. From a big picture, the game is set-up from your story that Amarr and Caldari are aligned, and the G...
- by Gabriella Grey - at 2014.07.11 21:34:00
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43. Proto swarms Vs 3 rep maddy (video) - in General Discussions [original thread]
CCP Rattati wrote: Not a dev, just a player. Someone said one AV guy shouldn't be able to solo a tank. Sure I see that. And I can scare one of those guys away in my proAV fit, maybe. But when it's three tanks, you need at least 6 guys to deplo...
- by Gabriella Grey - at 2014.05.01 02:43:00
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44. Passive Sanning and Jets - in General Discussions [original thread]
Vulpes Dolosus wrote: I really cannot see jets being implemented in any way that wouldn't end in either 1) ADSs being completely outclassed and useless or B) Jets being completely useless and UP. Well if CCP makes it to where the jets are mu...
- by Gabriella Grey - at 2014.04.09 14:14:00
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45. Any hotfix for the forge bug? - in General Discussions [original thread]
CCP Saberwing wrote: KenKaniff69 wrote: Makes no sense to cut defenses while leaving offenses alone. Just the 2 cents from the competitive vehicle operators out there. I haven't heard anything regarding reducing Forge Gun damage to be h...
- by Gabriella Grey - at 2014.03.29 23:35:00
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46. Should AV add Debuffs on vehicles? - in General Discussions [original thread]
We don't need any of these effects on the current state of the game. It is not yet fully balanced. Plus as stated by gbghg. LAV's and Dropships are at a comfortable level, HAV's and Forge guns are not. Equipment like this will only break the game ...
- by Gabriella Grey - at 2014.03.25 21:14:00
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47. Should AV add Debuffs on vehicles? - in General Discussions [original thread]
gbghg wrote: can we please not the repeat the "dropships and lavs are in a good place against AV, but tanks are a bit OP, lets buff AV. Oh look, now Dropships and lavs are dying too easily, ah well at least tanks are okay" rather than buff av, ...
- by Gabriella Grey - at 2014.03.23 17:04:00
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48. CCP & the Balance of Weapons in 1.8 - in General Discussions [original thread]
THEAMAZING POTHEAD wrote: The LR buff is irrelevant. The proficiency and damage mods nerfs are going to hit it FAR harder than the tiny non direct buffs. The problem is proficiency & damage mods were the life blood of the LR. And those tiny...
- by Gabriella Grey - at 2014.03.05 18:24:00
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49. CCP & the Balance of Weapons in 1.8 - in General Discussions [original thread]
Arkena Wyrnspire wrote: Underlining and bolding is normally used for emphasis, rather than just arbitrarily applying it to everything. As it happens, I find it difficult to read because of that. Yes, though it was bigger than that, and I ...
- by Gabriella Grey - at 2014.03.05 18:19:00
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50. CCP & the Balance of Weapons in 1.8 - in General Discussions [original thread]
As everyone who has been around for a while and those who haven't. I am very excited about 1.8 release. However I am very concerned on how things will be for weaponry and suits. Weapons in previous builds, like the Amarr, have continually ...
- by Gabriella Grey - at 2014.03.05 17:50:00
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51. TO ALL DERPSHIP PILOTS!!!!! - in General Discussions [original thread]
If only I could like this multiple times! Walking on pure Sunshine!
- by Gabriella Grey - at 2013.12.10 17:18:00
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52. SMGS are OP - in General Discussions [original thread]
Seigfried Warheit wrote: Lynn Beck wrote: 3/10 obvious troll thread. It is..I read the Scram Pistol is OP thread and cried a lil so thought the smg needed some 'OP' love LOL... I just read that before coming here. I didn't get any of ...
- by Gabriella Grey - at 2013.12.09 04:39:00
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53. Announcement:Uprising 1.7 Patch Notes - in General Discussions [original thread]
Quote: well then you were in the wrong drop ship as i have several time spent the whole match swarming the same drop ship who takes 3 swarms then runs and hides or flys up out of range tell he heals i have dealt over 30k damage in a round tryin...
- by Gabriella Grey - at 2013.12.05 21:17:00
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54. Announcement:Uprising 1.7 Patch Notes - in General Discussions [original thread]
Pisidon Gmen wrote: at first look it seams like my swarm launcher will be of no use why o why reduce lock on range so much and what is the range of the rockets that fire? is that reduced too ? as it was all lav, tanks and drop ships were able t...
- by Gabriella Grey - at 2013.12.05 20:56:00
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55. Announcement:Uprising 1.7 Patch Notes - in General Discussions [original thread]
SHANN da MAN wrote: Dudeguy94 Hal wrote: When it comes to swarms i am ok with it, i have used them before and the ranges are insane, i was DS surfing and managed to kill a assault dropship from the Gorgon i was surfing on, which is completel...
- by Gabriella Grey - at 2013.12.05 20:37:00
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56. Announcement:Uprising 1.7 Patch Notes - in General Discussions [original thread]
CCP Logibro wrote: Forge Gun numbers! Base STD - Damage: 1320 to 1200 | Charge time: 3.5 to 4.0 ADV - Damage: 1452 to 1320 | Charge time: 3.5 to 4.0 PRO - Damage: 1584 to 1440 | Charge time: 3.5 to 4.0 Assault STD GÇô N/A ADV - Damage: ...
- by Gabriella Grey - at 2013.12.05 12:55:00
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57. Forge Guns in 1.7... - in General Discussions [original thread]
Vulpes Dolosus wrote: The only thing that need changed with forges, honestly, is a range nerf. 400m can literally deny vehicles whole maps if positioned with any thought. Something like 200-250m. Yes and i would say less than that. if there ...
- by Gabriella Grey - at 2013.11.22 04:47:00
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58. The Heavy machine gun, Accuratly inacurate - in General Discussions [original thread]
XxGhazbaranxX wrote: VIDEO!!! Dust 514 - Heavy Machine Gun accuracy Hello guys, There are lots of heavies that you talk to about their heavy machine gun. When Asking whats wrong with it, a lot of them say that it feels sort of inaccurate...
- by Gabriella Grey - at 2013.11.14 12:51:00
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59. Laser rifles got nerfed!(not joking it's a stealth nerf) - in General Discussions [original thread]
Lynn Beck wrote: Oh trust me, i prove that little generalist statement wrong. (^_^) But when they start nerfing the only things that can fight AR, is when i get peeved. It has nothing to do with hit detection, as those bullets are spewing left ...
- by Gabriella Grey - at 2013.11.12 19:10:00
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60. Laser rifles got nerfed!(not joking it's a stealth nerf) - in General Discussions [original thread]
I think all the issues with laser weapons is with hit detection. I have been trying all of them and I can understand your concern. If your weapon skill isn't max out in the current 1.6 patch, you can probably get away with killing someone that is ...
- by Gabriella Grey - at 2013.11.12 18:49:00
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