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Gabriella Grey
The Neutral Zone
85
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Posted - 2013.11.12 18:49:00 -
[31] - Quote
I think all the issues with laser weapons is with hit detection. I have been trying all of them and I can understand your concern. If your weapon skill isn't max out in the current 1.6 patch, you can probably get away with killing someone that is far out and well exposed. Assault Rifles seem to have been buffed to shoot and kill from 300m range. At the moment all variants of AR's are the only true viable gun in this game at the moment, with most other weapons playing no significant role. On the plus side, I remember when the scrambler rifle was first introduced. They weren't really worth using due to poor hit detection. |
Lynn Beck
Granite Mercenary Division
230
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Posted - 2013.11.12 18:59:00 -
[32] - Quote
Oh trust me, i prove that little generalist statement wrong. (^_^) But when they start nerfing the only things that can fight AR, is when i get peeved. It has nothing to do with hit detection, as those bullets are spewing left and right and up and such, whereas laser rifle has no recoil. No deviation. Yes the holy lamb ar is nigh impossible to counter. However, i shall continue to refuse that it should stay that way.
Breach shottiez, laser rifles with proficiency/damagemods, sniper rifles, mass drivers, gerrnades, and vehicles are your viable counters to AR. Meanwhile the counters to those counters is AR. For shotguns and laser/sniper, they just have to think for a few seconds and run behind a wall and close up/backpedal. For mass drivers they just have to grow a pair and rush you. For gerrnades they just need spam back. Or hop atop a crate and pop a few peples with Headshots.
-Newly proclaimed Lazor Riffle master-
Armored core fan - life hacks -
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Gabriella Grey
The Neutral Zone
85
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Posted - 2013.11.12 19:10:00 -
[33] - Quote
Lynn Beck wrote:Oh trust me, i prove that little generalist statement wrong. (^_^) But when they start nerfing the only things that can fight AR, is when i get peeved. It has nothing to do with hit detection, as those bullets are spewing left and right and up and such, whereas laser rifle has no recoil. No deviation. Yes the holy lamb ar is nigh impossible to counter. However, i shall continue to refuse that it should stay that way.
Breach shottiez, laser rifles with proficiency/damagemods, sniper rifles, mass drivers, gerrnades, and vehicles are your viable counters to AR. Meanwhile the counters to those counters is AR. For shotguns and laser/sniper, they just have to think for a few seconds and run behind a wall and close up/backpedal. For mass drivers they just have to grow a pair and rush you. For gerrnades they just need spam back. Or hop atop a crate and pop a few peples with Headshots.
Earlier today I tried the Viziam with 2 complex damage mods and I was having a very hard time killing anything. Mostly just receiving kill assist. The same goes for the Scrambler Rifles. The hits are showing that they are connecting but either the damage isn't alloted to your target, giving it little to no impact to using the weapon. It was intended that each weapon did better against different types of suits, but when the significants is too great, it kills diversity. In the AR's case it's either use an AR and similar fittings to counter it or continue what you are using as simply a novelty weapon. At the moment all assault weapons of every tier are highly effective across the boards, with ungodly hit detection, that seems to make certain every bullet hits the intended target, and and effective range buff. Though none of this I think is all set in stone. I think CCP simply stopped on working on the patch for release, or is gathering some kind of data based on balancing these weapons. Though they really need to come out with some kind of statement or acknowledge to the current needed fixes to 1.6. |
Lynn Beck
Granite Mercenary Division
230
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Posted - 2013.11.12 19:13:00 -
[34] - Quote
^ try staying within optimal on that one. I melt heavies with no damage mods, just gotta stay within 65-84 meters and land headshots.
Try checking damage on the show info, damage across the boaard should still be 17.0
-Newly proclaimed Lazor Riffle master-
Armored core fan - life hacks -
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Saxbrin Shain
Ivory Vanguard
75
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Posted - 2013.11.13 02:11:00 -
[35] - Quote
The Laser Rifle needs its optimal range extended, and it needs to extend further as the item's Meta Level increases. It's too easy for players to take a few steps back, reducing my DPS to something that can be ignored while they continue to deal DPS that requires me to take cover.
There are several light weapons that out-damage the Laser Rifle at both short range and long range. It's a weapon with situational usefulness, and it simply needs to be useful in a few more situations. A greater incentive to use more than a Standard-grade rifle would be nice, too. |
Adiran Zanzalin
PIE Inc. Praetoria Imperialis Excubitoris
15
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Posted - 2013.11.13 02:33:00 -
[36] - Quote
((Bumped.)) |
DUST Fiend
OSG Planetary Operations Covert Intervention
7539
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Posted - 2013.11.13 02:36:00 -
[37] - Quote
I once saw a Gorgon that was about three times the size of an MCC
oops wrong thread
Fan Fiction
\ Broke Dropship Pilot /
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Lynn Beck
Granite Mercenary Division
232
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Posted - 2013.11.13 02:56:00 -
[38] - Quote
I'm still confused as to why they couldnt have made optimal 65-90 as i is now, and then making effective 95/100. Instead they chose to nerf a weapon NOBODY is complaining about!
When NOBODY is complaining that it killed them, maybe there's a problem? Kinda like the plasma cannon. Kinda like mass drivers as of late they're overshadowed by the assault rifle, and thats a problem.
-Newly proclaimed Lazor riffle specialist-
"You said yourself fantastically 'congratulations you are all alone.'"
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