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81. Can not log into dust - in General Discussions [original thread]
CCP Logibro wrote: Exmaple Core wrote: CCP Logibro wrote: We're aware and looking into it. ETA on the fix? No ETA yet, will update the second I have more info. [ :ugh:] I don't think CCP Logibro has slept yet. Thanks for the info C...
- by Gabriella Grey - at 2013.09.04 01:17:00
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82. Sticky:Uprising 1.4 Feedback thread - in General Discussions [original thread]
On a good note CCP from my experience a love the new laser rifle sights, maps, and overall new detail added to the game is great. When the kiddies and other collegiate students get out of class, I hope they don't troll the forum.
- by Gabriella Grey - at 2013.09.03 16:58:00
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83. Sticky:Uprising 1.4 Feedback thread - in General Discussions [original thread]
Hey CCP, the camera for dropships needs to be changed back or can allow it so players can toggle to at least 3 different views. The new dropship camera angle is great if you are the only person in the pilot seat like a dropship pilot trying to sho...
- by Gabriella Grey - at 2013.09.03 16:46:00
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84. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Quote: I said nothing about changing LAV's just provided a link to what's happening in 1.4 which will address the murder taxi situation without nerfing LLAV's into uselessness. As far as HAV's on buildings it's less game breaking than forge gun...
- by Gabriella Grey - at 2013.09.02 20:38:00
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85. devs and their skills - in General Discussions [original thread]
Frank Olson Usul wrote: Lillica Deathdealer wrote: CCP Wolfman has forum discussion operation 4, nerfbat operation 5 CCP Cmdr Wang has forum warrior operation 3, moon landing operation 2 Moon landing operation 2 ..... Moon landings are...
- by Gabriella Grey - at 2013.09.02 20:19:00
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86. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Quote: 1. Haven't seen anything on it but they are making it harder to murder taxi in 1.4 as stated here https://forums.dust514.com/default.aspx?g=posts&m=1210968#post1210968. Aside from saga II's and LLAV's you should be able to 1 or 2 ...
- by Gabriella Grey - at 2013.09.02 19:35:00
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87. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Quote: 1. Haven't seen anything on it but they are making it harder to murder taxi in 1.4 as stated here https://forums.dust514.com/default.aspx?g=posts&m=1210968#post1210968. Aside from saga II's and LLAV's you should be able to 1 or 2 s...
- by Gabriella Grey - at 2013.09.02 19:28:00
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88. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Temba Fusrodah wrote: Four quick observations, and one point of explanation .... I admit I did not read every post in this 20 plus page thread so perhaps the following four observations will be redundant. #1 Is CCP planning to nerf ... err I m...
- by Gabriella Grey - at 2013.09.02 19:24:00
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89. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Skihids wrote: Gabriella Grey wrote: I like the Idea stated above about releasing the other vehicle race variants, but the Eve capacitors only work for the ship itself mostly. You can run out of rockets, and other ammunition, with the except...
- by Gabriella Grey - at 2013.08.31 16:55:00
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90. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
I like the Idea stated above about releasing the other vehicle race variants, but the Eve capacitors only work for the ship itself mostly. You can run out of rockets, and other ammunition, with the exception of Amarr, if CCP has plans of coming ou...
- by Gabriella Grey - at 2013.08.31 13:13:00
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91. So lets say CCP gave us every RACE of a suit for all classes - in General Discussions [original thread]
All Racial Dropsuits from Fanfest
- by Gabriella Grey - at 2013.08.28 20:23:00
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92. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Here I will link you. Tiericide Information
- by Gabriella Grey - at 2013.08.28 19:15:00
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93. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Quote: doesn't matter, that term is focusing on the entire game, not just this dying class We currently do not have enough information yet to say that this will end the use of vehicles all together. I think that this is a really big step in ...
- by Gabriella Grey - at 2013.08.28 19:03:00
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94. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Void Echo wrote: Exalted Warrior wrote: Iron Wolf Saber wrote: To be honest I really thought that Dropsuits would get teiricided first, but alas vehicles are in dire need of it more so than the dropsuits. What is tiericide? the re...
- by Gabriella Grey - at 2013.08.28 18:50:00
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95. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Lillica Deathdealer wrote: This looks pretty cool. It looks like Wolfman and his crew might actually be thinking the same thing as me, but who knows? With any luck it'll go something like this: For the differences between small and large turret...
- by Gabriella Grey - at 2013.08.28 18:06:00
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96. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Quote: I still prefer the idea of an RDV actually coming out to pick up the vehicle. They've already made their delivery process faster, and if they improve the AI of them, you could have the thing drop cloak, pick up your vehicle, take off, a...
- by Gabriella Grey - at 2013.08.28 17:49:00
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97. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
D legendary hero wrote: Void Echo wrote: Obodiah Garro wrote: balance HAV is easy, make the driver and gunner seperate operators then you can buff the standard hull hp in line with what it would take for 2 standard AV weilding infrantry t...
- by Gabriella Grey - at 2013.08.28 14:04:00
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98. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Finite ammo sounds like its going to be a great thing for vehicles. Why? It gives a better sense on what to do for ALL VEHICLES. It will promote HAV's to rely on other vehicles and non vehicle drivers for information. It will keep turret ope...
- by Gabriella Grey - at 2013.08.28 13:49:00
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99. The AV collection for DEV use of 1.5 - in General Discussions [original thread]
I read each one of these and this seems to focus mostly on Anti Vehicle against HAV vehicles with little to no relation with LAV's and Dropships. Plus we have other vehicle variants that are said to be coming SOONGäó . Engaging more with swarm ...
- by Gabriella Grey - at 2013.08.25 12:36:00
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100. Are passive dmg resistant mods even worth it for dropships? - in General Discussions [original thread]
Cody Sietz wrote: I've been using the Gallente assault dropship, and besides a armour hardener I use passive DMG reduction mod that gives me a extra 15 percent. Should I swap it out? I use both on each a different fitting. If you are flying...
- by Gabriella Grey - at 2013.08.20 15:51:00
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