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61. CCP - So the SCR getting a NERF? - in General Discussions [original thread]
I don't think they will Nerf the scrambler. As it is now all the weapons at the moment since the update have been turned on their heads. Some needing better hit detection, and other things that plagued them. The weapons that seem to have suffered ...
- by Gabriella Grey - at 2013.11.11 01:52:00
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62. Sticky:Uprising 1.6 Patch Notes - in General Discussions [original thread]
TEAM KONG DIRECTED QUESTION Will the militia dropship stablizer be something that advance pilots can turn off or will it affect advanced dropship pilots where if it isn't able to be removed?
- by Gabriella Grey - at 2013.10.29 13:02:00
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63. forge vs rail - in General Discussions [original thread]
I think forge guns are only balanced when they are in relation to HAV's, and not other vehicles. But just like vehicles, and turrets currently are, AV is not balanced as well.I don't think a single forge gun user should solo vehicles the way they ...
- by Gabriella Grey - at 2013.10.23 03:11:00
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64. Scouts need a BUFF - in General Discussions [original thread]
I think the biggest thing for scouts is that medium suits are not balanced with light suits. Medium and Heavy suits were given a HP buff but scouts did not see anything like this. Currently the scout suit doesn't allow little to no error in mistak...
- by Gabriella Grey - at 2013.10.23 02:36:00
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65. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
LAYS DOWN A RACK OF LAMB IN TRIBUTE TO CCP WOLFMAN AND BANANAS FOR THE REST OF TEAM KONG!!! This is definitely a huge move in the right direction on the future of vehicles! The base is very solid. Shield versus Armor vehicles have a great b...
- by Gabriella Grey - at 2013.10.03 14:16:00
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66. change tanks to: - in General Discussions [original thread]
ADAM-OF-EVE wrote: 1)driver drives and operates front turret and tanking modules 2)main gunner operates main turret and turret modules. 3)top gunner is exposed out of the top turret like on an lav. double tank ehp due to complexity of new t...
- by Gabriella Grey - at 2013.09.20 10:21:00
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67. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
jerrmy12 kahoalii wrote: Gabriella Grey wrote: I am not sure if this was also added previously but their is a huge advantage in general with Caldari vehicles over Gallente. It seems thus far Shield vehicles can tank more damage than armored ...
- by Gabriella Grey - at 2013.09.20 10:00:00
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68. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
I am not sure if this was also added previously but their is a huge advantage in general with Caldari vehicles over Gallente. It seems thus far Shield vehicles can tank more damage than armored ones, without having any stat penalties. Currently th...
- by Gabriella Grey - at 2013.09.19 23:24:00
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69. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
BlackFalchon Mk-II wrote: This sounds promising like something interesting; Caldari HAV=guerrilla warfare, Gallente HAV= Pain drain. I still see one problem, ing gallente get more HP then they still have a bonus over caldari, especially if bot...
- by Gabriella Grey - at 2013.09.16 13:48:00
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70. Version 1.5 Patch Notes - in General Discussions [original thread]
CCP FoxFour wrote: I suppose I can copy and paste some of the words from our wiki page for 1.5. Please keep in mind that these pages tend to be copy and pasted from a template so some things may not be accurate: Lorem ipsum dolor sit amet, con...
- by Gabriella Grey - at 2013.09.15 14:01:00
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71. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Temba Fusrodah wrote: Gabriella Grey wrote: Driver Cole wrote: Blaze Ashra wrote: If possible can we get cloaking modules and flares. Adding cloaking would make vehicles a little over powered, because like the afterburner it could ...
- by Gabriella Grey - at 2013.09.09 00:56:00
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72. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Driver Cole wrote: Blaze Ashra wrote: If possible can we get cloaking modules and flares. Adding cloaking would make vehicles a little over powered, because like the afterburner it could be easaly used to evade combat. I myself am a DS p...
- by Gabriella Grey - at 2013.09.09 00:40:00
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73. Are dropships fulfilling their role? - in General Discussions [original thread]
CharCharOdell wrote: I say yes. Militia drop ships win battles because placement is key for many weapons. Height is key to every battle. However, they are not worth speccing into. A fully upgrades drop ship will last 3 shots vs 1 shot from a r...
- by Gabriella Grey - at 2013.09.09 00:37:00
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74. Dev HELP Please......Whats going on with uplinks?!?!?!?!?! Facts only please - in General Discussions [original thread]
Llast 326 wrote: Provolonee wrote: Gabriella Grey wrote: lol... Uplinks are made and used for teams The only uplinks that can be used by squads only are militia uplinks. Some uplinks can only have 2 at a time onlin...
- by Gabriella Grey - at 2013.09.08 21:47:00
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75. Dev HELP Please......Whats going on with uplinks?!?!?!?!?! Facts only please - in General Discussions [original thread]
Provolonee wrote: Gabriella Grey wrote: lol... Uplinks are made and used for teams The only uplinks that can be used by squads only are militia uplinks. Some uplinks can only have 2 at a time online at the same time. ...
- by Gabriella Grey - at 2013.09.08 21:45:00
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76. Dev HELP Please......Whats going on with uplinks?!?!?!?!?! Facts only please - in General Discussions [original thread]
lol... Uplinks are made and used for teams The only uplinks that can be used by squads only are militia uplinks. Some uplinks can only have 2 at a time online at the same time. Some can only have 1, and some you can drop up...
- by Gabriella Grey - at 2013.09.08 21:21:00
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77. Why have drop uplinks reverted back to squad only use?! - in General Discussions [original thread]
Militia uplinks are squad only. All other uplinks are for the entire team. Having them limited to squad only would defeat a lot of purpose of team play.
- by Gabriella Grey - at 2013.09.08 14:29:00
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78. A Question to Players and CCP From A Dropship Pilot. - in General Discussions [original thread]
Jakar Umbra wrote: I ask the same question every time I fly my Incubus. How could you sit down for the entirety of a Skirmish to shoot at something that poses less threat to you than the guy with the Assault Rifle 30m away from you? It isn't...
- by Gabriella Grey - at 2013.09.06 03:14:00
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79. What do we want AV nade changes to be like in 1.5? - in General Discussions [original thread]
Exmaple Core wrote: As we should all know by now, AV and vehicals are going to be changed in 1.5 and most likely 1.6 and will be changed completly. as evident in this post: CCP Wolfman wrote: We'll be taking a look at the plasma cannon along...
- by Gabriella Grey - at 2013.09.05 12:11:00
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80. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Driver Cole wrote: Skybladev2 wrote: Please completely replace dropships with light aerial vehicles. At now very few people fly dropships. Even less actually drop people onto battlefield. Dropships are used primary for 2 things: 1) Fly to t...
- by Gabriella Grey - at 2013.09.04 03:32:00
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